Autor Wątek: Smuggler Scoundrel -11.12.11 - Wszystkie informacje  (Przeczytany 344 razy)

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Offline Fenrir

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Smuggler Scoundrel -11.12.11 - Wszystkie informacje
« dnia: Grudzień 11, 2011, 13:35:53 pm »
"Smuggler" (Smuggler) -- Summary For Scoundrel
==================================================================================================
Advanced Classes: Gunslinger (Sharpshooter (Damage), Saboteur (Damage), Dirty Fighting (Damage))
Scoundrel (Sawbones (Healing), Scrapper (Damage), Dirty Fighting (Damage))

Smuggler - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 10 21 48 54 10 48 130
2 11 23 52 58 11 52 140
3 12 24 55 62 12 55 150
4 13 26 59 66 13 59 160
5 14 28 63 70 14 63 170
6 14 29 66 74 14 66 185
7 15 31 70 78 15 70 200
8 16 32 73 82 16 73 220
9 17 34 77 86 17 77 240
10 18 36 81 90 18 81 260
11 18 37 84 94 18 84 285
12 19 39 88 98 19 88 310
13 20 40 91 102 20 91 335
14 21 42 95 106 21 95 365
15 22 44 99 110 22 99 395
16 22 45 102 114 22 102 430
17 23 47 106 118 23 106 465
18 24 48 109 122 24 109 500
19 25 50 113 126 25 113 540
20 26 52 117 130 26 117 580
21 26 53 120 134 26 120 620
22 27 55 124 138 27 124 665
23 28 56 127 142 28 127 710
24 29 58 131 146 29 131 755
25 30 60 135 150 30 135 805
26 30 61 138 154 30 138 855
27 31 63 142 158 31 142 905
28 32 64 145 162 32 145 960
29 33 66 149 166 33 149 1015
30 34 68 153 170 34 153 1070
31 34 69 156 174 34 156 1125
32 35 71 160 178 35 160 1185
33 36 72 163 182 36 163 1245
34 37 74 167 186 37 167 1305
35 38 76 171 190 38 171 1370
36 38 77 174 194 38 174 1435
37 39 79 178 198 39 178 1500
38 40 80 181 202 40 181 1570
39 41 82 185 206 41 185 1640
40 42 84 189 210 42 189 1710
41 42 85 192 214 42 192 1780
42 43 87 196 218 43 196 1855
43 44 88 199 222 44 199 1930
44 45 90 203 226 45 203 2005
45 46 92 207 230 46 207 2085
46 46 93 210 234 46 210 2165
47 47 95 214 238 47 214 2245
48 48 96 217 242 48 217 2330
49 49 98 221 246 49 221 2415
50 50 100 225 250 50 225 2500


Smuggler - Base Class Abilities
--------------------------------------------------------------------------------------------------
"Armor Proficiency: Medium"
Passive
Able to equip medium-weight armor.

"Weapon Proficiency: Blaster Pistol"
Passive
Able to equip blaster pistols, and similar sidearm weapons.

"Charged Burst"
Energy: 20
Activation: 1.5 sec
Range: 30 m
Fires a series of powerful blasts for [<1>] weapon damage. Can only be used from cover. Fires both blasters if dual wielding.
Rank 1: Level 1, Training Cost: --, 1: [68 - 93]
Rank 2: Level 4, Training Cost: 40, 1: [93 - 121]
Rank 3: Level 7, Training Cost: 65, 1: [121 - 156]
Rank 4: Level 10, Training Cost: 135, 1: [153 - 192]
Rank 5: Level 13, Training Cost: 395, 1: [182 - 228]
Rank 6: Level 16, Training Cost: 600, 1: [209 - 259]
Rank 7: Level 22, Training Cost: 1.450, 1: [254 - 315]
Rank 8: Level 31, Training Cost: 4.163, 1: [341 - 426]
Rank 9: Level 40, Training Cost: 13.600, 1: [429 - 551]
Rank 10: Level 50, Training Cost: 21.250, 1: [551 - 738]

"Crouch"
Instant
Cooldown: 1 sec
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --

"Flurry of Bolts"
Instant
Range: 30 m
Fires a flurry of bolts from your blaster, dealing [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [26 - 46]

"Lucky Shots"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Recuperate"
Channeling: 15 sec
Allows you to catch your breath, recovering your health and energy over 15 seconds. This is only usable out of combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Sabotage Charge"
Energy: 20
Instant
Cooldown: 30 sec
Range: 30 m
Attaches a sabotage charge to the target that detonates when the target takes damage, dealing [<1>] kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing [<2>] additional elemental damage over 3 seconds. Can only be used from cover.
Rank 1: Level 1, Training Cost: --, 1: [95 - 99], 2: [4]
Rank 2: Level 3, Training Cost: 10, 1: [117 - 122], 2: [5]
Rank 3: Level 6, Training Cost: 65, 1: [152 - 159], 2: [7]
Rank 4: Level 9, Training Cost: 165, 1: [193 - 203], 2: [9]
Rank 5: Level 12, Training Cost: 340, 1: [232 - 244], 2: [11]
Rank 6: Level 15, Training Cost: 525, 1: [270 - 284], 2: [13]
Rank 7: Level 21, Training Cost: 1.325, 1: [327 - 344], 2: [15]
Rank 8: Level 33, Training Cost: 5.313, 1: [477 - 502], 2: [22]
Rank 9: Level 44, Training Cost: 19.550, 1: [623 - 652], 2: [29]
Rank 10: Level 50, Training Cost: 21.250, 1: [713 - 745], 2: [33]

"Take Cover"
Instant
Cooldown: 1 sec
Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --

"Blaster Whip"
Energy: 15
Instant
Cooldown: 6 sec
Range: 4 m
Strikes the target with your weapon for [<1>] kinetic damage.
Rank 1: Level 2, Training Cost: 10, 1: [71 - 80]
Rank 2: Level 5, Training Cost: 40, 1: [94 - 106]
Rank 3: Level 8, Training Cost: 165, 1: [120 - 137]
Rank 4: Level 11, Training Cost: 295, 1: [146 - 168]
Rank 5: Level 14, Training Cost: 450, 1: [172 - 198]
Rank 6: Level 19, Training Cost: 983, 1: [205 - 236]
Rank 7: Level 29, Training Cost: 3.275, 1: [282 - 325]
Rank 8: Level 38, Training Cost: 11.000, 1: [359 - 413]
Rank 9: Level 50, Training Cost: 21.250, 1: [478 - 542]

"Thermal Grenade"
Energy: 20
Instant
Cooldown: 6 sec
Range: 30 m
Throws a thermal grenade that deals [<1>] kinetic damage to up to 5 targets in an 8-meter radius. If the primary target is standard or weak, it is knocked down by the blast.
Rank 1: Level 3, Training Cost: 10, 1: [59 - 69]
Rank 2: Level 8, Training Cost: 165, 1: [90 - 107]
Rank 3: Level 11, Training Cost: 295, 1: [110 - 131]
Rank 4: Level 15, Training Cost: 525, 1: [135 - 163]
Rank 5: Level 21, Training Cost: 1.325, 1: [164 - 197]
Rank 6: Level 32, Training Cost: 4.675, 1: [235 - 283]
Rank 7: Level 43, Training Cost: 17.850, 1: [304 - 361]
Rank 8: Level 49, Training Cost: 21.250, 1: [350 - 413]

"Dirty Kick"
Energy: 10
Instant
Cooldown: 45 sec
Range: 4 m
Stuns the target for 4 seconds and deals [<2>] kinetic damage.
Rank 1: Level 4, Training Cost: 40, 2: [30 - 35]
Rank 2: Level 7, Training Cost: 65, 2: [38 - 46]
Rank 3: Level 10, Training Cost: 135, 2: [47 - 57]
Rank 4: Level 13, Training Cost: 395, 2: [56 - 69]
Rank 5: Level 16, Training Cost: 600, 2: [64 - 79]
Rank 6: Level 25, Training Cost: 2.038, 2: [86 - 105]
Rank 7: Level 37, Training Cost: 9.325, 2: [121 - 147]
Rank 8: Level 49, Training Cost: 21.250, 2: [160 - 192]

"Vital Shot"
Energy: 20
Instant
Range: 30 m
Fires a shot that causes the target to bleed, dealing [<1>] internal damage over 15 seconds.
Rank 1: Level 5, Training Cost: 40, 1: [24]
Rank 2: Level 7, Training Cost: 65, 1: [28]
Rank 3: Level 10, Training Cost: 135, 1: [35]
Rank 4: Level 13, Training Cost: 395, 1: [42]
Rank 5: Level 17, Training Cost: 683, 1: [49]
Rank 6: Level 23, Training Cost: 1.663, 1: [61]
Rank 7: Level 35, Training Cost: 6.800, 1: [86]
Rank 8: Level 45, Training Cost: 20.400, 1: [108]
Rank 9: Level 50, Training Cost: 21.250, 1: [121]

"Flash Grenade"
Energy: 10
Instant
Cooldown: 90 sec
Range: 10 m
Lobs a flash grenade that blinds up to 5 targets within 5 meters for 8 seconds. Damage causes this effect to end prematurely.
Rank 1: Level 6, Training Cost: 65

"Quick Shot"
Energy: 17
Instant
Range: 10 m
Blasts a target for [<1>] weapon damage. Fires both blasters if dual wielding.
Rank 1: Level 8, Training Cost: 165, 1: [88 - 113]
Rank 2: Level 12, Training Cost: 340, 1: [116 - 146]
Rank 3: Level 16, Training Cost: 600, 1: [140 - 174]
Rank 4: Level 22, Training Cost: 1.450, 1: [170 - 212]
Rank 5: Level 31, Training Cost: 4.163, 1: [229 - 286]
Rank 6: Level 40, Training Cost: 13.600, 1: [288 - 370]
Rank 7: Level 50, Training Cost: 21.250, 1: [371 - 497]

"Escape"
Instant
Cooldown: 2 min
Breaks you free from all incapacitating and movement-impairing effects.
Tags: [StealthUseable]
Rank 1: Level 9, Training Cost: 165

"Slice Droid"
Activation: 1.5 sec
Range: 30 m
Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.
Tags: [Pushback]
Rank 1: Level 12, Training Cost: 340

"Cool Head"
Instant
Cooldown: 2 min
Keeps a cool head, recovering 50 energy over 3 seconds.
Rank 1: Level 14, Training Cost: 450

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"All In"
Instant
Cooldown: 20 min
Immediately finishes the cooldown of Cool Head and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Distraction"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765

"Dodge"
Instant
Cooldown: 1 min
Increases your chance to dodge melee and ranged attacks by 100% for 3 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 24, Training Cost: 1.875

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Cheap Shot"
Instant
Range: 4 m
Deals a cheap shot to a vulnerable target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [545 - 566], 2: [385 - 406]
Rank 2: Level 38, Training Cost: 11.000, 1: [715 - 742], 2: [506 - 533]
Rank 3: Level 50, Training Cost: 21.250, 1: [947 - 979], 2: [670 - 702]

"Surrender"
Instant
Cooldown: 45 sec
Puts up the front of surrender, instantly lowering your threat by a moderate amount.
Rank 1: Level 30, Training Cost: 3.650

"Defense Screen"
Instant
Cooldown: 45 sec
Projects a defense field around yourself, which absorbs incoming damage for 15 seconds.
Tags: [StealthUseable]
Rank 1: Level 32, Training Cost: 4.675
Rank 2: Level 41, Training Cost: 14.875
Rank 3: Level 50, Training Cost: 21.250

"Headshot"
Instant
Range: 30 m
Fires a carefully placed shot that deals [<1>] weapon damage to weak and standard targets, and [<2>] weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding.
Rank 1: Level 34, Training Cost: 5.950, 1: [577 - 725], 2: [394 - 495]
Rank 2: Level 46, Training Cost: 21.250, 1: [785 - 1031], 2: [537 - 704]
Rank 3: Level 50, Training Cost: 21.250, 1: [859 - 1151], 2: [587 - 786]

"XS Freighter Flyby"
Energy: 30
Activation: 3 sec
Cooldown: 1 min
Range: 30 m
Calls in support from your crew, dealing [<1>] elemental damage over 9 seconds to all enemies within 8 meters of the targeted area. Standard and weak enemies additionally panic from the flames.
Rank 1: Level 48, Training Cost: 21.250, 1: [514]

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Smuggler Scoundrel -11.12.11 - Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 13:36:12 pm »
Advanced Class Smuggler (Base Class: Scoundrel)
--------------------------------------------------------------------------------------------------

Scoundrel (Smuggler) - Advanced Class Abilities
--------------------------------------------------------------------------------------------------
"Blasters Blazing"
Passive
Increases the damage dealt by Quick Shot by 15%.

"Defibrillator"
Passive
Reduces the cooldown of Revive by 100%.

"Upper Hand"
Passive
Defeating an opponent or activating Blaster Whip or Shoot First grants the Upper Hand, increasing all damage dealt by 2% and enabling the use of exploits for 10 seconds. Up to 2 charges of Upper Hand can exist at once.

"Weapon Proficiency: Scattergun"
Passive
Able to equip scatterguns, shotguns, and flechette launchers.

"Back Blast"
Energy: 10
Instant
Cooldown: 9 sec
Range: 4 m
Fires the scattergun point-blank into the target's backside, dealing [<1>] kinetic damage. Must be behind the target to use.
Rank 1: Level 10, Training Cost: 135, 1: [168 - 173]
Rank 2: Level 13, Training Cost: 395, 1: [201 - 207]
Rank 3: Level 17, Training Cost: 683, 1: [234 - 242]
Rank 4: Level 23, Training Cost: 1.663, 1: [290 - 299]
Rank 5: Level 35, Training Cost: 6.800, 1: [412 - 425]
Rank 6: Level 47, Training Cost: 21.250, 1: [545 - 561]
Rank 7: Level 50, Training Cost: 21.250, 1: [583 - 599]

"Stealth"
Instant
Activates your stealth generator, making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
Tags: [StealthUseable]
Rank 1: Level 10, Training Cost: 135

"Underworld Medicine"
Energy: 25
Activation: 2.5 sec
Range: 30 m
Heals a friendly target for [<1>].
Tags: [Pushback]
Rank 1: Level 10, Training Cost: 135, 1: [224 - 275]
Rank 2: Level 13, Training Cost: 395, 1: [277 - 344]
Rank 3: Level 16, Training Cost: 600, 1: [333 - 416]
Rank 4: Level 20, Training Cost: 1.200, 1: [405 - 507]
Rank 5: Level 27, Training Cost: 2.550, 1: [516 - 648]
Rank 6: Level 38, Training Cost: 11.000, 1: [831 - 1052]
Rank 7: Level 50, Training Cost: 21.250, 1: [1103 - 1387]

"Diagnostic Scan"
Channeling: 3 sec
Range: 30 m
Heals a friendly target for [<1>] over 3 seconds.
Tags: [Pushback]
Rank 1: Level 12, Training Cost: 340, 1: [10]

"Pugnacity"
Instant
Cooldown: 35 sec
Exploits Upper Hand to recover 3 energy every 3 seconds for 45 seconds. Requires and consumes Upper Hand. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 12, Training Cost: 340

"Kolto Pack"
Energy: 20
Activation: 1.5 sec
Range: 30 m
Exploits Upper Hand, healing a friendly target for [<1>]. Requires and consumes Upper Hand.
Tags: [Pushback]
Rank 1: Level 14, Training Cost: 450, 1: [252 - 323]
Rank 2: Level 19, Training Cost: 983, 1: [330 - 427]
Rank 3: Level 30, Training Cost: 3.650, 1: [487 - 634]
Rank 4: Level 39, Training Cost: 12.300, 1: [731 - 959]
Rank 5: Level 50, Training Cost: 21.250, 1: [940 - 1223]

"Blaster Volley"
Energy: 20
Instant
Exploits Upper Hand to fire a blaster burst that hits up to 5 targets in a 10-meter cone in front of you for [<1>] weapon damage. Requires and consumes Upper Hand.
Rank 1: Level 16, Training Cost: 600, 1: [190 - 236]
Rank 2: Level 22, Training Cost: 1.450, 1: [231 - 287]
Rank 3: Level 32, Training Cost: 4.675, 1: [321 - 402]
Rank 4: Level 42, Training Cost: 16.150, 1: [411 - 533]
Rank 5: Level 50, Training Cost: 21.250, 1: [501 - 671]

"Tranquilizer"
Energy: 20
Instant
Range: 10 m
Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.
Tags: [StealthUseable]
Rank 1: Level 20, Training Cost: 1.200

"Disappearing Act"
Instant
Cooldown: 3 min
Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
Tags: [StealthUseable]
Rank 1: Level 22, Training Cost: 1.450

"Sneak"
Instant
Cooldown: 1 min
Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
Tags: [StealthUseable]
Rank 1: Level 22, Training Cost: 1.450

"Lucky Dodge"
Passive
Dodge also removes all hostile removable effects when used.

"Triage"
Energy: 10
Instant
Cooldown: 4.5 sec
Range: 30 m
Purges a friendly target of up to 2 negative tech or physical effects.
Rank 1: Level 24, Training Cost: 1.875

"Tendon Blast"
Energy: 10
Instant
Cooldown: 12 sec
Range: 10 m
Blasts the target's legs with your scattergun, dealing [<1>] kinetic damage and slowing the target's movement speed by 50% for 12 seconds.
Rank 1: Level 26, Training Cost: 2.200, 1: [58 - 77]
Rank 2: Level 36, Training Cost: 7.650, 1: [78 - 104]
Rank 3: Level 50, Training Cost: 21.250, 1: [110 - 142]

"Shoot First"
Energy: 17
Instant
Range: 4 m
Slips out of stealth to blast the target point-blank with the scattergun, dealing [<1>] kinetic damage. Must be in stealth and behind a target to use.
Rank 1: Level 36, Training Cost: 7.650, 1: [631 - 710]
Rank 2: Level 50, Training Cost: 21.250, 1: [875 - 972]

"Smuggle"
Instant
Cooldown: 3 min
Cloaks you and party members within 10 meters of you in a temporary stealth field that lasts 15 seconds. Cannot be used in combat or while already in stealth.
Rank 1: Level 42, Training Cost: 16.150

"Heartrigger Patch"
Activation: 1.5 sec
Cooldown: 5 min
Range: 30 m
Shocks and revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.
Rank 1: Level 50, Training Cost: 21.250

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Smuggler Scoundrel -11.12.11 - Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 13:36:29 pm »
Skill Tree "Sawbones (Healing)" (Scoundrel)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Exploratory Surgery" (2 Points)
Passive
Reduces the activation time of Underworld Medicine by [0.25/0.50] seconds and gives Underworld Medicine a [50/100]% chance to grant Upper Hand.

(1.3) "Anatomy Lessons" (2 Points)
Passive
Reduces the energy cost of Vital Shot, Dirty Kick and Tendon Blast by [2/4].

(1.4) "Bedside Manner" (3 Points)
Passive
Increases total Cunning by [3/6/9]%.

Tier 2

(2.1) "Keep Cool" (2 Points)
Passive
Cool Head now immediately restores [8/16] additional energy.

(2.2) "Healing Hand" (3 Points)
Passive
Increases all healing dealt by [1/2/3]% at all times and an additional [2/4/6]% while Upper Hand is active.

(2.3) "Smuggled Technology" (2 Points)
Passive
Reduces the pushback suffered while activating healing abilities by [35/70]%, and reduces the threat generated by heals by [5/10]%.

(2.4) "Scar Tissue" (2 Points)
Passive
Reduces all damage taken by [2/4]%.

Tier 3

(3.2) "Prognosis: Critical" (2 Points)
Passive
Increases the critical chance of Diagnostic Scan by [12/24]%.

(3.3) "Slow-release Medpac" (1 Point)
Energy: 15
Instant
Range: 30 m
Injects the target with slow-release medicine that heals for [<1>] over 18 seconds. Stacks up to 2 times.
Level 20: 1: [56]

(3.4) "Sedatives" (2 Points)
Passive
When Tranquilizer wears off, the target is struck by Sedatives, reducing all damage dealt by [25/50]% for the next 10 seconds.

Tier 4

(4.2) "Patient Studies" (2 Points)
Requires "Prognosis: Critical" (3.2)
Passive
Diagnostic Scan critical hits restore [1/2] energy.

(4.3) "Medpac Mastery" (3 Points)
Requires "Slow-release Medpac" (3.3)
Passive
Each tick of Slow-release Medpac has a [10/20/30]% chance to grant Upper Hand. This effect cannot occur more than once every 9 seconds. Each rank beyond the first reduces this rate limit by 1.5 seconds.

(4.4) "Scramble" (2 Points)
Passive
Dodge increases movement speed by [10/20]% while active.

Tier 5

(5.1) "Psych Meds" (1 Point)
Passive
Triage now removes negative mental effects and heals the target for [<1>].

(5.2) "Homegrown Pharmacology" (2 Points)
Passive
Increases the healing dealt by periodic effects by [5/10]% and Emergency Medpac by [3/6]%.

(5.3) "Emergency Medpac" (1 Point)
Instant
Range: 30 m
Exploits Upper Hand to instantly heal the target for [<1>]. Requires and consumes Upper Hand.
Level 30: 1: [213 - 433]

(5.4) "Emergent Emergencies" (1 Point)
Requires "Emergency Medpac" (5.3)
Passive
Increases the healing dealt by Emergency Medpac by [15]%. In addition, Emergency Medpac immediately regrants Upper Hand when used on targets below 30% max health.

Tier 6

(6.2) "Med Screen" (2 Points)
Passive
Increases all healing received by [7.5/15.0]% while Defense Screen is active.

(6.3) "Accomplished Sawbones" (3 Points)
Passive
Increases the critical healing bonus of Underworld Medicine, Kolto Pack and Kolto Cloud by [5/10/15]%.

Tier 7

(7.3) "Kolto Cloud" (1 Point)
Energy: 30
Instant
Cooldown: 12 sec
Range: 30 m
Heals up to 4 allies within 10 meters for [<1>] over 15 seconds.
Level 40: 1: [143]

--------------------------------------------------------------------------------------------------
Skill Tree "Scrapper (Damage)" (Scoundrel)
--------------------------------------------------------------------------------------------------
Tier 1

(1.1) "Element of Surprise" (2 Points)
Passive
Increases the critical hit chance of Back Blast and Shoot First by [8/16]%.

(1.2) "Browbeater" (3 Points)
Passive
Increases the damage dealt by Vital Shot by [6/12/18]% and Flechette Round by [3/6/9]%.

(1.3) "Survivor's Scars" (3 Points)
Passive
Increases all healing done by [1/2/3]% and all healing received by [3/6/9]%.

Tier 2

(2.1) "Sneaky" (3 Points)
Passive
Increases movement speed by [5/10/15]% and effective stealth level by [1/2/3].

(2.2) "Scrappy" (2 Points)
Passive
Increases the damage dealt by Blaster Whip, Quick Shot and Back Blast by [2/4]%.

(2.3) "Brawler's Grit" (3 Points)
Passive
Increases total Endurance by [2/4/6]%.

(2.4) "Shifty-eyed" (2 Points)
Passive
Increases stealth detection level by [1/2] and defense by [1/2]%.

Tier 3

(3.1) "Sawed Off" (1 Point)
Passive
Reduces the energy cost of Back Blast by [10] and Flechette Round by [2].

(3.2) "Sucker Punch" (1 Point)
Energy: 15
Instant
Range: 4 m
Exploits Upper Hand to sucker punch the target for [<1>] kinetic damage. Requires and consumes Upper Hand.
Level 20: 1: [256 - 320]

(3.3) "Flying Fists" (2 Points)
Requires "Sucker Punch" (3.2)
Passive
Sucker Punch has a [25/50]% chance to trigger Flying Fists, dealing [<2>] additional kinetic damage. This effect cannot occur more than once every 10 seconds. Standard and weak targets are additionally stunned by Flying Fists.

(3.4) "Surprise Comeback" (1 Point)
Passive
Pugnacity now additionally grants Surprise Comeback, restoring 2% of total health every 3 seconds.

Tier 4

(4.1) "Fight or Flight" (1 Point)
Passive
Dodging or resisting an attack restores 1 energy. In addition, Disappearing Act no longer reduces healing dealt and received.

(4.2) "Stopping Power" (2 Points)
Passive
Tendon Blast has a [50/100]% chance to immobilize the target for 2 seconds.

(4.3) "Round Two" (2 Points)
Requires "Flying Fists" (3.3)
Passive
Flying Fists has a [50/100]% chance to immediately regrant Upper Hand when hitting a bleeding target.

Tier 5

(5.2) "Turn the Tables" (3 Points)
Passive
Increases all damage dealt to bleeding targets by [1/2/3]%.

(5.3) "Flee the Scene" (2 Points)
Passive
Reduces the cooldown of Disappearing Act by [30/60] seconds, and activating Disappearing Act increases movement speed by [25/50]% for 6 seconds.

Tier 6

(6.2) "Underdog" (3 Points)
Passive
Increases the amount of energy recovered by each tick of Pugnacity by [0.5/1.0/1.5]. Increases the critical damage dealt by all scattergun attacks by [10/20/30]%.

(6.3) "K.O." (2 Points)
Passive
Shoot First has a [50/100]% chance to knock the target flat on its face for 3 seconds.

Tier 7

(7.2) "Flechette Round" (1 Point)
Energy: 15
Instant
Cooldown: 1.5 sec
Loads a flechette round, causing your next Shoot First or Back Blast to deal an additional [<1>] internal damage over 6 seconds and increase armor penetration by 50% for 15 seconds. This ability does not respect the global cooldown and does not break stealth.
Tags: [StealthUseable]
Level 40: 1: [75]

--------------------------------------------------------------------------------------------------
Skill Tree "Dirty Fighting (Damage)" (Scoundrel)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Black Market Mods" (2 Points)
Passive
Increases alacrity by [2/4]%.

(1.3) "No Holds Barred" (3 Points)
Passive
Increases ranged and tech critical chance by [2/4/6]%.

(1.4) "Holdout Defense" (2 Points)
Passive
Increases the damage dealt by Blaster Whip by [5/10]%.

Tier 2

(2.1) "Dirty Escape" (2 Points)
Passive
Reduces the cooldown of Dirty Kick by [7.5/15.0] seconds, and increases movement speed by [15/30]% for 4 seconds after activating Dirty Kick.

(2.2) "Flash Powder" (2 Points)
Passive
Reduces all targets' accuracy by [10/20]% for 8 seconds after Flash Grenade ends.

(2.3) "Mortal Wound" (2 Points)
Passive
Vital Shot has a [12.5/25.0]% chance to tick twice when it inflicts damage.

(2.4) "Open Wound" (1 Point)
Passive
Increases the duration of Vital Shot by [3] seconds.

Tier 3

(3.2) "Shrap Bomb" (1 Point)
Energy: 20
Instant
Cooldown: 12 sec
Range: 30 m
Hurls a shrap bomb that explodes with razor-sharp shrapnel on impact, causing up to 3 targets within 5 meters to bleed for [<1>] internal damage over 21 seconds.
Level 20: 1: [43]

(3.3) "Street Tough" (2 Points)
Requires "Shrap Bomb" (3.2)
Passive
Pugnacity immediately restores [5/10] energy when activated. Additionally reduces the cooldown of Pugnacity by [7.5/15.0] seconds.

(3.4) "Cheap Shots" (2 Points)
Passive
Increases the damage dealt by Quick Shot, Blaster Volley and Wounding Shots by [3/6]%.

Tier 4

(4.1) "Fighting Spirit" (2 Points)
Passive
Reduces the cooldown of Cool Head by [15/30] seconds. In addition, critical hits with bleed effects restore [1/2] energy.

(4.2) "Feelin' Woozy" (2 Points)
Requires "Shrap Bomb" (3.2)
Passive
Shrap Bomb has a [50/100]% chance to reduce the movement speed of all targets by 30% for 6 seconds.

(4.3) "Quick Getaway" (2 Points)
Passive
Reduces the cooldown of Dodge by [7.5/15.0] seconds and Escape by [15/30] seconds.

(4.4) "Black Market Equipment" (3 Points)
Passive
Increases the critical hit chance of all periodic effects by [4/8/12]%.

Tier 5

(5.2) "Wounding Shots" (1 Point)
Energy: 25
Instant
Range: 10 m
Exploits Upper Hand to fire a wave of bolts at the target, dealing [<1>] weapon damage. For each of your bleed effects present on the target, the target hemorrhages for an additional [<2>] internal damage. Requires and consumes Upper Hand.
Level 30: 1: [240 - 300], 2: [124]

(5.3) "Rough and Tumble" (2 Points)
Requires "Wounding Shots" (5.2)
Passive
Reduces the energy cost of Wounding Shots by [3/6].

(5.4) "Dirty Trickster" (2 Points)
Passive
Surrender has a [50/100]% chance to remove all movement-impairing effects when activated.

Tier 6

(6.2) "Cold Blooded" (3 Points)
Passive
Increases the damage dealt by bleeding effects by [5/10/15]% on targets below 30% of max health.

(6.3) "Smuggled Defenses" (2 Points)
Passive
Reduces the cooldown of Defense Screen by [7.5/15.0] seconds and Smuggle by [30/60] seconds.

Tier 7

(7.2) "Hemorrhaging Blast" (1 Point)
Energy: 10
Instant
Cooldown: 15 sec
Range: 10 m
Deals [<1>] weapon damage and causes the target to take 30% additional damage from the Smuggler's next 10 bleed effects. Lasts 15 seconds. Fires both blasters if dual wielding.
Level 40: 1: [202 - 259]


Scoundrel (Smuggler) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Charged Burst 20 Activation 1.5 sec -- 30 m
1 -- Crouch - Instant 1 sec
1 -- Flurry of Bolts - Instant -- 30 m
1 -- Lucky Shots - Instant 6 sec 30 m
1 -- Recuperate - Channeled 15 sec --
1 -- Sabotage Charge 20 Instant 30 sec 30 m
1 -- Take Cover - Instant 1 sec
2 -- Blaster Whip 15 Instant 6 sec 4 m
3 -- Thermal Grenade 20 Instant 6 sec 30 m
4 -- Dirty Kick 10 Instant 45 sec 4 m
5 -- Vital Shot 20 Instant -- 30 m
6 -- Flash Grenade 10 Instant 90 sec 10 m
8 -- Quick Shot 17 Instant -- 10 m
9 -- Escape - Instant 120 sec
10 -- Back Blast 10 Instant 9 sec 4 m
10 -- Stealth - Instant --
10 -- Underworld Medicine 25 Activation 2.5 sec -- 30 m
12 -- Diagnostic Scan - Channeled 3 sec -- 30 m
12 -- Pugnacity - Instant 35 sec
12 -- Slice Droid - Activation 1.5 sec -- 30 m
14 -- Cool Head - Instant 120 sec
14 -- Kolto Pack 20 Activation 1.5 sec -- 30 m
14 -- Sprint - Instant --
15 -- All In - Instant 1200 sec
16 -- Blaster Volley 20 Instant --
18 -- Distraction - Instant 12 sec 10 m
20 11 Shrap Bomb 20 Instant 12 sec 30 m
20 11 Slow-release Medpac 15 Instant -- 30 m
20 11 Sucker Punch 15 Instant -- 4 m
20 -- Tranquilizer 20 Instant -- 10 m
22 -- Disappearing Act - Instant 180 sec
22 -- Sneak - Instant 60 sec
24 -- Dodge - Instant 60 sec
24 -- Triage 10 Instant 4,5 sec 30 m
26 -- Tendon Blast 10 Instant 12 sec 10 m
28 -- Cheap Shot - Instant -- 4 m
30 21 Emergency Medpac - Instant -- 30 m
30 -- Surrender - Instant 45 sec
30 21 Wounding Shots 25 Instant -- 10 m
32 -- Defense Screen - Instant 45 sec
34 -- Headshot - Instant -- 30 m
36 -- Shoot First 17 Instant -- 4 m
40 31 Flechette Round 15 Instant 1,5 sec
40 31 Hemorrhaging Blast 10 Instant 15 sec 10 m
40 31 Kolto Cloud 30 Instant 12 sec 30 m
42 -- Smuggle - Instant 180 sec
48 -- XS Freighter Flyby 30 Activation 3 sec 60 sec 30 m
50 -- Heartrigger Patch - Activation 1.5 sec 300 sec 30 m

--------------------------------------------------------------------------------------------------
Scoundrel - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Armor Proficiency: Medium --
1 Weapon Proficiency: Blaster Pistol --
1 Charged Burst (Rank 1/10) --
1 Crouch --
1 Flurry of Bolts --
1 Lucky Shots --
1 Recuperate --
1 Sabotage Charge (Rank 1/10) --
1 Take Cover --
2 Blaster Whip (Rank 1/9) 10
3 Sabotage Charge (Rank 2/10) 10
3 Thermal Grenade (Rank 1/8) 10
4 Charged Burst (Rank 2/10) 40
4 Dirty Kick (Rank 1/8) 40
5 Blaster Whip (Rank 2/9) 40
5 Vital Shot (Rank 1/9) 40
6 Flash Grenade 65
6 Sabotage Charge (Rank 3/10) 65
7 Charged Burst (Rank 3/10) 65
7 Dirty Kick (Rank 2/8) 65
7 Vital Shot (Rank 2/9) 65
8 Blaster Whip (Rank 3/9) 165
8 Quick Shot (Rank 1/7) 165
8 Thermal Grenade (Rank 2/8) 165
9 Escape 165
9 Sabotage Charge (Rank 4/10) 165
10 Blasters Blazing --
10 Defibrillator --
10 Upper Hand 135
10 Weapon Proficiency: Scattergun --
10 Back Blast (Rank 1/7) 135
10 Charged Burst (Rank 4/10) 135
10 Dirty Kick (Rank 3/8) 135
10 Stealth 135
10 Underworld Medicine (Rank 1/7) 135
10 Vital Shot (Rank 3/9) 135
11 Blaster Whip (Rank 4/9) 295
11 Thermal Grenade (Rank 3/8) 295
12 Diagnostic Scan 340
12 Pugnacity 340
12 Quick Shot (Rank 2/7) 340
12 Sabotage Charge (Rank 5/10) 340
12 Slice Droid 340
13 Back Blast (Rank 2/7) 395
13 Charged Burst (Rank 5/10) 395
13 Dirty Kick (Rank 4/8) 395
13 Underworld Medicine (Rank 2/7) 395
13 Vital Shot (Rank 4/9) 395
14 Blaster Whip (Rank 5/9) 450
14 Cool Head 450
14 Kolto Pack (Rank 1/5) 450
14 Sprint 450
15 All In 525
15 Sabotage Charge (Rank 6/10) 525
15 Thermal Grenade (Rank 4/8) 525
16 Blaster Volley (Rank 1/5) 600
16 Charged Burst (Rank 6/10) 600
16 Dirty Kick (Rank 5/8) 600
16 Quick Shot (Rank 3/7) 600
16 Underworld Medicine (Rank 3/7) 600
17 Back Blast (Rank 3/7) 683
17 Vital Shot (Rank 5/9) 683
18 Distraction 765
19 Blaster Whip (Rank 6/9) 983
19 Kolto Pack (Rank 2/5) 983
20 Tranquilizer 1,200
20 Underworld Medicine (Rank 4/7) 1,200
21 Sabotage Charge (Rank 7/10) 1,325
21 Thermal Grenade (Rank 5/8) 1,325
22 Blaster Volley (Rank 2/5) 1,450
22 Charged Burst (Rank 7/10) 1,450
22 Disappearing Act 1,450
22 Quick Shot (Rank 4/7) 1,450
22 Sneak 1,450
23 Back Blast (Rank 4/7) 1,663
23 Vital Shot (Rank 6/9) 1,663
24 Lucky Dodge 1,875
24 Dodge 1,875
24 Triage 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Dirty Kick (Rank 6/8) 2,038
26 Tendon Blast (Rank 1/3) 2,200
27 Underworld Medicine (Rank 5/7) 2,550
28 Cheap Shot (Rank 1/3) 2,900
29 Blaster Whip (Rank 7/9) 3,275
30 Kolto Pack (Rank 3/5) 3,650
30 Surrender 3,650
31 Charged Burst (Rank 8/10) 4,163
31 Quick Shot (Rank 5/7) 4,163
32 Blaster Volley (Rank 3/5) 4,675
32 Defense Screen (Rank 1/3) 4,675
32 Thermal Grenade (Rank 6/8) 4,675
33 Sabotage Charge (Rank 8/10) 5,313
34 Headshot (Rank 1/3) 5,950
35 Back Blast (Rank 5/7) 6,800
35 Vital Shot (Rank 7/9) 6,800
36 Shoot First (Rank 1/2) 7,650
36 Tendon Blast (Rank 2/3) 7,650
37 Dirty Kick (Rank 7/8) 9,325
38 Blaster Whip (Rank 8/9) 11,000
38 Cheap Shot (Rank 2/3) 11,000
38 Underworld Medicine (Rank 6/7) 11,000
39 Kolto Pack (Rank 4/5) 12,300
40 Speeder Piloting (Rank 2/3) 210,000
40 Charged Burst (Rank 9/10) 13,600
40 Quick Shot (Rank 6/7) 13,600
41 Defense Screen (Rank 2/3) 14,875
42 Blaster Volley (Rank 4/5) 16,150
42 Smuggle 16,150
43 Thermal Grenade (Rank 7/8) 17,850
44 Sabotage Charge (Rank 9/10) 19,550
45 Vital Shot (Rank 8/9) 20,400
46 Headshot (Rank 2/3) 21,250
47 Back Blast (Rank 6/7) 21,250
48 XS Freighter Flyby 21,250
49 Dirty Kick (Rank 8/8) 21,250
49 Thermal Grenade (Rank 8/8) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Back Blast (Rank 7/7) 21,250
50 Blaster Volley (Rank 5/5) 21,250
50 Blaster Whip (Rank 9/9) 21,250
50 Charged Burst (Rank 10/10) 21,250
50 Cheap Shot (Rank 3/3) 21,250
50 Defense Screen (Rank 3/3) 21,250
50 Headshot (Rank 3/3) 21,250
50 Heartrigger Patch 21,250
50 Kolto Pack (Rank 5/5) 21,250
50 Quick Shot (Rank 7/7) 21,250
50 Sabotage Charge (Rank 10/10) 21,250
50 Shoot First (Rank 2/2) 21,250
50 Tendon Blast (Rank 3/3) 21,250
50 Underworld Medicine (Rank 7/7) 21,250
50 Vital Shot (Rank 9/9) 21,250
---------------------------------------------------------
Total Cost: 1,312,850

 


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