Info prawdopodobnie wyciągnięte na targach PAX/E3 (oczywiście nie są jeszcze oficjalnie potwierdzone)
Smuggler Abilities-
Starting AbilitiesFlurry of Bolts• Instant
• Cooldown: 1.5 secs
• Range: 30m
A flurry of bolts shot from your blaster.
Take Cover• Instant
Evasion increase against targets in your cone of cover while taking cover.
Burst• Energy: 45
• Instant
• Range: 30m
Fire three powerful blasts at your target.
Flash Grenade• Energy: 30
• Instant
• Cooldown: 20 secs
• Range: 30m
Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an effected target is damaged. Affects a maximum of 6 targets.
Recuperate• Channeled: 15 sec
• Cooldown: 1 minute
Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.
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Smuggler TrainerBarrage – Requires Level 4 – 100 Credits
• Energy: 60
• Channel 2.5 sec
• Range: 30m
Spray a wave of bolts towards the target and those nearby dealing heavy damage over 2.5 seconds. Affects a maximum of 5 targets.
Dirty Kick – Requires Level 4 – 100 Credits
• Energy: 15
• Instant
• Cooldown: 1 minute
• Range: 4m
Deliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Cannot be used while in cover.
Headshot – Requires Level 6 – 160 Credits
• Energy: 30
• Instant
• Range: 30m
Fires a shot at the target’s head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.
Underworld Medicine – Requires Level 8 – 220 Credits
• Energy: 25
• Casting Time: 1.5 sec
• Range: 30m
Heals a friendly target for a moderate amount.
Escape – Requires Level 14 – 380 Credits
• Instant
• Cooldown: 1 minute 30 secs
Removes the Smuggler from any stun, fear, or movement impairing effects.
Cool Head – Requires Level 18 – 500 Credits
• Instant
• Cooldown: 2 minutes
Keep your cool and regenerate energy over the next 6 seconds.
Smuggler’s Luck – Requires Level 20 – 560 Credits
• Energy: 10
• Instant
• Cooldown: 3 minutes
The smuggler’s critical chance is doubled for 15 seconds.
Surrender (Rank 1) – Requires Level 24 – 660 Credits
• Instant
• Cooldown: 3 minutes
The Smuggler pretends to surrender, thereby lowering all aggro.
Covered Escape – Requires Level 36 – 1000 Credits
• Instant
• Energy: 10
• Cooldown: 2 minutes
Snare close range enemies while diving into cover.
Pacify – Requires Level 40 – 1120 Credits
• Energy: 25
• Instant
• Cooldown: 45 secs
• Range: 30m
A surprising shot that does moderate damage and prevents all actions for 4 seconds.
Charm – Requires Level 42 – 1160 Credits
• Instant
• Energy: 25
Provides the smuggler and group members increased presence for 30 minutes.
Hustle – Requires Level 46 – 1280 Credits
• Instant
• Energy: 15
• Cooldown: 2 minutes
Quicken your party’s pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters.