Autor Wątek: Smuggler Gunslinger - 11.12.11 - Wszystkie informacje  (Przeczytany 483 razy)

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Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Smuggler Gunslinger - 11.12.11 - Wszystkie informacje
« dnia: Grudzień 11, 2011, 13:32:15 pm »
Smuggler - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 10 21 48 54 10 48 130
2 11 23 52 58 11 52 140
3 12 24 55 62 12 55 150
4 13 26 59 66 13 59 160
5 14 28 63 70 14 63 170
6 14 29 66 74 14 66 185
7 15 31 70 78 15 70 200
8 16 32 73 82 16 73 220
9 17 34 77 86 17 77 240
10 18 36 81 90 18 81 260
11 18 37 84 94 18 84 285
12 19 39 88 98 19 88 310
13 20 40 91 102 20 91 335
14 21 42 95 106 21 95 365
15 22 44 99 110 22 99 395
16 22 45 102 114 22 102 430
17 23 47 106 118 23 106 465
18 24 48 109 122 24 109 500
19 25 50 113 126 25 113 540
20 26 52 117 130 26 117 580
21 26 53 120 134 26 120 620
22 27 55 124 138 27 124 665
23 28 56 127 142 28 127 710
24 29 58 131 146 29 131 755
25 30 60 135 150 30 135 805
26 30 61 138 154 30 138 855
27 31 63 142 158 31 142 905
28 32 64 145 162 32 145 960
29 33 66 149 166 33 149 1015
30 34 68 153 170 34 153 1070
31 34 69 156 174 34 156 1125
32 35 71 160 178 35 160 1185
33 36 72 163 182 36 163 1245
34 37 74 167 186 37 167 1305
35 38 76 171 190 38 171 1370
36 38 77 174 194 38 174 1435
37 39 79 178 198 39 178 1500
38 40 80 181 202 40 181 1570
39 41 82 185 206 41 185 1640
40 42 84 189 210 42 189 1710
41 42 85 192 214 42 192 1780
42 43 87 196 218 43 196 1855
43 44 88 199 222 44 199 1930
44 45 90 203 226 45 203 2005
45 46 92 207 230 46 207 2085
46 46 93 210 234 46 210 2165
47 47 95 214 238 47 214 2245
48 48 96 217 242 48 217 2330
49 49 98 221 246 49 221 2415
50 50 100 225 250 50 225 2500


Smuggler - Base Class Abilities
--------------------------------------------------------------------------------------------------
"Armor Proficiency: Medium"
Passive
Able to equip medium-weight armor.

"Weapon Proficiency: Blaster Pistol"
Passive
Able to equip blaster pistols, and similar sidearm weapons.

"Charged Burst"
Energy: 20
Activation: 1.5 sec
Range: 30 m
Fires a series of powerful blasts for [<1>] weapon damage. Can only be used from cover. Fires both blasters if dual wielding.
Rank 1: Level 1, Training Cost: --, 1: [68 - 93]
Rank 2: Level 4, Training Cost: 40, 1: [93 - 121]
Rank 3: Level 7, Training Cost: 65, 1: [121 - 156]
Rank 4: Level 10, Training Cost: 135, 1: [185 - 252]
Rank 5: Level 13, Training Cost: 395, 1: [219 - 297]
Rank 6: Level 16, Training Cost: 600, 1: [250 - 336]
Rank 7: Level 22, Training Cost: 1.450, 1: [305 - 409]
Rank 8: Level 31, Training Cost: 4.163, 1: [410 - 554]
Rank 9: Level 40, Training Cost: 13.600, 1: [529 - 736]
Rank 10: Level 50, Training Cost: 21.250, 1: [703 - 1021]

"Crouch"
Instant
Cooldown: 1 sec
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --

"Flurry of Bolts"
Instant
Range: 30 m
Fires a flurry of bolts from your blaster, dealing [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [26 - 46]

"Lucky Shots"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Recuperate"
Channeling: 15 sec
Allows you to catch your breath, recovering your health and energy over 15 seconds. This is only usable out of combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Sabotage Charge"
Energy: 20
Instant
Cooldown: 30 sec
Range: 30 m
Attaches a sabotage charge to the target that detonates when the target takes damage, dealing [<1>] kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing [<2>] additional elemental damage over 3 seconds. Can only be used from cover.
Rank 1: Level 1, Training Cost: --, 1: [95 - 99], 2: [4]
Rank 2: Level 3, Training Cost: 10, 1: [117 - 122], 2: [5]
Rank 3: Level 6, Training Cost: 65, 1: [152 - 159], 2: [7]
Rank 4: Level 9, Training Cost: 165, 1: [193 - 203], 2: [9]
Rank 5: Level 12, Training Cost: 340, 1: [232 - 244], 2: [11]
Rank 6: Level 15, Training Cost: 525, 1: [270 - 284], 2: [13]
Rank 7: Level 21, Training Cost: 1.325, 1: [327 - 344], 2: [15]
Rank 8: Level 33, Training Cost: 5.313, 1: [477 - 502], 2: [22]
Rank 9: Level 44, Training Cost: 19.550, 1: [623 - 652], 2: [29]
Rank 10: Level 50, Training Cost: 21.250, 1: [713 - 745], 2: [33]

"Take Cover"
Instant
Cooldown: 1 sec
Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --

"Blaster Whip"
Energy: 15
Instant
Cooldown: 6 sec
Range: 4 m
Strikes the target with your weapon for [<1>] kinetic damage.
Rank 1: Level 2, Training Cost: 10, 1: [71 - 80]
Rank 2: Level 5, Training Cost: 40, 1: [94 - 106]
Rank 3: Level 8, Training Cost: 165, 1: [120 - 137]
Rank 4: Level 11, Training Cost: 295, 1: [146 - 168]
Rank 5: Level 14, Training Cost: 450, 1: [172 - 198]
Rank 6: Level 19, Training Cost: 983, 1: [205 - 236]
Rank 7: Level 29, Training Cost: 3.275, 1: [282 - 325]
Rank 8: Level 38, Training Cost: 11.000, 1: [359 - 413]
Rank 9: Level 50, Training Cost: 21.250, 1: [478 - 542]

"Thermal Grenade"
Energy: 20
Instant
Cooldown: 6 sec
Range: 30 m
Throws a thermal grenade that deals [<1>] kinetic damage to up to 5 targets in an 8-meter radius. If the primary target is standard or weak, it is knocked down by the blast.
Rank 1: Level 3, Training Cost: 10, 1: [59 - 69]
Rank 2: Level 8, Training Cost: 165, 1: [90 - 107]
Rank 3: Level 11, Training Cost: 295, 1: [110 - 131]
Rank 4: Level 15, Training Cost: 525, 1: [135 - 163]
Rank 5: Level 21, Training Cost: 1.325, 1: [164 - 197]
Rank 6: Level 32, Training Cost: 4.675, 1: [235 - 283]
Rank 7: Level 43, Training Cost: 17.850, 1: [304 - 361]
Rank 8: Level 49, Training Cost: 21.250, 1: [350 - 413]

"Dirty Kick"
Energy: 10
Instant
Cooldown: 45 sec
Range: 4 m
Stuns the target for 4 seconds and deals [<2>] kinetic damage.
Rank 1: Level 4, Training Cost: 40, 2: [30 - 35]
Rank 2: Level 7, Training Cost: 65, 2: [38 - 46]
Rank 3: Level 10, Training Cost: 135, 2: [47 - 57]
Rank 4: Level 13, Training Cost: 395, 2: [56 - 69]
Rank 5: Level 16, Training Cost: 600, 2: [64 - 79]
Rank 6: Level 25, Training Cost: 2.038, 2: [86 - 105]
Rank 7: Level 37, Training Cost: 9.325, 2: [121 - 147]
Rank 8: Level 49, Training Cost: 21.250, 2: [160 - 192]

"Vital Shot"
Energy: 20
Instant
Range: 30 m
Fires a shot that causes the target to bleed, dealing [<1>] internal damage over 15 seconds.
Rank 1: Level 5, Training Cost: 40, 1: [24]
Rank 2: Level 7, Training Cost: 65, 1: [28]
Rank 3: Level 10, Training Cost: 135, 1: [35]
Rank 4: Level 13, Training Cost: 395, 1: [42]
Rank 5: Level 17, Training Cost: 683, 1: [49]
Rank 6: Level 23, Training Cost: 1.663, 1: [61]
Rank 7: Level 35, Training Cost: 6.800, 1: [86]
Rank 8: Level 45, Training Cost: 20.400, 1: [108]
Rank 9: Level 50, Training Cost: 21.250, 1: [121]

"Flash Grenade"
Energy: 10
Instant
Cooldown: 90 sec
Range: 10 m
Lobs a flash grenade that blinds up to 5 targets within 5 meters for 8 seconds. Damage causes this effect to end prematurely.
Rank 1: Level 6, Training Cost: 65

"Quick Shot"
Energy: 17
Instant
Range: 10 m
Blasts a target for [<1>] weapon damage. Fires both blasters if dual wielding.
Rank 1: Level 8, Training Cost: 165, 1: [88 - 113]
Rank 2: Level 12, Training Cost: 340, 1: [139 - 190]
Rank 3: Level 16, Training Cost: 600, 1: [168 - 226]
Rank 4: Level 22, Training Cost: 1.450, 1: [205 - 275]
Rank 5: Level 31, Training Cost: 4.163, 1: [276 - 373]
Rank 6: Level 40, Training Cost: 13.600, 1: [356 - 495]
Rank 7: Level 50, Training Cost: 21.250, 1: [473 - 687]

"Escape"
Instant
Cooldown: 2 min
Breaks you free from all incapacitating and movement-impairing effects.
Tags: [StealthUseable]
Rank 1: Level 9, Training Cost: 165

"Slice Droid"
Activation: 1.5 sec
Range: 30 m
Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.
Tags: [Pushback]
Rank 1: Level 12, Training Cost: 340

"Cool Head"
Instant
Cooldown: 2 min
Keeps a cool head, recovering 50 energy over 3 seconds.
Rank 1: Level 14, Training Cost: 450

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"All In"
Instant
Cooldown: 20 min
Immediately finishes the cooldown of Cool Head and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Distraction"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765

"Dodge"
Instant
Cooldown: 1 min
Increases your chance to dodge melee and ranged attacks by 100% for 3 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 24, Training Cost: 1.875

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Cheap Shot"
Instant
Range: 4 m
Deals a cheap shot to a vulnerable target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [545 - 566], 2: [385 - 406]
Rank 2: Level 38, Training Cost: 11.000, 1: [715 - 742], 2: [506 - 533]
Rank 3: Level 50, Training Cost: 21.250, 1: [947 - 979], 2: [670 - 702]

"Surrender"
Instant
Cooldown: 45 sec
Puts up the front of surrender, instantly lowering your threat by a moderate amount.
Rank 1: Level 30, Training Cost: 3.650

"Defense Screen"
Instant
Cooldown: 45 sec
Projects a defense field around yourself, which absorbs incoming damage for 15 seconds.
Tags: [StealthUseable]
Rank 1: Level 32, Training Cost: 4.675
Rank 2: Level 41, Training Cost: 14.875
Rank 3: Level 50, Training Cost: 21.250

"Headshot"
Instant
Range: 30 m
Fires a carefully placed shot that deals [<1>] weapon damage to weak and standard targets, and [<2>] weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Cheap Shot. Fires both blasters if dual wielding.
Rank 1: Level 34, Training Cost: 5.950, 1: [698 - 949], 2: [477 - 648]
Rank 2: Level 46, Training Cost: 21.250, 1: [987 - 1404], 2: [674 - 959]
Rank 3: Level 50, Training Cost: 21.250, 1: [1096 - 1592], 2: [749 - 1087]

"XS Freighter Flyby"
Energy: 30
Activation: 3 sec
Cooldown: 1 min
Range: 30 m
Calls in support from your crew, dealing [<1>] elemental damage over 9 seconds to all enemies within 8 meters of the targeted area. Standard and weak enemies additionally panic from the flames.
Rank 1: Level 48, Training Cost: 21.250, 1: [514]

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Smuggler Gunslinger - 11.12.11 - Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 13:33:11 pm »
Gunslinger (Smuggler) - Advanced Class Abilities
--------------------------------------------------------------------------------------------------
"Crack Shot"
Passive
Increases the range of Quick Shot, Flash Grenade, Distraction, Hemorrhaging Blast and Wounding Shots to 30 meters, and additionally increases the range of all blaster attacks by 5 meters.

"Dual Wield"
Passive
Allows you to wield two one-handed weapons.

"Hold Position"
Passive
While in cover, ranged defense is increased by 20% and you are immune to interrupts and ability activation pushback.

"Aimed Shot"
Energy: 15
Activation: 2.5 sec
Cooldown: 15 sec
Range: 30 m
Fires a well-aimed shot that deals [<1>] weapon damage. Can only be used from cover. Fires both blasters if dual wielding.
Tags: [Pushback]
Rank 1: Level 10, Training Cost: 135, 1: [330 - 450]
Rank 2: Level 13, Training Cost: 395, 1: [391 - 530]
Rank 3: Level 17, Training Cost: 683, 1: [456 - 617]
Rank 4: Level 26, Training Cost: 2.200, 1: [611 - 828]
Rank 5: Level 35, Training Cost: 6.800, 1: [823 - 1122]
Rank 6: Level 47, Training Cost: 21.250, 1: [1154 - 1655]
Rank 7: Level 50, Training Cost: 21.250, 1: [1254 - 1822]

"Smuggler's Luck"
Instant
Cooldown: 1 min
Increases the critical hit chance of your next Charged Burst by 100%.
Rank 1: Level 10, Training Cost: 135

"Leg Shot"
Energy: 12
Instant
Cooldown: 15 sec
Range: 30 m
Fires a shot that deals [<1>] weapon damage and immobilizes the target for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. Fires both blasters if dual wielding.
Rank 1: Level 12, Training Cost: 340, 1: [80 - 116]
Rank 2: Level 15, Training Cost: 525, 1: [94 - 133]
Rank 3: Level 20, Training Cost: 1.200, 1: [109 - 157]
Rank 4: Level 27, Training Cost: 2.550, 1: [137 - 197]
Rank 5: Level 38, Training Cost: 11.000, 1: [193 - 283]
Rank 6: Level 50, Training Cost: 21.250, 1: [274 - 417]

"Pulse Detonator"
Instant
Cooldown: 30 sec
Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.
Rank 1: Level 16, Training Cost: 600

"Quickdraw"
Energy: 15
Instant
Cooldown: 12 sec
Range: 30 m
Fires off a round of lightning-quick shots that deals [<1>] weapon damage. Only usable on targets at or below 30% max health. Fires both blasters if dual wielding.
Rank 1: Level 18, Training Cost: 765, 1: [388 - 522]
Rank 2: Level 25, Training Cost: 2.038, 1: [491 - 659]
Rank 3: Level 36, Training Cost: 7.650, 1: [694 - 948]
Rank 4: Level 50, Training Cost: 21.250, 1: [1027 - 1492]

"Hunker Down"
Instant
Cooldown: 1 min
Hunkers down, becoming immune to all controlling effects. Only usable in cover. Ends prematurely if cover is exited. Lasts 20 seconds.
Rank 1: Level 20, Training Cost: 1.200

"Sweeping Gunfire"
Energy: 35
Channeling: 4.5 sec
Range: 30 m
Sprays a wave of bolts over the target area, dealing [<1>] weapon damage over the duration to up to 3 targets within 5 meters. Requires dual blasters.
Rank 1: Level 22, Training Cost: 1.450, 1: [46 - 62]
Rank 2: Level 32, Training Cost: 4.675, 1: [64 - 88]
Rank 3: Level 42, Training Cost: 16.150, 1: [85 - 120]
Rank 4: Level 50, Training Cost: 21.250, 1: [107 - 156]

"Flourish Shot"
Energy: 10
Instant
Cooldown: 4.5 sec
Range: 30 m
Fires a high-impact shot that deals [<1>] weapon damage and reduces the target's armor by 20% for 45 seconds. Fires both blasters if dual wielding.
Rank 1: Level 28, Training Cost: 2.900, 1: [112 - 152]
Rank 2: Level 39, Training Cost: 12.300, 1: [156 - 218]
Rank 3: Level 50, Training Cost: 21.250, 1: [215 - 313]

"Speed Shot"
Energy: 20
Channeling: 3 sec
Cooldown: 15 sec
Range: 30 m
Unloads both blasters at a high rate of fire, dealing [<1>] weapon damage over the duration. Requires dual blasters. Must be in cover to use.
Tags: [Pushback]
Rank 1: Level 36, Training Cost: 7.650, 1: [252 - 344]
Rank 2: Level 50, Training Cost: 21.250, 1: [372 - 541]

"Scrambling Field"
Instant
Cooldown: 3 min
Deploys an acquired scrambling field that disrupts the energy signatures of conventional weapons. The field spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts 15 seconds. Can only be used from cover, and exiting cover ends the effect.
Rank 1: Level 42, Training Cost: 16.150

"Illegal Mods"
Instant
Cooldown: 2 min
Increases alacrity by 20% for 10 seconds.
Rank 1: Level 50, Training Cost: 21.250

--------------------------------------------------------------------------------------------------
Skill Tree "Sharpshooter (Damage)" (Gunslinger)
--------------------------------------------------------------------------------------------------
Tier 1

(1.1) "Cover Screen" (2 Points)
Passive
When exiting cover, you have a [50/100]% chance to gain Cover Screen, increasing ranged defense by 20% for 6 seconds.

(1.2) "Steady Shots" (2 Points)
Passive
Increases the damage dealt by Charged Burst, Speed Shot and Wounding Shots by [3/6]%.

(1.3) "Sharpshooter" (3 Points)
Passive
Increases ranged and tech accuracy by [1/2/3]%.

Tier 2

(2.1) "Percussive Shot" (1 Point)
Passive
When Aimed Shot strikes a target within 10 meters, the target is knocked back several meters.

(2.2) "Ballistic Dampers" (2 Points)
Passive
Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs [15/30]% of the damage dealt by incoming attacks. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

(2.3) "Sharp Aim" (2 Points)
Passive
Aimed Shot ignores [10/20]% of the target's armor.

(2.4) "Trip Shot" (2 Points)
Passive
Reduces the cooldown of Leg Shot by [1.5/3.0] seconds.

Tier 3

(3.1) "Snap Shot" (2 Points)
Passive
Entering cover has a [50/100]% chance to make the next Charged Burst activate instantly.

(3.2) "Diversion" (1 Point)
Instant
Cooldown: 1 min
Range: 35 m
Throws a smoking canister at the target, reducing its accuracy by 45% for 9 seconds and exposing the target from cover for 6 seconds.

(3.3) "Quick Aim" (2 Points)
Requires "Sharp Aim" (2.3)
Passive
Charged Burst and Speed Shot's critical hits have a [50/100]% chance to reduce the activation time of the next Aimed Shot by 1 second.

Tier 4

(4.1) "Slick Shooter" (2 Points)
Passive
Increases the critical hit chance of Charged Burst, Speed Shot and Trickshot by [2/4]%.

(4.2) "Spacer" (1 Point)
Passive
Pulse Detonator knocks targets back an additional [2 meters]. Additionally reduces the activation time of XS Freighter Flyby by 1 second.

(4.3) "Burst Volley" (3 Points)
Passive
Aimed Shot has a [33.3/66.7/100.0]% chance to grant Burst Volley, increasing alacrity by 3% for 6 seconds. While Burst Volley is active, each subsequent Charged Burst has a [33.3/66.7/100.0]% chance to build an additional stack of Burst Volley. Stacks up to 3 times. The initial Burst Volley effect cannot be gained more than once every 30 seconds.

(4.4) "Foxhole" (1 Point)
Passive
Increases the energy regeneration rate by 1 per second while in cover.

Tier 5

(5.1) "Recoil Control" (2 Points)
Requires "Trickshot" (5.2)
Passive
Reduces the energy cost of Trickshot by [2/4] and reduces its cooldown by [1.5/3.0] seconds.

(5.2) "Trickshot" (1 Point)
Energy: 10
Instant
Cooldown: 9 sec
Range: 30 m
Fires a wild follow-up shot at the target that deals [<1>] weapon damage. Only usable within the 4.5 seconds immediately following a Charged Burst or Aimed Shot. Fires both blasters if dual wielding.
Level 30: 1: [485 - 654]

(5.3) "Lay Low" (2 Points)
Passive
Reduces the cooldown of Hunker Down and XS Freighter Flyby by [7.5/15.0] seconds.

Tier 6

(6.2) "Deadeye" (5 Points)
Passive
Increases the critical damage dealt by Speed Shot, Quickdraw and Trickshot by [6/12/18/24/30]%.

Tier 7

(7.2) "Rapid Fire" (1 Point)
Instant
Cooldown: 90 sec
Immediately finishes the cooldown on Speed Shot and makes the next Speed Shot trigger no cooldown.

--------------------------------------------------------------------------------------------------
Skill Tree "Saboteur (Damage)" (Gunslinger)
--------------------------------------------------------------------------------------------------

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Smuggler Gunslinger - 11.12.11 - Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 13:34:11 pm »
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Saboteur's Utility Belt" (2 Points)
Passive
Reduces the cooldown of Flash Grenade by [7.5/15.0] seconds and Thermal Grenade by [1.5/3.0] seconds.

(1.3) "Bravado" (2 Points)
Passive
Increases your maximum energy by [5/10].

(1.4) "Streetwise" (3 Points)
Passive
Increases Cunning by [3/6/9]%.

Tier 2

(2.1) "Independent Anarchy" (3 Points)
Passive
Increases the damage dealt by Sabotage Charge and all area effects by [5/10/15]%.

(2.2) "Cool Under Pressure" (2 Points)
Passive
Cool Head now heals you for [3/6]% of your total health over 3 seconds.

(2.3) "Hot Pursuit" (2 Points)
Passive
You have a [50/100]% chance to gain Hot Pursuit upon exiting cover, allowing your next Charged Burst to be used in any situation.

(2.4) "Underworld Hardships" (2 Points)
Passive
Increases total Endurance by [2/4]%.

Tier 3

(3.1) "Contingency Charges" (2 Points)
Passive
After Sabotage Charge detonates, it drops [1 contingency charges/2 contingency charges] on the target. A Contingency Charge explodes when damaged by blaster fire, dealing [<2>] kinetic damage to the target. Contingency Charges cannot be detonated more than once every 1.5 seconds.

(3.2) "Dealer's Discount" (2 Points)
Requires "Shock Charge" (3.3)
Passive
Reduces the energy cost of Sabotage Charge, Shock Charge and Incendiary Grenade by [2/4].

(3.3) "Shock Charge" (1 Point)
Energy: 20
Instant
Cooldown: 18 sec
Range: 30 m
Hurls an electric shock device that latches on to the target, dealing [<1>] energy damage over 18 seconds.
Level 20: 1: [74]

(3.4) "Sapping Charge" (2 Points)
Requires "Shock Charge" (3.3)
Passive
Shock Charge reduces the target's movement speed by [15/30]% for the duration.

Tier 4

(4.1) "Insurrection" (1 Point)
Requires "Contingency Charges" (3.1)
Passive
Increases the number of Contingency Charges dropped by Sabotage Charge by [1]. In addition, when your Contingency Charges detonate, you recover [5] energy.

(4.2) "Pandemonium" (2 Points)
Passive
Activating Pulse Detonator has a [50/100]% chance of making the next Charged Burst activate instantly.

(4.4) "Arsonist" (2 Points)
Passive
Increases the critical damage dealt by all area effects by [15/30]%.

Tier 5

(5.2) "Seize the Moment" (2 Points)
Requires "Sabotage" (5.3)
Passive
After activating Sabotage, the next Sabotage Charge or Incendiary Grenade activated costs [50/100]% less energy.

(5.3) "Sabotage" (1 Point)
Requires "Shock Charge" (3.3)
Instant
Cooldown: 1 min
Range: 30 m
Detonates an active Shock Charge on the target, immediately dealing [<1>] kinetic damage to the affected target. Also immediately finishes the cooldown on Cool Head and Defense Screen.
Level 30: 1: [154 - 221]

(5.4) "Hotwired Defenses" (2 Points)
Passive
Increases the amount of damage absorbed by Defense Screen by [15/30]%.

Tier 6

(6.2) "Riot Screen" (2 Points)
Passive
Reduces all damage taken while in cover by [3/6]% and reduces the cooldown of Scrambling Field by [15/30] seconds.

(6.3) "Blazing Speed" (3 Points)
Passive
Speed Shot has a [33.3/66.7/100.0]% chance when dealing damage to burn the target, dealing [<2>] elemental damage over 4 seconds. Stacks up to 4 times.

Tier 7

(7.3) "Incendiary Grenade" (1 Point)
Energy: 20
Instant
Cooldown: 18 sec
Range: 30 m
Throws an incendiary device that sets the target area on fire, dealing [<1>] elemental damage over 18 seconds to up to 3 targets within 5 meters.
Level 40: 1: [78 - 134]

--------------------------------------------------------------------------------------------------
Skill Tree "Dirty Fighting (Damage)" (Gunslinger)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Black Market Mods" (2 Points)
Passive
Increases alacrity by [2/4]%.

(1.3) "No Holds Barred" (3 Points)
Passive
Increases ranged and tech critical chance by [2/4/6]%.

(1.4) "Holdout Defense" (2 Points)
Passive
Increases the damage dealt by Blaster Whip by [5/10]%.

Tier 2

(2.1) "Dirty Escape" (2 Points)
Passive
Reduces the cooldown of Dirty Kick by [7.5/15.0] seconds, and increases movement speed by [15/30]% for 4 seconds after activating Dirty Kick.

(2.2) "Flash Powder" (2 Points)
Passive
Reduces all targets' accuracy by [10/20]% for 8 seconds after Flash Grenade ends.

(2.3) "Mortal Wound" (2 Points)
Passive
Vital Shot has a [12.5/25.0]% chance to tick twice when it inflicts damage.

(2.4) "Open Wound" (1 Point)
Passive
Increases the duration of Vital Shot by [3] seconds.

Tier 3

(3.2) "Shrap Bomb" (1 Point)
Energy: 20
Instant
Cooldown: 12 sec
Range: 30 m
Hurls a shrap bomb that explodes with razor-sharp shrapnel on impact, causing up to 3 targets within 5 meters to bleed for [<1>] internal damage over 21 seconds.
Level 20: 1: [43]

(3.3) "Bombastic" (2 Points)
Passive
Increases the damage dealt by Thermal Grenade and Shrap Bomb by [4/8]%.

(3.4) "Cheap Shots" (2 Points)
Passive
Increases the damage dealt by Quick Shot, Speed Shot and Wounding Shots by [3/6]%.

Tier 4

(4.1) "Fighting Spirit" (2 Points)
Passive
Reduces the cooldown of Cool Head by [15/30] seconds. In addition, critical hits with bleed effects restore [1/2] energy.

(4.2) "Feelin' Woozy" (2 Points)
Requires "Shrap Bomb" (3.2)
Passive
Shrap Bomb has a [50/100]% chance to reduce the movement speed of all targets by 30% for 6 seconds.

(4.3) "Quick Getaway" (2 Points)
Passive
Reduces the cooldown of Dodge by [7.5/15.0] seconds and Escape by [15/30] seconds.

(4.4) "Black Market Equipment" (3 Points)
Passive
Increases the critical hit chance of all periodic effects by [4/8/12]%.

Tier 5

(5.2) "Wounding Shots" (1 Point)
Energy: 30
Channeling: 3 sec
Cooldown: 9 sec
Range: 10 m
Fires a wave of bolts at the target each second, dealing [<1>] weapon damage. For each of your bleed effects present on the target during each wave, the target hemorrhages for an additional [<2>] internal damage. Fires both blasters if dual wielding.
Level 30: 1: [167 - 225], 2: [62]

(5.3) "Reopen Wounds" (2 Points)
Requires "Wounding Shots" (5.2)
Passive
Increases the critical chance of Wounding Shots and Speed Shot by [2/4]%.

(5.4) "Dirty Trickster" (2 Points)
Passive
Surrender has a [50/100]% chance to remove all movement-impairing effects when activated.

Tier 6

(6.2) "Cold Blooded" (3 Points)
Passive
Increases the damage dealt by bleeding effects by [5/10/15]% on targets below 30% of max health.

(6.3) "Hold Your Ground" (2 Points)
Passive
Reduces the cooldown of Defense Screen by [7.5/15.0] seconds and Pulse Detonator by [5/10] seconds.

Tier 7

(7.2) "Hemorrhaging Blast" (1 Point)
Energy: 10
Instant
Cooldown: 15 sec
Range: 10 m
Deals [<1>] weapon damage and causes the target to take 30% additional damage from the Smuggler's next 10 bleed effects. Lasts 15 seconds. Fires both blasters if dual wielding.
Level 40: 1: [249 - 347]


Gunslinger (Smuggler) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Charged Burst 20 Activation 1.5 sec -- 30 m
1 -- Crouch - Instant 1 sec
1 -- Flurry of Bolts - Instant -- 30 m
1 -- Lucky Shots - Instant 6 sec 30 m
1 -- Recuperate - Channeled 15 sec --
1 -- Sabotage Charge 20 Instant 30 sec 30 m
1 -- Take Cover - Instant 1 sec
2 -- Blaster Whip 15 Instant 6 sec 4 m
3 -- Thermal Grenade 20 Instant 6 sec 30 m
4 -- Dirty Kick 10 Instant 45 sec 4 m
5 -- Vital Shot 20 Instant -- 30 m
6 -- Flash Grenade 10 Instant 90 sec 10 m
8 -- Quick Shot 17 Instant -- 10 m
9 -- Escape - Instant 120 sec
10 -- Aimed Shot 15 Activation 2.5 sec 15 sec 30 m
10 -- Smuggler's Luck - Instant 60 sec
12 -- Leg Shot 12 Instant 15 sec 30 m
12 -- Slice Droid - Activation 1.5 sec -- 30 m
14 -- Cool Head - Instant 120 sec
14 -- Sprint - Instant --
15 -- All In - Instant 1200 sec
16 -- Pulse Detonator - Instant 30 sec
18 -- Distraction - Instant 12 sec 10 m
18 -- Quickdraw 15 Instant 12 sec 30 m
20 11 Diversion - Instant 60 sec 35 m
20 -- Hunker Down - Instant 60 sec
20 11 Shock Charge 20 Instant 18 sec 30 m
20 11 Shrap Bomb 20 Instant 12 sec 30 m
22 -- Sweeping Gunfire 35 Channeled 4.5 sec -- 30 m
24 -- Dodge - Instant 60 sec
28 -- Cheap Shot - Instant -- 4 m
28 -- Flourish Shot 10 Instant 4,5 sec 30 m
30 21 Sabotage - Instant 60 sec 30 m
30 -- Surrender - Instant 45 sec
30 21 Trickshot 10 Instant 9 sec 30 m
30 21 Wounding Shots 30 Channeled 3 sec 9 sec 10 m
32 -- Defense Screen - Instant 45 sec
34 -- Headshot - Instant -- 30 m
36 -- Speed Shot 20 Channeled 3 sec 15 sec 30 m
40 31 Hemorrhaging Blast 10 Instant 15 sec 10 m
40 31 Incendiary Grenade 20 Instant 18 sec 30 m
40 31 Rapid Fire - Instant 90 sec
42 -- Scrambling Field - Instant 180 sec
48 -- XS Freighter Flyby 30 Activation 3 sec 60 sec 30 m
50 -- Illegal Mods - Instant 120 sec

--------------------------------------------------------------------------------------------------
Gunslinger - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Armor Proficiency: Medium --
1 Weapon Proficiency: Blaster Pistol --
1 Charged Burst (Rank 1/10) --
1 Crouch --
1 Flurry of Bolts --
1 Lucky Shots --
1 Recuperate --
1 Sabotage Charge (Rank 1/10) --
1 Take Cover --
2 Blaster Whip (Rank 1/9) 10
3 Sabotage Charge (Rank 2/10) 10
3 Thermal Grenade (Rank 1/8) 10
4 Charged Burst (Rank 2/10) 40
4 Dirty Kick (Rank 1/8) 40
5 Blaster Whip (Rank 2/9) 40
5 Vital Shot (Rank 1/9) 40
6 Flash Grenade 65
6 Sabotage Charge (Rank 3/10) 65
7 Charged Burst (Rank 3/10) 65

7 Dirty Kick (Rank 2/8) 65
7 Vital Shot (Rank 2/9) 65
8 Blaster Whip (Rank 3/9) 165
8 Quick Shot (Rank 1/7) 165
8 Thermal Grenade (Rank 2/8) 165
9 Escape 165
9 Sabotage Charge (Rank 4/10) 165
10 Crack Shot --
10 Dual Wield --
10 Hold Position --
10 Aimed Shot (Rank 1/7) 135
10 Charged Burst (Rank 4/10) 135
10 Dirty Kick (Rank 3/8) 135
10 Smuggler's Luck 135
10 Vital Shot (Rank 3/9) 135
11 Blaster Whip (Rank 4/9) 295
11 Thermal Grenade (Rank 3/8) 295
12 Leg Shot (Rank 1/6) 340
12 Quick Shot (Rank 2/7) 340
12 Sabotage Charge (Rank 5/10) 340
12 Slice Droid 340
13 Aimed Shot (Rank 2/7) 395
13 Charged Burst (Rank 5/10) 395
13 Dirty Kick (Rank 4/8) 395
13 Vital Shot (Rank 4/9) 395
14 Blaster Whip (Rank 5/9) 450
14 Cool Head 450
14 Sprint 450
15 All In 525
15 Leg Shot (Rank 2/6) 525
15 Sabotage Charge (Rank 6/10) 525
15 Thermal Grenade (Rank 4/8) 525
16 Charged Burst (Rank 6/10) 600
16 Dirty Kick (Rank 5/8) 600
16 Pulse Detonator 600
16 Quick Shot (Rank 3/7) 600
17 Aimed Shot (Rank 3/7) 683
17 Vital Shot (Rank 5/9) 683
18 Distraction 765
18 Quickdraw (Rank 1/4) 765
19 Blaster Whip (Rank 6/9) 983
20 Hunker Down 1,200
20 Leg Shot (Rank 3/6) 1,200
21 Sabotage Charge (Rank 7/10) 1,325
21 Thermal Grenade (Rank 5/8) 1,325
22 Charged Burst (Rank 7/10) 1,450
22 Quick Shot (Rank 4/7) 1,450
22 Sweeping Gunfire (Rank 1/4) 1,450
23 Vital Shot (Rank 6/9) 1,663
24 Dodge 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Dirty Kick (Rank 6/8) 2,038
25 Quickdraw (Rank 2/4) 2,038
26 Aimed Shot (Rank 4/7) 2,200
27 Leg Shot (Rank 4/6) 2,550
28 Cheap Shot (Rank 1/3) 2,900
28 Flourish Shot (Rank 1/3) 2,900
29 Blaster Whip (Rank 7/9) 3,275
30 Surrender 3,650
31 Charged Burst (Rank 8/10) 4,163
31 Quick Shot (Rank 5/7) 4,163
32 Defense Screen (Rank 1/3) 4,675
32 Sweeping Gunfire (Rank 2/4) 4,675
32 Thermal Grenade (Rank 6/8) 4,675
33 Sabotage Charge (Rank 8/10) 5,313
34 Headshot (Rank 1/3) 5,950
35 Aimed Shot (Rank 5/7) 6,800
35 Vital Shot (Rank 7/9) 6,800
36 Quickdraw (Rank 3/4) 7,650
36 Speed Shot (Rank 1/2) 7,650
37 Dirty Kick (Rank 7/8) 9,325
38 Blaster Whip (Rank 8/9) 11,000
38 Cheap Shot (Rank 2/3) 11,000
38 Leg Shot (Rank 5/6) 11,000
39 Flourish Shot (Rank 2/3) 12,300
40 Speeder Piloting (Rank 2/3) 210,000
40 Charged Burst (Rank 9/10) 13,600
40 Quick Shot (Rank 6/7) 13,600
41 Defense Screen (Rank 2/3) 14,875
42 Scrambling Field 16,150
42 Sweeping Gunfire (Rank 3/4) 16,150
43 Thermal Grenade (Rank 7/8) 17,850
44 Sabotage Charge (Rank 9/10) 19,550
45 Vital Shot (Rank 8/9) 20,400
46 Headshot (Rank 2/3) 21,250
47 Aimed Shot (Rank 6/7) 21,250
48 XS Freighter Flyby 21,250
49 Dirty Kick (Rank 8/8) 21,250
49 Thermal Grenade (Rank 8/8) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Aimed Shot (Rank 7/7) 21,250
50 Blaster Whip (Rank 9/9) 21,250
50 Charged Burst (Rank 10/10) 21,250
50 Cheap Shot (Rank 3/3) 21,250
50 Defense Screen (Rank 3/3) 21,250
50 Flourish Shot (Rank 3/3) 21,
50 Headshot (Rank 3/3) 21,250
50 Illegal Mods 21,250
50 Leg Shot (Rank 6/6) 21,250
50 Quick Shot (Rank 7/7) 21,250
50 Quickdraw (Rank 4/4) 21,250
50 Sabotage Charge (Rank 10/10) 21,250
50 Speed Shot (Rank 2/2) 21,250
50 Sweeping Gunfire (Rank 4/4) 21,250
50 Vital Shot (Rank 9/9) 21,250
---------------------------------------------------------
Total Cost: 1,304,077

 


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