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Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
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  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
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Sith Inquisitor - Sith Sorcerer - 11.12.11 Wszystkie informacje
« dnia: Grudzień 11, 2011, 14:06:12 pm »
"Sith Inquisitor" (Sith Inquisitor) -- Summary For Sith Sorcerer
==================================================================================================
Advanced Classes: Sith Sorcerer (Corruption (Healing), Lightning (Damage), Madness (Damage))
Sith Assassin (Darkness (Defense), Deception (Damage), Madness (Damage))

Sith Inquisitor - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 21 10 48 10 54 48 130
2 23 11 52 11 58 52 140
3 24 12 55 12 62 55 150
4 26 13 59 13 66 59 160
5 28 14 63 14 70 63 170
6 29 14 66 14 74 66 185
7 31 15 70 15 78 70 200
8 32 16 73 16 82 73 220
9 34 17 77 17 86 77 240
10 36 18 81 18 90 81 260
11 37 18 84 18 94 84 285
12 39 19 88 19 98 88 310
13 40 20 91 20 102 91 335
14 42 21 95 21 106 95 365
15 44 22 99 22 110 99 395
16 45 22 102 22 114 102 430
17 47 23 106 23 118 106 465
18 48 24 109 24 122 109 500
19 50 25 113 25 126 113 540
20 52 26 117 26 130 117 580
21 53 26 120 26 134 120 620
22 55 27 124 27 138 124 665
23 56 28 127 28 142 127 710
24 58 29 131 29 146 131 755
25 60 30 135 30 150 135 805
26 61 30 138 30 154 138 855
27 63 31 142 31 158 142 905
28 64 32 145 32 162 145 960
29 66 33 149 33 166 149 1015
30 68 34 153 34 170 153 1070
31 69 34 156 34 174 156 1125
32 71 35 160 35 178 160 1185
33 72 36 163 36 182 163 1245
34 74 37 167 37 186 167 1305
35 76 38 171 38 190 171 1370
36 77 38 174 38 194 174 1435
37 79 39 178 39 198 178 1500
38 80 40 181 40 202 181 1570
39 82 41 185 41 206 185 1640
40 84 42 189 42 210 189 1710
41 85 42 192 42 214 192 1780
42 87 43 196 43 218 196 1855
43 88 44 199 44 222 199 1930
44 90 45 203 45 226 203 2005
45 92 46 207 46 230 207 2085
46 93 46 210 46 234 210 2165
47 95 47 214 47 238 214 2245
48 96 48 217 48 242 217 2330
49 98 49 221 49 246 221 2415
50 100 50 225 50 250 225 2500


Sith Inquisitor - Base Class Abilities
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"Weapon Proficiency: Lightsaber"
Passive
Able to equip single-bladed lightsabers.

"Weapon Proficiency: Training Saber"
Passive
Able to equip training sabers.

"Weapon Proficiency: Vibrosword"
Passive
Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.

"Mark of Power"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Saber Strike"
Instant
Range: 4 m
Deals [<1>] weapon damage spread across a flurry of 3 melee attacks.
Rank 1: Level 1, Training Cost: --, 1: [30 - 43]

"Seethe"
Channeling: 15 sec
Allows you to pause to prepare for the coming fight, restoring your health and Force. Entering combat or taking damage cancels this ability. Cannot be used during combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Shock"
Force: 45
Instant
Cooldown: 6 sec
Range: 10 m
Shocks the target for [<1>] energy damage. Standard and weak targets are additionally stunned for 3 seconds.
Rank 1: Level 1, Training Cost: --, 1: [60 - 67]
Rank 2: Level 4, Training Cost: 50, 1: [80 - 90]
Rank 3: Level 7, Training Cost: 95, 1: [103 - 118]
Rank 4: Level 11, Training Cost: 295, 1: [135 - 157]
Rank 5: Level 14, Training Cost: 450, 1: [159 - 185]
Rank 6: Level 17, Training Cost: 683, 1: [176 - 205]
Rank 7: Level 23, Training Cost: 1.663, 1: [218 - 254]
Rank 8: Level 34, Training Cost: 5.950, 1: [303 - 353]
Rank 9: Level 47, Training Cost: 21.250, 1: [412 - 474]
Rank 10: Level 50, Training Cost: 21.250, 1: [442 - 506]

"Thrash"
Force: 25
Instant
Range: 4 m
Strikes the target twice. Each hit deals [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [29 - 35]
Rank 2: Level 4, Training Cost: 50, 1: [39 - 47]
Rank 3: Level 7, Training Cost: 95, 1: [51 - 60]
Rank 4: Level 10, Training Cost: 215, 1: [64 - 75]
Rank 5: Level 13, Training Cost: 395, 1: [76 - 88]
Rank 6: Level 16, Training Cost: 600, 1: [87 - 101]
Rank 7: Level 22, Training Cost: 1.450, 1: [106 - 123]
Rank 8: Level 33, Training Cost: 5.313, 1: [150 - 174]
Rank 9: Level 44, Training Cost: 19.550, 1: [201 - 240]
Rank 10: Level 50, Training Cost: 21.250, 1: [234 - 283]

"Force Lightning"
Force: 30
Channeling: 3 sec
Cooldown: 6 sec
Range: 10 m
Deals [<1>] energy damage to the target over the duration of the effect. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
Tags: [Pushback]
Rank 1: Level 2, Training Cost: 10, 1: [36]
Rank 2: Level 5, Training Cost: 50, 1: [47]
Rank 3: Level 8, Training Cost: 130, 1: [60]
Rank 4: Level 11, Training Cost: 295, 1: [74]
Rank 5: Level 14, Training Cost: 450, 1: [87]
Rank 6: Level 19, Training Cost: 983, 1: [104]
Rank 7: Level 27, Training Cost: 2.550, 1: [133]
Rank 8: Level 39, Training Cost: 12.300, 1: [185]
Rank 9: Level 50, Training Cost: 21.250, 1: [240]

"Overload"
Force: 20
Instant
Cooldown: 20 sec
Deals [<1>] energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Rank 1: Level 3, Training Cost: 10, 1: [42 - 47]
Rank 2: Level 6, Training Cost: 95, 1: [55 - 62]
Rank 3: Level 9, Training Cost: 130, 1: [70 - 79]
Rank 4: Level 12, Training Cost: 340, 1: [83 - 95]
Rank 5: Level 15, Training Cost: 525, 1: [97 - 111]
Rank 6: Level 21, Training Cost: 1.325, 1: [117 - 134]
Rank 7: Level 32, Training Cost: 4.675, 1: [169 - 193]
Rank 8: Level 43, Training Cost: 17.850, 1: [218 - 246]
Rank 9: Level 49, Training Cost: 21.250, 1: [251 - 282]

"Whirlwind"
Force: 20
Activation: 2 sec
Cooldown: 1 min
Range: 30 m
Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
Tags: [Pushback]
Rank 1: Level 4, Training Cost: 50

"Electrocute"
Force: 20
Instant
Cooldown: 1 min
Range: 30 m
Electrocutes the target, dealing [<1>] energy damage and stunning it for 4 seconds.
Rank 1: Level 6, Training Cost: 95, 1: [35 - 48]
Rank 2: Level 9, Training Cost: 130, 1: [44 - 62]
Rank 3: Level 12, Training Cost: 340, 1: [52 - 75]
Rank 4: Level 15, Training Cost: 525, 1: [60 - 88]
Rank 5: Level 21, Training Cost: 1.325, 1: [73 - 106]
Rank 6: Level 31, Training Cost: 4.163, 1: [101 - 148]
Rank 7: Level 43, Training Cost: 17.850, 1: [136 - 194]
Rank 8: Level 49, Training Cost: 21.250, 1: [158 - 221]

"Recklessness"
Instant
Cooldown: 90 sec
Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Force Lightning to 30 meters. Each time a direct Force ability critically hits or you activate Force Lightning, you lose 1 charge. Lasts 20 seconds.
Tags: [StealthUseable]
Rank 1: Level 8, Training Cost: 130

"Unbreakable Will"
Instant
Cooldown: 2 min
Summons the unbreakable will of the Sith, immediately freeing you of all incapacitating and movement-impairing effects.
Rank 1: Level 9, Training Cost: 130

"Armor Proficiency: Focus"
Passive
Able to equip a Force focus in your off-hand.

"Crushing Darkness"
Force: 40
Activation: 2 sec
Cooldown: 15 sec
Range: 10 m
Summons a dark cloud of energy to crush the target, instantly dealing [<1>] kinetic damage and an additional [<2>] kinetic damage over 6 seconds.
Tags: [Pushback]
Rank 1: Level 14, Training Cost: 450, 1: [122 - 149], 2: [32]
Rank 2: Level 19, Training Cost: 983, 1: [146 - 177], 2: [39]
Rank 3: Level 30, Training Cost: 3.650, 1: [208 - 253], 2: [55]
Rank 4: Level 41, Training Cost: 14.875, 1: [275 - 331], 2: [73]
Rank 5: Level 50, Training Cost: 21.250, 1: [341 - 406], 2: [90]

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"Channel the Force"
Instant
Cooldown: 20 min
Summons the Force to aid you and your companion, immediately finishing the cooldown on Electrocute and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Force Speed"
Instant
Cooldown: 30 sec
Increases movement speed by 150% for 2 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 16, Training Cost: 600

"Jolt"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765

"Force Slow"
Force: 15
Instant
Cooldown: 12 sec
Range: 10 m
Deals [<1>] kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Rank 1: Level 22, Training Cost: 1.450, 1: [128 - 146]
Rank 2: Level 35, Training Cost: 6.800, 1: [190 - 215]
Rank 3: Level 48, Training Cost: 21.250, 1: [257 - 288]

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Tumult"
Instant
Cooldown: 45 sec
Range: 4 m
Kicks the target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [569 - 590], 2: [412 - 433]
Rank 2: Level 38, Training Cost: 11.000, 1: [747 - 774], 2: [540 - 567]
Rank 3: Level 49, Training Cost: 21.250, 1: [964 - 995], 2: [697 - 729]

"Sacrifice"
Instant
Cooldown: 5 min
Sacrifices your companion to the brink of death to instantly heal yourself for 40% of your total health.
Rank 1: Level 46, Training Cost: 21.250, 1: [40 %]

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Advanced Class Sith Inquisitor (Base Class: Sith Sorcerer)
--------------------------------------------------------------------------------------------------

Sith Sorcerer (Sith Inquisitor) - Advanced Class Abilities
--------------------------------------------------------------------------------------------------
"Force Attunement"
Passive
Attuned to the Force, your maximum Force is increased by 400.

"Sith Lifebinder"
Passive
Reduces the cooldown of Revive by 100%.

"Transmission"
Passive
Increases the range of Force Lightning, Shock, Jolt, Crushing Darkness and Force Slow by 20 meters. Also increases the duration of Whirlwind to 60 seconds.

"Dark Heal"
Force: 50
Activation: 1.5 sec
Range: 30 m
Heals a friendly target for [<1>] health.
Tags: [Pushback]
Rank 1: Level 10, Training Cost: 215, 1: [148 - 174]
Rank 2: Level 13, Training Cost: 395, 1: [184 - 217]
Rank 3: Level 18, Training Cost: 765, 1: [243 - 289]
Rank 4: Level 26, Training Cost: 2.200, 1: [333 - 397]
Rank 5: Level 37, Training Cost: 9.325, 1: [528 - 634]
Rank 6: Level 48, Training Cost: 21.250, 1: [710 - 848]
Rank 7: Level 50, Training Cost: 21.250, 1: [734 - 875]

"Lightning Strike"
Force: 30
Activation: 1.5 sec
Range: 30 m
Fires a charge of lightning at the target, deals [<1>] energy damage.
Tags: [Pushback]
Rank 1: Level 10, Training Cost: 215, 1: [106 - 126]
Rank 2: Level 13, Training Cost: 395, 1: [126 - 151]
Rank 3: Level 16, Training Cost: 600, 1: [144 - 173]
Rank 4: Level 25, Training Cost: 2.038, 1: [192 - 230]
Rank 5: Level 36, Training Cost: 7.650, 1: [265 - 317]
Rank 6: Level 45, Training Cost: 20.400, 1: [327 - 387]
Rank 7: Level 50, Training Cost: 21.250, 1: [369 - 433]

"Dark Infusion"
Force: 55
Activation: 3 sec
Range: 30 m
Heals a friendly target for [<1>] health.
Tags: [Pushback]
Rank 1: Level 12, Training Cost: 340, 1: [347 - 378]
Rank 2: Level 15, Training Cost: 525, 1: [420 - 459]
Rank 3: Level 21, Training Cost: 1.325, 1: [568 - 622]
Rank 4: Level 32, Training Cost: 4.675, 1: [862 - 945]
Rank 5: Level 43, Training Cost: 17.850, 1: [1292 - 1419]
Rank 6: Level 50, Training Cost: 21.250, 1: [1487 - 1628]

"Static Barrier"
Force: 65
Instant
Cooldown: 4.5 sec
Range: 30 m
Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for 20 seconds.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450
Rank 2: Level 19, Training Cost: 983
Rank 3: Level 29, Training Cost: 3.275
Rank 4: Level 40, Training Cost: 13.600
Rank 5: Level 50, Training Cost: 21.250

"Affliction"
Force: 35
Instant
Range: 30 m
Casts a powerful Force affliction upon the target that deals [<1>] internal damage over 15 seconds.
Rank 1: Level 16, Training Cost: 600, 1: [37]
Rank 2: Level 22, Training Cost: 1.450, 1: [45]
Rank 3: Level 33, Training Cost: 5.313, 1: [63]
Rank 4: Level 44, Training Cost: 19.550, 1: [82]
Rank 5: Level 50, Training Cost: 21.250, 1: [94]

"Consumption"
Instant
Consumes 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
Rank 1: Level 20, Training Cost: 1.200

"Purge"
Force: 30
Instant
Cooldown: 4.5 sec
Range: 30 m
Purges a friendly target of up to 2 negative mental or Force effects.
Rank 1: Level 24, Training Cost: 1.875

"Cloud Mind"
Instant
Cooldown: 45 sec
Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount.
Tags: [StealthUseable]
Rank 1: Level 30, Training Cost: 3.650

"Force Storm"
Force: 100
Channeling: 6 sec
Range: 30 m
Calls down a Force storm over the target area, dealing [<1>] energy damage over 6 seconds to all targets within 8 meters. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second.
Tags: [Pushback]
Rank 1: Level 34, Training Cost: 5.950, 1: [97 - 122]
Rank 2: Level 47, Training Cost: 21.250, 1: [132 - 163]
Rank 3: Level 50, Training Cost: 21.250, 1: [142 - 174]

"Extrication"
Force: 30
Instant
Cooldown: 1 min
Range: 30 m
Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location.
Rank 1: Level 42, Training Cost: 16.150

"Reanimation"
Force: 30
Activation: 1.5 sec
Cooldown: 5 min
Range: 30 m
Revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.
Rank 1: Level 50, Training Cost: 21.250

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Sith Inquisitor - Sith Sorcerer - 11.12.11 Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 14:06:26 pm »
Skill Tree "Corruption (Healing)" (Sith Sorcerer)
--------------------------------------------------------------------------------------------------
Tier 1

(1.1) "Dark Mending" (2 Points)
Passive
Reduces the activation time of Dark Infusion by [0.25/0.50] seconds.

(1.2) "Seeping Darkness" (3 Points)
Passive
Increases the Force critical chance by [1/2/3]%.

(1.3) "Haunting Presence" (2 Points)
Passive
Increases total Presence by [3/6]% and all healing done by [1/2]%.

Tier 2

(2.1) "Lucidity" (3 Points)
Passive
Reduces the pushback suffered while activating healing abilities by [25/50/75]% and lowers the threat generated by healing abilities by [5/10/15]%.

(2.2) "Empty Body" (2 Points)
Passive
Increases all healing received by [4/8]%.

(2.3) "Force Suffusion" (2 Points)
Passive
Increases the damage and healing of area effect abilities by [5/10]%.

Tier 3

(3.1) "Force Bending" (2 Points)
Requires "Resurgence" (3.2)
Passive
Your Resurgence has a [50/100]% chance to grant Force Bending, which increases the effect of your next healing ability:
Dark Heal: Force cost reduced by 50%.
Dark Infusion: Activation time reduced by 1 second.
Innervate: Critical chance increased by 25%.
Revivification: Force cost reduced by 30%.

(3.2) "Resurgence" (1 Point)
Force: 30
Instant
Cooldown: 6 sec
Range: 30 m
Immediately heals a target for [<1>], plus an additional [<2>] over 9 seconds.
Level 20: 1: [126 - 177], 2: [54]

(3.3) "Dark Resilience" (2 Points)
Passive
Reduces the health spent by Consumption by [1/2]%.

(3.4) "Efficacious Currents" (2 Points)
Passive
Reduces the Force cost of Static Barrier by [15/30] and reduces the cooldown of Static Barrier by [1.5/3.0] seconds.

Tier 4

(4.1) "Sith Purity" (1 Point)
Passive
Lowers the Force cost of Purge by [15]. In addition, Purge now removes negative physical effects and heals the target for [<2>].

(4.2) "Reconstruct" (2 Points)
Requires "Resurgence" (3.2)
Passive
Increases the duration of Resurgence by [3/6] seconds. In addition, Resurgence has a [50/100]% chance to increase the target's armor rating by 10% for the duration of Resurgence.

(4.3) "Fadeout" (2 Points)
Requires "Dark Resilience" (3.3)
Passive
Static Barrier increases the target's movement speed by [10/20]% for 3 seconds.

Tier 5

(5.1) "Conspiring Force" (2 Points)
Passive
Targets affected by your Affliction are slowed by [10/20]% for its duration.

(5.2) "Innervate" (1 Point)
Force: 40
Channeling: 3 sec
Cooldown: 9 sec
Range: 30 m
Immediately heals a target for [<1>] and a further [<1>] per second for 3 seconds.
Tags: [Pushback]
Level 30: 1: [244]

(5.3) "Life Surge" (2 Points)
Passive
Increases your Force critical chance by [1/2]% and reduces all damage taken by [1/2]%.

Tier 6

(6.2) "Force Surge" (2 Points)
Requires "Innervate" (5.2)
Passive
Innervate critical hits have a [50/100]% chance to make the next Consumption activate without degenerating Force or consuming health.

(6.3) "Penetrating Darkness" (3 Points)
Passive
Increases your bonus healing by [2/4/6]% and chance to hit with all abilities by [1/2/3]%.

Tier 7

(7.2) "Revivification" (1 Point)
Force: 100
Activation: 2 sec
Cooldown: 15 sec
Range: 30 m
Heals all allies within 8 meters of the targeted area. Targets remaining in the area heal for an additional [<2>] over 10 seconds.
Tags: [Pushback]
Level 40: 2: [141]

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Skill Tree "Lightning (Damage)" (Sith Sorcerer)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Electric Induction" (3 Points)
Passive
Reduces the Force cost of Force attacks and healing abilities by [3/6/9]%.

(1.3) "Reserves" (2 Points)
Passive
Increases your total Force by [50/100].

(1.4) "Convection" (3 Points)
Passive
Increases the damage dealt by Lightning Strike, Crushing Darkness, Chain Lightning and Thundering Blast by [2/4/6]%.

Tier 2

(2.1) "Lightning Spire" (1 Point)
Passive
Increases the maximum range of Lightning Strike, Chain Lightning and Thundering Blast by [5] meters.

(2.2) "Exsanguinate" (2 Points)
Passive
Increases the duration of Affliction by [3/6] seconds.

(2.3) "Subversion" (2 Points)
Passive
Reduces the pushback suffered while activating Lightning Strike, Chain Lightning and Thundering Blast by [35/70]%. In addition, Lightning Strike has a [50/100]% chance to increase your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.

(2.4) "Lightning Barrier" (2 Points)
Passive
Increases the amount absorbed by your Static Barrier by [10/20]%.

Tier 3

(3.1) "Suppression" (2 Points)
Passive
Lowers the cooldown of Whirlwind by [7.5/15.0] seconds and increases the lockout duration of Jolt by [1/2] second.

(3.2) "Chain Lightning" (1 Point)
Force: 50
Activation: 3 sec
Cooldown: 6 sec
Range: 30 m
Delivers an arc of lightning that deals [<1>] damage to up to 5 targets within 8 meters.
Tags: [Pushback]
Level 20: 1: [255 - 286]

(3.3) "Lightning Barrage" (2 Points)
Passive
Affliction's critical hits have a [50/100]% chance to grant Lightning Barrage, causing your next Force Lightning to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.

(3.4) "Electric Bindings" (2 Points)
Passive
Overload has a [50/100]% chance to bind its targets in electricity, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.

Tier 4

(4.2) "Lightning Storm" (1 Point)
Requires "Chain Lightning" (3.2)
Passive
Your Lightning Strike has a [30]% chance and your Force Storm has a [10]% chance when dealing damage to cause a Lightning Storm, immediately finishing the cooldown on Chain Lightning and reducing the activation time of your next Chain Lightning by 100%. This effect cannot occur more than once every 10 seconds.

(4.3) "Lightning Effusion" (2 Points)
Passive
Force attacks that critically hit have a [50/100]% chance to grant Lightning Effusion, reducing the Force cost of your next two Force abilities by 50%. Additionally reduces the cooldown of Force Speed by [5/10] seconds.

(4.4) "Backlash" (2 Points)
Passive
Your Static Barrier has a [50/100]% chance to erupt in a flash of light when it ends, blinding all nearby enemies for 3 seconds. Damage causes this effect to end prematurely.

Tier 5

(5.1) "Conduction" (1 Point)
Requires "Forked Lightning" (5.2)
Passive
Your Forked Lightning conducts the Force, increasing your Force bonus damage by [1]% for 30 seconds. Stacks up to 3 times.

(5.2) "Forked Lightning" (3 Points)
Requires "Lightning Storm" (4.2)
Passive
When you activate Lightning Strike or Chain Lightning, there is a [10/20/30]% chance the ability will produce a second arc of lightning that strikes the same targets for 30% damage.

(5.3) "Polarity Shift" (1 Point)
Instant
Cooldown: 2 min
Your connection to the Force shifts, granting [20]% alacrity for 10 seconds.

Tier 6

(6.3) "Reverberating Force" (5 Points)
Requires "Polarity Shift" (5.3)
Passive
Increases the critical damage dealt by Affliction, Chain Lightning and Thundering Blast by [10/20/30/40/50]%.

Tier 7

(7.3) "Thundering Blast" (1 Point)
Force: 45
Activation: 2 sec
Cooldown: 9 sec
Range: 30 m
Sends a thundering blastwave at a target that deals [<1>] internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.
Tags: [Pushback]
Level 40: 1: [353 - 408]

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Skill Tree "Madness (Damage)" (Sith Sorcerer)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Calcify" (3 Points)
Passive
Increases the damage dealt by Force Lightning by [4/8/12]%.

(1.3) "Sith Defiance" (2 Points)
Passive
Reduces all damage taken by [1/2]%.

(1.4) "Will of the Sith" (2 Points)
Passive
Increases total Willpower by [3/6]%.

Tier 2

(2.1) "Oppressing Force" (2 Points)
Passive
Lowers the cooldown of Electrocute by [5/10] seconds. In addition, your Whirlwind affects up to [1 additional standard or weak enemies/2 additional standard or weak enemies] within 8 meters of the target.

(2.2) "Chain Shock" (3 Points)
Passive
When you activate Shock, you have a [15/30/45]% chance to activate a second Shock, dealing 50% of normal damage.

(2.3) "Parasitism" (2 Points)
Passive
Causes critical hits from periodic damage abilities to restore [0.5/1.0]% of your total health.

(2.4) "Disintegration" (2 Points)
Passive
Increases the critical chance of Force Lightning and Lightning Strike by [5/10]%.

Tier 3

(3.2) "Death Field" (1 Point)
Force: 50
Instant
Cooldown: 15 sec
Range: 30 m
Creates a death field at the target location, dealing [<1>] internal damage and stealing [<2>] health from up to 3 targets within an 8-meter radius.
Level 20: 1: [235 - 266], 2: [27]

(3.3) "Sith Efficacy" (3 Points)
Passive
Reduces the pushback suffered while activating Crushing Darkness and Force Lightning by [25/50/75]%. In addition, each time your Force Lightning deals damage, you have a [33.3/66.7/100.0]% chance to recover 1% of your total Force.

(3.4) "Madness" (1 Point)
Passive
Force Lightning no longer has a cooldown.

Tier 4

(4.1) "Haunted Dreams" (2 Points)
Passive
Lowers the activation time of Whirlwind by [50/100]%. In addition, when your Whirlwind breaks early from damage, the target is stunned for [1 seconds/2 seconds].

(4.3) "Corrupted Flesh" (2 Points)
Passive
Reduces the damage taken by all periodic effects by [7.5/15.0]%.

(4.4) "Wrath" (1 Point)
Requires "Madness" (3.4)
Passive
When your Force Lightning deals damage, you have a [30]% chance to cause your next damaging Force attack with an activation time to activate instantly and deal 20% more damage.

Tier 5

(5.2) "Deathmark" (1 Point)
Requires "Death Field" (3.2)
Passive
Death Field places a deathmark on affected targets, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by [20]%. Lasts 30 seconds.

(5.3) "Force Horrors" (2 Points)
Passive
Increases the damage dealt by Affliction by [7.5/15.0]%.

(5.4) "Lingering Nightmares" (2 Points)
Passive
Increases the duration of Crushing Darkness by [1 seconds/2 seconds].

Tier 6

(6.2) "Creeping Death" (3 Points)
Passive
Increases the critical damage bonus of Death Field and your periodic damage abilities by [10/20/30]%.

(6.3) "Devour" (2 Points)
Passive
Increases the amount of healing generated by Death Field and Parasitism by [10/20]%.

Tier 7

(7.2) "Creeping Terror" (1 Point)
Force: 20
Instant
Cooldown: 9 sec
Range: 30 m
Paralyzes the target in fear, immobilizing it for 2 seconds and dealing [<2>] internal damage over 18 seconds.
Level 40: 2: [75]

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
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  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Sith Inquisitor - Sith Sorcerer - 11.12.11 Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 14:06:34 pm »
Sith Sorcerer (Sith Inquisitor) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Mark of Power - Instant 6 sec 30 m
1 -- Saber Strike - Instant -- 4 m
1 -- Seethe - Channeled 15 sec --
1 -- Shock 45 Instant 6 sec 10 m
1 -- Thrash 25 Instant -- 4 m
2 -- Force Lightning 30 Channeled 3 sec 6 sec 10 m
3 -- Overload 20 Instant 20 sec
4 -- Whirlwind 20 Activation 2 sec 60 sec 30 m
6 -- Electrocute 20 Instant 60 sec 30 m
8 -- Recklessness - Instant 90 sec
9 -- Unbreakable Will - Instant 120 sec
10 -- Dark Heal 50 Activation 1.5 sec -- 30 m
10 -- Lightning Strike 30 Activation 1.5 sec -- 30 m
12 -- Dark Infusion 55 Activation 3 sec -- 30 m
14 -- Crushing Darkness 40 Activation 2 sec 15 sec 10 m
14 -- Sprint - Instant --
14 -- Static Barrier 65 Instant 4,5 sec 30 m
15 -- Channel the Force - Instant 1200 sec
16 -- Affliction 35 Instant -- 30 m
16 -- Force Speed - Instant 30 sec
18 -- Jolt - Instant 12 sec 10 m
20 11 Chain Lightning 50 Activation 3 sec 6 sec 30 m
20 -- Consumption - Instant --
20 11 Death Field 50 Instant 15 sec 30 m
20 11 Resurgence 30 Instant 6 sec 30 m
22 -- Force Slow 15 Instant 12 sec 10 m
24 -- Purge 30 Instant 4,5 sec 30 m
28 -- Tumult - Instant 45 sec 4 m
30 -- Cloud Mind - Instant 45 sec
30 21 Innervate 40 Channeled 3 sec 9 sec 30 m
30 21 Polarity Shift - Instant 120 sec
34 -- Force Storm 100 Channeled 6 sec -- 30 m
40 31 Creeping Terror 20 Instant 9 sec 30 m
40 31 Revivification 100 Activation 2 sec 15 sec 30 m
40 31 Thundering Blast 45 Activation 2 sec 9 sec 30 m
42 -- Extrication 30 Instant 60 sec 30 m
46 -- Sacrifice - Instant 300 sec
50 -- Reanimation 30 Activation 1.5 sec 300 sec 30 m

--------------------------------------------------------------------------------------------------
Sith Sorcerer - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Weapon Proficiency: Lightsaber --
1 Weapon Proficiency: Training Saber --
1 Weapon Proficiency: Vibrosword --
1 Mark of Power --
1 Saber Strike --
1 Seethe --
1 Shock (Rank 1/10) --
1 Thrash (Rank 1/10) --
2 Force Lightning (Rank 1/9) 10
3 Overload (Rank 1/9) 10
4 Shock (Rank 2/10) 50
4 Thrash (Rank 2/10) 50
4 Whirlwind 50
5 Force Lightning (Rank 2/9) 50
6 Electrocute (Rank 1/8) 95
6 Overload (Rank 2/9) 95
7 Shock (Rank 3/10) 95
7 Thrash (Rank 3/10) 95
8 Force Lightning (Rank 3/9) 130
8 Recklessness 130
9 Electrocute (Rank 2/8) 130
9 Overload (Rank 3/9) 130
9 Unbreakable Will 130
10 Armor Proficiency: Focus --
10 Force Attunement --
10 Sith Lifebinder --
10 Transmission --
10 Dark Heal (Rank 1/7) 215
10 Lightning Strike (Rank 1/7) 215
10 Thrash (Rank 4/10) 215
11 Force Lightning (Rank 4/9) 295
11 Shock (Rank 4/10) 295
12 Dark Infusion (Rank 1/6) 340
12 Electrocute (Rank 3/8) 340
12 Overload (Rank 4/9) 340
13 Dark Heal (Rank 2/7) 395
13 Lightning Strike (Rank 2/7) 395
13 Thrash (Rank 5/10) 395
14 Crushing Darkness (Rank 1/5) 450
14 Force Lightning (Rank 5/9) 450
14 Shock (Rank 5/10) 450
14 Sprint 450
14 Static Barrier (Rank 1/5) 450
15 Channel the Force 525
15 Dark Infusion (Rank 2/6) 525
15 Electrocute (Rank 4/8) 525
15 Overload (Rank 5/9) 525
16 Affliction (Rank 1/5) 600
16 Force Speed 600
16 Lightning Strike (Rank 3/7) 600
16 Thrash (Rank 6/10) 600
17 Shock (Rank 6/10) 683
18 Dark Heal (Rank 3/7) 765
18 Jolt 765
19 Crushing Darkness (Rank 2/5) 983
19 Force Lightning (Rank 6/9) 983
19 Static Barrier (Rank 2/5) 983
20 Consumption 1,200
21 Dark Infusion (Rank 3/6) 1,325
21 Electrocute (Rank 5/8) 1,325
21 Overload (Rank 6/9) 1,325
22 Affliction (Rank 2/5) 1,450
22 Force Slow (Rank 1/3) 1,450
22 Thrash (Rank 7/10) 1,450
23 Shock (Rank 7/10) 1,663
24 Purge 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Lightning Strike (Rank 4/7) 2,038
26 Dark Heal (Rank 4/7) 2,200
27 Force Lightning (Rank 7/9) 2,550
28 Tumult (Rank 1/3) 2,900
29 Static Barrier (Rank 3/5) 3,275
30 Cloud Mind 3,650
30 Crushing Darkness (Rank 3/5) 3,650
31 Electrocute (Rank 6/8) 4,163
32 Dark Infusion (Rank 4/6) 4,675
32 Overload (Rank 7/9) 4,675
33 Affliction (Rank 3/5) 5,313
33 Thrash (Rank 8/10) 5,313
34 Force Storm (Rank 1/3) 5,950
34 Shock (Rank 8/10) 5,950
35 Force Slow (Rank 2/3) 6,800
36 Lightning Strike (Rank 5/7) 7,650
37 Dark Heal (Rank 5/7) 9,325
38 Tumult (Rank 2/3) 11,000
39 Force Lightning (Rank 8/9) 12,300
40 Speeder Piloting (Rank 2/3) 210,000
40 Static Barrier (Rank 4/5) 13,600
41 Crushing Darkness (Rank 4/5) 14,875
42 Extrication 16,150
43 Dark Infusion (Rank 5/6) 17,850
43 Electrocute (Rank 7/8) 17,850
43 Overload (Rank 8/9) 17,850
44 Affliction (Rank 4/5) 19,550
44 Thrash (Rank 9/10) 19,550
45 Lightning Strike (Rank 6/7) 20,400
46 Sacrifice 21,250
47 Force Storm (Rank 2/3) 21,250
47 Shock (Rank 9/10) 21,250
48 Dark Heal (Rank 6/7) 21,250
48 Force Slow (Rank 3/3) 21,250
49 Electrocute (Rank 8/8) 21,250
49 Overload (Rank 9/9) 21,250
49 Tumult (Rank 3/3) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Affliction (Rank 5/5) 21,250
50 Crushing Darkness (Rank 5/5) 21,250
50 Dark Heal (Rank 7/7) 21,250
50 Dark Infusion (Rank 6/6) 21,250
50 Force Lightning (Rank 9/9) 21,250
50 Force Storm (Rank 3/3) 21,250
50 Lightning Strike (Rank 7/7) 21,250
50 Reanimation 21,250
50 Shock (Rank 10/10) 21,250
50 Static Barrier (Rank 5/5) 21,250
50 Thrash (Rank 10/10) 21,250
---------------------------------------------------------
Total Cost: 1,274,467

 


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