"Smuggler" (Smuggler) -- Summary For Scoundrel==================================================================================================
Advanced Classes: Gunslinger (Sharpshooter (Damage), Saboteur (Damage), Dirty Fighting (Damage))
Scoundrel (Sawbones (Healing), Scrapper (Damage), Dirty Fighting (Damage))
Smuggler - Base Attributes per Level
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Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 10 21 48 54 10 48 130
2 11 23 52 58 11 52 140
3 12 24 55 62 12 55 150
4 13 26 59 66 13 59 160
5 14 28 63 70 14 63 170
6 14 29 66 74 14 66 185
7 15 31 70 78 15 70 200
8 16 32 73 82 16 73 220
9 17 34 77 86 17 77 240
10 18 36 81 90 18 81 260
11 18 37 84 94 18 84 285
12 19 39 88 98 19 88 310
13 20 40 91 102 20 91 335
14 21 42 95 106 21 95 365
15 22 44 99 110 22 99 395
16 22 45 102 114 22 102 430
17 23 47 106 118 23 106 465
18 24 48 109 122 24 109 500
19 25 50 113 126 25 113 540
20 26 52 117 130 26 117 580
21 26 53 120 134 26 120 620
22 27 55 124 138 27 124 665
23 28 56 127 142 28 127 710
24 29 58 131 146 29 131 755
25 30 60 135 150 30 135 805
26 30 61 138 154 30 138 855
27 31 63 142 158 31 142 905
28 32 64 145 162 32 145 960
29 33 66 149 166 33 149 1015
30 34 68 153 170 34 153 1070
31 34 69 156 174 34 156 1125
32 35 71 160 178 35 160 1185
33 36 72 163 182 36 163 1245
34 37 74 167 186 37 167 1305
35 38 76 171 190 38 171 1370
36 38 77 174 194 38 174 1435
37 39 79 178 198 39 178 1500
38 40 80 181 202 40 181 1570
39 41 82 185 206 41 185 1640
40 42 84 189 210 42 189 1710
41 42 85 192 214 42 192 1780
42 43 87 196 218 43 196 1855
43 44 88 199 222 44 199 1930
44 45 90 203 226 45 203 2005
45 46 92 207 230 46 207 2085
46 46 93 210 234 46 210 2165
47 47 95 214 238 47 214 2245
48 48 96 217 242 48 217 2330
49 49 98 221 246 49 221 2415
50 50 100 225 250 50 225 2500
Smuggler - Base Class Abilities
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"Armor Proficiency: Medium"
Passive
Able to equip medium-weight armor.
"Weapon Proficiency: Blaster Pistol"
Passive
Able to equip blaster pistols, and similar sidearm weapons.
"Charged Burst"
Energy: 20
Activation: 1.5 sec
Range: 30 m
Fires a series of powerful blasts for [<1>] weapon damage. Can only be used from cover. Fires both blasters if dual wielding.
Rank 1: Level 1, Training Cost: --, 1: [68 - 93]
Rank 2: Level 4, Training Cost: 40, 1: [93 - 121]
Rank 3: Level 7, Training Cost: 65, 1: [121 - 156]
Rank 4: Level 10, Training Cost: 135, 1: [153 - 192]
Rank 5: Level 13, Training Cost: 395, 1: [182 - 228]
Rank 6: Level 16, Training Cost: 600, 1: [209 - 259]
Rank 7: Level 22, Training Cost: 1.450, 1: [254 - 315]
Rank 8: Level 31, Training Cost: 4.163, 1: [341 - 426]
Rank 9: Level 40, Training Cost: 13.600, 1: [429 - 551]
Rank 10: Level 50, Training Cost: 21.250, 1: [551 - 738]
"Crouch"
Instant
Cooldown: 1 sec
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --
"Flurry of Bolts"
Instant
Range: 30 m
Fires a flurry of bolts from your blaster, dealing [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [26 - 46]
"Lucky Shots"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --
"Recuperate"
Channeling: 15 sec
Allows you to catch your breath, recovering your health and energy over 15 seconds. This is only usable out of combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --
"Sabotage Charge"
Energy: 20
Instant
Cooldown: 30 sec
Range: 30 m
Attaches a sabotage charge to the target that detonates when the target takes damage, dealing [<1>] kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing [<2>] additional elemental damage over 3 seconds. Can only be used from cover.
Rank 1: Level 1, Training Cost: --, 1: [95 - 99], 2: [4]
Rank 2: Level 3, Training Cost: 10, 1: [117 - 122], 2: [5]
Rank 3: Level 6, Training Cost: 65, 1: [152 - 159], 2: [7]
Rank 4: Level 9, Training Cost: 165, 1: [193 - 203], 2: [9]
Rank 5: Level 12, Training Cost: 340, 1: [232 - 244], 2: [11]
Rank 6: Level 15, Training Cost: 525, 1: [270 - 284], 2: [13]
Rank 7: Level 21, Training Cost: 1.325, 1: [327 - 344], 2: [15]
Rank 8: Level 33, Training Cost: 5.313, 1: [477 - 502], 2: [22]
Rank 9: Level 44, Training Cost: 19.550, 1: [623 - 652], 2: [29]
Rank 10: Level 50, Training Cost: 21.250, 1: [713 - 745], 2: [33]
"Take Cover"
Instant
Cooldown: 1 sec
Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --
"Blaster Whip"
Energy: 15
Instant
Cooldown: 6 sec
Range: 4 m
Strikes the target with your weapon for [<1>] kinetic damage.
Rank 1: Level 2, Training Cost: 10, 1: [71 - 80]
Rank 2: Level 5, Training Cost: 40, 1: [94 - 106]
Rank 3: Level 8, Training Cost: 165, 1: [120 - 137]
Rank 4: Level 11, Training Cost: 295, 1: [146 - 168]
Rank 5: Level 14, Training Cost: 450, 1: [172 - 198]
Rank 6: Level 19, Training Cost: 983, 1: [205 - 236]
Rank 7: Level 29, Training Cost: 3.275, 1: [282 - 325]
Rank 8: Level 38, Training Cost: 11.000, 1: [359 - 413]
Rank 9: Level 50, Training Cost: 21.250, 1: [478 - 542]
"Thermal Grenade"
Energy: 20
Instant
Cooldown: 6 sec
Range: 30 m
Throws a thermal grenade that deals [<1>] kinetic damage to up to 5 targets in an 8-meter radius. If the primary target is standard or weak, it is knocked down by the blast.
Rank 1: Level 3, Training Cost: 10, 1: [59 - 69]
Rank 2: Level 8, Training Cost: 165, 1: [90 - 107]
Rank 3: Level 11, Training Cost: 295, 1: [110 - 131]
Rank 4: Level 15, Training Cost: 525, 1: [135 - 163]
Rank 5: Level 21, Training Cost: 1.325, 1: [164 - 197]
Rank 6: Level 32, Training Cost: 4.675, 1: [235 - 283]
Rank 7: Level 43, Training Cost: 17.850, 1: [304 - 361]
Rank 8: Level 49, Training Cost: 21.250, 1: [350 - 413]
"Dirty Kick"
Energy: 10
Instant
Cooldown: 45 sec
Range: 4 m
Stuns the target for 4 seconds and deals [<2>] kinetic damage.
Rank 1: Level 4, Training Cost: 40, 2: [30 - 35]
Rank 2: Level 7, Training Cost: 65, 2: [38 - 46]
Rank 3: Level 10, Training Cost: 135, 2: [47 - 57]
Rank 4: Level 13, Training Cost: 395, 2: [56 - 69]
Rank 5: Level 16, Training Cost: 600, 2: [64 - 79]
Rank 6: Level 25, Training Cost: 2.038, 2: [86 - 105]
Rank 7: Level 37, Training Cost: 9.325, 2: [121 - 147]
Rank 8: Level 49, Training Cost: 21.250, 2: [160 - 192]
"Vital Shot"
Energy: 20
Instant
Range: 30 m
Fires a shot that causes the target to bleed, dealing [<1>] internal damage over 15 seconds.
Rank 1: Level 5, Training Cost: 40, 1: [24]
Rank 2: Level 7, Training Cost: 65, 1: [28]
Rank 3: Level 10, Training Cost: 135, 1: [35]
Rank 4: Level 13, Training Cost: 395, 1: [42]
Rank 5: Level 17, Training Cost: 683, 1: [49]
Rank 6: Level 23, Training Cost: 1.663, 1: [61]
Rank 7: Level 35, Training Cost: 6.800, 1: [86]
Rank 8: Level 45, Training Cost: 20.400, 1: [108]
Rank 9: Level 50, Training Cost: 21.250, 1: [121]
"Flash Grenade"
Energy: 10
Instant
Cooldown: 90 sec
Range: 10 m
Lobs a flash grenade that blinds up to 5 targets within 5 meters for 8 seconds. Damage causes this effect to end prematurely.
Rank 1: Level 6, Training Cost: 65
"Quick Shot"
Energy: 17
Instant
Range: 10 m
Blasts a target for [<1>] weapon damage. Fires both blasters if dual wielding.
Rank 1: Level 8, Training Cost: 165, 1: [88 - 113]
Rank 2: Level 12, Training Cost: 340, 1: [116 - 146]
Rank 3: Level 16, Training Cost: 600, 1: [140 - 174]
Rank 4: Level 22, Training Cost: 1.450, 1: [170 - 212]
Rank 5: Level 31, Training Cost: 4.163, 1: [229 - 286]
Rank 6: Level 40, Training Cost: 13.600, 1: [288 - 370]
Rank 7: Level 50, Training Cost: 21.250, 1: [371 - 497]
"Escape"
Instant
Cooldown: 2 min
Breaks you free from all incapacitating and movement-impairing effects.
Tags: [StealthUseable]
Rank 1: Level 9, Training Cost: 165
"Slice Droid"
Activation: 1.5 sec
Range: 30 m
Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.
Tags: [Pushback]
Rank 1: Level 12, Training Cost: 340
"Cool Head"
Instant
Cooldown: 2 min
Keeps a cool head, recovering 50 energy over 3 seconds.
Rank 1: Level 14, Training Cost: 450
"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450
"All In"
Instant
Cooldown: 20 min
Immediately finishes the cooldown of Cool Head and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525
"Distraction"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765
"Dodge"
Instant
Cooldown: 1 min
Increases your chance to dodge melee and ranged attacks by 100% for 3 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 24, Training Cost: 1.875
"Speeder Piloting"
Passive
Able to ride speeder bikes.
"Cheap Shot"
Instant
Range: 4 m
Deals a cheap shot to a vulnerable target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [545 - 566], 2: [385 - 406]
Rank 2: Level 38, Training Cost: 11.000, 1: [715 - 742], 2: [506 - 533]
Rank 3: Level 50, Training Cost: 21.250, 1: [947 - 979], 2: [670 - 702]
"Surrender"
Instant
Cooldown: 45 sec
Puts up the front of surrender, instantly lowering your threat by a moderate amount.
Rank 1: Level 30, Training Cost: 3.650
"Defense Screen"
Instant
Cooldown: 45 sec
Projects a defense field around yourself, which absorbs incoming damage for 15 seconds.
Tags: [StealthUseable]
Rank 1: Level 32, Training Cost: 4.675
Rank 2: Level 41, Training Cost: 14.875
Rank 3: Level 50, Training Cost: 21.250
"Headshot"
Instant
Range: 30 m
Fires a carefully placed shot that deals [<1>] weapon damage to weak and standard targets, and [<2>] weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding.
Rank 1: Level 34, Training Cost: 5.950, 1: [577 - 725], 2: [394 - 495]
Rank 2: Level 46, Training Cost: 21.250, 1: [785 - 1031], 2: [537 - 704]
Rank 3: Level 50, Training Cost: 21.250, 1: [859 - 1151], 2: [587 - 786]
"XS Freighter Flyby"
Energy: 30
Activation: 3 sec
Cooldown: 1 min
Range: 30 m
Calls in support from your crew, dealing [<1>] elemental damage over 9 seconds to all enemies within 8 meters of the targeted area. Standard and weak enemies additionally panic from the flames.
Rank 1: Level 48, Training Cost: 21.250, 1: [514]