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Offline Fenrir

  • Liderzy Gildii i Dyplomaci
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  • *
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  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
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Sith Inquisitor - Sith Assasin - 11.12.11 - Wszystkie informacje
« dnia: Grudzień 11, 2011, 14:04:39 pm »
"Sith Inquisitor" (Sith Inquisitor) -- Summary For Sith Assassin
==================================================================================================
Advanced Classes: Sith Sorcerer (Corruption (Healing), Lightning (Damage), Madness (Damage))
Sith Assassin (Darkness (Defense), Deception (Damage), Madness (Damage))

Sith Inquisitor - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 21 10 48 10 54 48 130
2 23 11 52 11 58 52 140
3 24 12 55 12 62 55 150
4 26 13 59 13 66 59 160
5 28 14 63 14 70 63 170
6 29 14 66 14 74 66 185
7 31 15 70 15 78 70 200
8 32 16 73 16 82 73 220
9 34 17 77 17 86 77 240
10 36 18 81 18 90 81 260
11 37 18 84 18 94 84 285
12 39 19 88 19 98 88 310
13 40 20 91 20 102 91 335
14 42 21 95 21 106 95 365
15 44 22 99 22 110 99 395
16 45 22 102 22 114 102 430
17 47 23 106 23 118 106 465
18 48 24 109 24 122 109 500
19 50 25 113 25 126 113 540
20 52 26 117 26 130 117 580
21 53 26 120 26 134 120 620
22 55 27 124 27 138 124 665
23 56 28 127 28 142 127 710
24 58 29 131 29 146 131 755
25 60 30 135 30 150 135 805
26 61 30 138 30 154 138 855
27 63 31 142 31 158 142 905
28 64 32 145 32 162 145 960
29 66 33 149 33 166 149 1015
30 68 34 153 34 170 153 1070
31 69 34 156 34 174 156 1125
32 71 35 160 35 178 160 1185
33 72 36 163 36 182 163 1245
34 74 37 167 37 186 167 1305
35 76 38 171 38 190 171 1370
36 77 38 174 38 194 174 1435
37 79 39 178 39 198 178 1500
38 80 40 181 40 202 181 1570
39 82 41 185 41 206 185 1640
40 84 42 189 42 210 189 1710
41 85 42 192 42 214 192 1780
42 87 43 196 43 218 196 1855
43 88 44 199 44 222 199 1930
44 90 45 203 45 226 203 2005
45 92 46 207 46 230 207 2085
46 93 46 210 46 234 210 2165
47 95 47 214 47 238 214 2245
48 96 48 217 48 242 217 2330
49 98 49 221 49 246 221 2415
50 100 50 225 50 250 225 2500


Sith Inquisitor - Base Class Abilities
--------------------------------------------------------------------------------------------------
"Weapon Proficiency: Lightsaber"
Passive
Able to equip single-bladed lightsabers.

"Weapon Proficiency: Training Saber"
Passive
Able to equip training sabers.

"Weapon Proficiency: Vibrosword"
Passive
Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.

"Mark of Power"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Saber Strike"
Instant
Range: 4 m
Deals [<1>] weapon damage spread across a flurry of 3 melee attacks.
Rank 1: Level 1, Training Cost: --, 1: [30 - 43]

"Seethe"
Channeling: 15 sec
Allows you to pause to prepare for the coming fight, restoring your health and Force. Entering combat or taking damage cancels this ability. Cannot be used during combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Shock"
Force: 45
Instant
Cooldown: 6 sec
Range: 10 m
Shocks the target for [<1>] energy damage. Standard and weak targets are additionally stunned for 3 seconds.
Rank 1: Level 1, Training Cost: --, 1: [60 - 67]
Rank 2: Level 4, Training Cost: 50, 1: [80 - 90]
Rank 3: Level 7, Training Cost: 95, 1: [103 - 118]
Rank 4: Level 11, Training Cost: 295, 1: [135 - 157]
Rank 5: Level 14, Training Cost: 450, 1: [159 - 185]
Rank 6: Level 17, Training Cost: 683, 1: [176 - 205]
Rank 7: Level 23, Training Cost: 1.663, 1: [218 - 254]
Rank 8: Level 34, Training Cost: 5.950, 1: [303 - 353]
Rank 9: Level 47, Training Cost: 21.250, 1: [412 - 474]
Rank 10: Level 50, Training Cost: 21.250, 1: [442 - 506]

"Thrash"
Force: 25
Instant
Range: 4 m
Strikes the target twice. Each hit deals [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [29 - 35]
Rank 2: Level 4, Training Cost: 50, 1: [39 - 47]
Rank 3: Level 7, Training Cost: 95, 1: [51 - 60]
Rank 4: Level 10, Training Cost: 215, 1: [68 - 80]
Rank 5: Level 13, Training Cost: 395, 1: [81 - 95]
Rank 6: Level 16, Training Cost: 600, 1: [93 - 109]
Rank 7: Level 22, Training Cost: 1.450, 1: [113 - 132]
Rank 8: Level 33, Training Cost: 5.313, 1: [160 - 189]
Rank 9: Level 44, Training Cost: 19.550, 1: [216 - 263]
Rank 10: Level 50, Training Cost: 21.250, 1: [254 - 314]

"Force Lightning"
Force: 30
Channeling: 3 sec
Cooldown: 6 sec
Range: 10 m
Deals [<1>] energy damage to the target over the duration of the effect. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
Tags: [Pushback]
Rank 1: Level 2, Training Cost: 10, 1: [36]
Rank 2: Level 5, Training Cost: 50, 1: [47]
Rank 3: Level 8, Training Cost: 130, 1: [60]
Rank 4: Level 11, Training Cost: 295, 1: [74]
Rank 5: Level 14, Training Cost: 450, 1: [87]
Rank 6: Level 19, Training Cost: 983, 1: [104]
Rank 7: Level 27, Training Cost: 2.550, 1: [133]
Rank 8: Level 39, Training Cost: 12.300, 1: [185]
Rank 9: Level 50, Training Cost: 21.250, 1: [240]

"Overload"
Force: 20
Instant
Cooldown: 20 sec
Deals [<1>] energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Rank 1: Level 3, Training Cost: 10, 1: [42 - 47]
Rank 2: Level 6, Training Cost: 95, 1: [55 - 62]
Rank 3: Level 9, Training Cost: 130, 1: [70 - 79]
Rank 4: Level 12, Training Cost: 340, 1: [83 - 95]
Rank 5: Level 15, Training Cost: 525, 1: [97 - 111]
Rank 6: Level 21, Training Cost: 1.325, 1: [117 - 134]
Rank 7: Level 32, Training Cost: 4.675, 1: [169 - 193]
Rank 8: Level 43, Training Cost: 17.850, 1: [218 - 246]
Rank 9: Level 49, Training Cost: 21.250, 1: [251 - 282]

"Whirlwind"
Force: 20
Activation: 2 sec
Cooldown: 1 min
Range: 30 m
Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
Tags: [Pushback]
Rank 1: Level 4, Training Cost: 50

"Electrocute"
Force: 20
Instant
Cooldown: 1 min
Range: 30 m
Electrocutes the target, dealing [<1>] energy damage and stunning it for 4 seconds.
Rank 1: Level 6, Training Cost: 95, 1: [35 - 48]
Rank 2: Level 9, Training Cost: 130, 1: [44 - 62]
Rank 3: Level 12, Training Cost: 340, 1: [52 - 75]
Rank 4: Level 15, Training Cost: 525, 1: [60 - 88]
Rank 5: Level 21, Training Cost: 1.325, 1: [73 - 106]
Rank 6: Level 31, Training Cost: 4.163, 1: [101 - 148]
Rank 7: Level 43, Training Cost: 17.850, 1: [136 - 194]
Rank 8: Level 49, Training Cost: 21.250, 1: [158 - 221]

"Recklessness"
Instant
Cooldown: 90 sec
Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Force Lightning to 30 meters. Each time a direct Force ability critically hits or you activate Force Lightning, you lose 1 charge. Lasts 20 seconds.
Tags: [StealthUseable]
Rank 1: Level 8, Training Cost: 130

"Unbreakable Will"
Instant
Cooldown: 2 min
Summons the unbreakable will of the Sith, immediately freeing you of all incapacitating and movement-impairing effects.
Rank 1: Level 9, Training Cost: 130

"Armor Proficiency: Focus"
Passive
Able to equip a Force focus in your off-hand.

"Crushing Darkness"
Force: 40
Activation: 2 sec
Cooldown: 15 sec
Range: 10 m
Summons a dark cloud of energy to crush the target, instantly dealing [<1>] kinetic damage and an additional [<2>] kinetic damage over 6 seconds.
Tags: [Pushback]
Rank 1: Level 14, Training Cost: 450, 1: [122 - 149], 2: [32]
Rank 2: Level 19, Training Cost: 983, 1: [146 - 177], 2: [39]
Rank 3: Level 30, Training Cost: 3.650, 1: [208 - 253], 2: [55]
Rank 4: Level 41, Training Cost: 14.875, 1: [275 - 331], 2: [73]
Rank 5: Level 50, Training Cost: 21.250, 1: [341 - 406], 2: [90]

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"Channel the Force"
Instant
Cooldown: 20 min
Summons the Force to aid you and your companion, immediately finishing the cooldown on Electrocute and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Force Speed"
Instant
Cooldown: 30 sec
Increases movement speed by 150% for 2 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 16, Training Cost: 600

"Jolt"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765

"Force Slow"
Force: 15
Instant
Cooldown: 12 sec
Range: 10 m
Deals [<1>] kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Rank 1: Level 22, Training Cost: 1.450, 1: [128 - 146]
Rank 2: Level 35, Training Cost: 6.800, 1: [190 - 215]
Rank 3: Level 48, Training Cost: 21.250, 1: [257 - 288]

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Tumult"
Instant
Cooldown: 45 sec
Range: 4 m
Kicks the target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [569 - 590], 2: [412 - 433]
Rank 2: Level 38, Training Cost: 11.000, 1: [747 - 774], 2: [540 - 567]
Rank 3: Level 49, Training Cost: 21.250, 1: [964 - 995], 2: [697 - 729]

"Sacrifice"
Instant
Cooldown: 5 min
Sacrifices your companion to the brink of death to instantly heal yourself for 40% of your total health.
Rank 1: Level 46, Training Cost: 21.250, 1: [40 %]

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Advanced Class Sith Inquisitor (Base Class: Sith Assassin)
--------------------------------------------------------------------------------------------------

Sith Assassin (Sith Inquisitor) - Advanced Class Abilities
--------------------------------------------------------------------------------------------------
"Armor Proficiency: Shield Generator"
Passive
Able to equip a personal shield generator in your off-hand.

"Assassin's Training"
Passive
Increases your total Endurance by 5 per rank, and increases the base damage dealt by Shock by 25%.

"Weapon Proficiency: Double-Bladed Lightsaber"
Passive
Able to equip double-bladed lightsabers and saberstaves.

"Weapon Proficiency: Electrostaff"
Passive
Able to equip electrostaves and other staff melee weapons tied to the Willpower attribute.

"Lightning Charge"
Force: 50
Instant
Charges your lightsaber with lightning, giving your attacks a 50% chance to deal [<1>] energy damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 10, Training Cost: 215, 1: [15]
Rank 2: Level 13, Training Cost: 395, 1: [18]
Rank 3: Level 18, Training Cost: 765, 1: [21]
Rank 4: Level 25, Training Cost: 2.038, 1: [27]
Rank 5: Level 36, Training Cost: 7.650, 1: [37]
Rank 6: Level 45, Training Cost: 20.400, 1: [45]
Rank 7: Level 50, Training Cost: 21.250, 1: [51]

"Maul"
Force: 50
Instant
Range: 4 m
Deals [<1>] weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber.
Rank 1: Level 10, Training Cost: 215, 1: [217 - 257]
Rank 2: Level 13, Training Cost: 395, 1: [259 - 304]
Rank 3: Level 16, Training Cost: 600, 1: [296 - 348]
Rank 4: Level 23, Training Cost: 1.663, 1: [372 - 439]
Rank 5: Level 34, Training Cost: 5.950, 1: [527 - 624]
Rank 6: Level 46, Training Cost: 21.250, 1: [733 - 894]
Rank 7: Level 50, Training Cost: 21.250, 1: [810 - 1001]

"Stealth"
Instant
Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions prematurely end the effect. Cannot be used in combat.
Tags: [StealthUseable]
Rank 1: Level 10, Training Cost: 215

"Discharge"
Force: 20
Instant
Cooldown: 15 sec
Range: 10 m
Unleashes your current lightsaber charge upon the target, applying an effect based on your current charge. Only usable with a charged lightsaber. Requires a double-bladed lightsaber.
Lightning Charge: Deals [<2>] periodic energy damage over 18 seconds.
Dark Charge: Strikes up to 5 nearby enemies, dealing [<5>] internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds.
Surging Charge: Deals [<1>] internal damage.
Rank 1: Level 12, Training Cost: 340, 1: [161 - 184], 2: [43], 5: [62 - 85]
Rank 2: Level 15, Training Cost: 525, 1: [187 - 215], 2: [51], 5: [72 - 99]
Rank 3: Level 21, Training Cost: 1.325, 1: [226 - 260], 2: [61], 5: [87 - 120]
Rank 4: Level 32, Training Cost: 4.675, 1: [325 - 374], 2: [88], 5: [124 - 173]
Rank 5: Level 42, Training Cost: 16.150, 1: [412 - 469], 2: [111], 5: [159 - 216]
Rank 6: Level 50, Training Cost: 21.250, 1: [496 - 561], 2: [133], 5: [193 - 257]

"Dark Charge"
Force: 50
Instant
Charges your lightsaber with dark energy, giving your attacks a 50% chance to drain life force from the target, dealing [<1>] internal damage and healing you for [<2>]. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, shield chance by 15% and threat generation by 50%. While active, melee bonus damage is reduced by 5%. Requires a double-bladed lightsaber. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450, 1: [7], 2: [12]
Rank 2: Level 19, Training Cost: 983, 1: [8], 2: [16]
Rank 3: Level 29, Training Cost: 3.275, 1: [11], 2: [23]
Rank 4: Level 40, Training Cost: 13.600, 1: [14], 2: [37]
Rank 5: Level 50, Training Cost: 21.250, 1: [18], 2: [46]

"Guard"
Instant
Range: 30 m
Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Dark Charge.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"Mind Control"
Instant
Cooldown: 15 sec
Range: 30 m
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
Rank 1: Level 16, Training Cost: 600

"Mind Trap"
Force: 50
Instant
Range: 10 m
Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
Tags: [StealthUseable]
Rank 1: Level 20, Training Cost: 1.200

"Blackout"
Instant
Cooldown: 1 min
Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
Tags: [StealthUseable]
Rank 1: Level 22, Training Cost: 1.450

"Force Cloak"
Instant
Cooldown: 3 min
Uses the Force to vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
Tags: [StealthUseable]
Rank 1: Level 22, Training Cost: 1.450

"Deflection"
Instant
Cooldown: 2 min
Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.
Rank 1: Level 24, Training Cost: 1.875

"Lacerate"
Force: 40
Instant
Deals [<1>] weapon damage to all nearby targets.
Rank 1: Level 26, Training Cost: 2.200, 1: [122 - 144]
Rank 2: Level 37, Training Cost: 9.325, 1: [172 - 206]
Rank 3: Level 50, Training Cost: 21.250, 1: [245 - 303]

"Mass Mind Control"
Instant
Cooldown: 45 sec
Forces all enemies within 15 meters to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
Tags: [StealthUseable]
Rank 1: Level 30, Training Cost: 3.650

"Assassinate"
Force: 25
Instant
Cooldown: 6 sec
Range: 4 m
Attempts to assassinate the target, dealing [<1>] weapon damage. Only usable on targets at or below 30% max health.
Rank 1: Level 32, Training Cost: 4.675, 1: [654 - 772]
Rank 2: Level 44, Training Cost: 19.550, 1: [902 - 1096]
Rank 3: Level 50, Training Cost: 21.250, 1: [1058 - 1307]

"Force Shroud"
Instant
Cooldown: 1 min
Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 36, Training Cost: 7.650

"Spike"
Force: 30
Instant
Cooldown: 30 sec
Range: 4 m
Spikes the target upon an overloaded lightsaber, dealing [<1>] energy damage and knocking the target down for 2 seconds. Requires a double-bladed lightsaber. Only usable in stealth mode.
Rank 1: Level 42, Training Cost: 16.150, 1: [133 - 191]
Rank 2: Level 50, Training Cost: 21.250, 1: [162 - 227]

"Overcharge Saber"
Instant
Cooldown: 2 min
Overcharges your current lightsaber charge for 15 seconds, increasing the damage dealt by Lightning Charge and Surging Charge by 100% and the healing done by Dark Charge by 300%.
Tags: [StealthUseable]
Rank 1: Level 50, Training Cost: 21.250

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Sith Inquisitor - Sith Assasin - 11.12.11 - Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 14:04:55 pm »
Skill Tree "Darkness (Defense)" (Sith Assassin)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Thrashing Blades" (2 Points)
Passive
Increases the damage dealt by Thrash, Lacerate and Voltaic Slash by [3/6]%.

(1.3) "Lightning Reflexes" (2 Points)
Passive
Whenever you successfully shield, parry or deflect an attack, you recover [1/2]% of your total Force. This effect cannot occur more than once a second. In addition, your melee and ranged defense is increased by [2/4]%.

(1.4) "Charge Mastery" (3 Points)
Passive
Improves the effect of your lightsaber charges while they're active:
Lightning Charge: Increases the critical hit chance by [1/2/3]% and the duration of Lightning Charge's Discharge by [1 seconds/2 seconds/3 seconds].
Dark Charge: Increases the internal and elemental resistance by [3/6/9]%.
Surging Charge: Your attacks ignore [3/6/9]% of your target's armor.

Tier 2

(2.1) "Shroud of Darkness" (3 Points)
Passive
Increases total Endurance by [1/2/3]%.

(2.2) "Lightning Recovery" (2 Points)
Passive
Reduces the cooldown of Force Speed by [5/10] seconds and Force Shroud by [7.5/15.0] seconds.

(2.3) "Swelling Shadows" (2 Points)
Passive
Increases the chance your Dark Charge applies its effects by [7.5/15.0]%.

(2.4) "Electric Execution" (3 Points)
Passive
Increases the damage dealt by your lightsaber charges by [3/6/9]%.

Tier 3

(3.1) "Disjunction" (1 Point)
Passive
Activating Force Speed now removes all movement-impairing effects, and your Force Shroud now lasts [2] seconds longer.

(3.2) "Energize" (1 Point)
Passive
While Dark Charge is active, Thrash and Lacerate have a [50]% chance to finish the cooldown on Shock and make your next Shock a critical hit. Energized Shocks that consume a charge of Recklessness deal an additional [50]% critical damage.

(3.3) "Dark Ward" (1 Point)
Force: 10
Instant
Cooldown: 12 sec
Surrounds you in a dark ward with 8 charges that increases your shield chance by 15% for 20 seconds. Each time you successfully shield, Dark Ward loses 1 charge. Does not break Stealth.
Tags: [StealthUseable]

(3.4) "Premonition" (2 Points)
Passive
Increases your stealth detection level by [1/2] and defense by [1/2]%.

Tier 4

(4.2) "Hollow" (2 Points)
Passive
Increases your shield absorption by [2/4]%. In addition, when you activate Overcharge Saber while Dark Charge is active, you instantly heal for [5/10]% of your total health.

(4.3) "Blood of Sith" (3 Points)
Passive
Increases the rate at which your Force regenerates by [10/20/30]%.

Tier 5

(5.1) "Electrify" (1 Point)
Passive
Increases the threat and damage dealt by Shock by [15]%.

(5.2) "Eye of the Storm" (1 Point)
Passive
Increases armor by [20]% and allows Spike to be used while out of stealth mode.

(5.3) "Force Pull" (1 Point)
Instant
Cooldown: 45 sec
Range: 10 - 30 m
Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.

(5.4) "Nerve Wracking" (3 Points)
Passive
Targets controlled by your Spike or Electrocute take [3/6/9]% more damage from all sources.

Tier 6

(6.2) "Harnessed Darkness" (2 Points)
Passive
Shock has a [50/100]% chance to grant Harnessed Darkness, which makes the next Force Lightning used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Force Lightning by 25%. Stacks up to 3 times. At 3 stacks, each tick of Force Lightning heals you for 3% of your maximum health.

(6.4) "Mounting Darkness" (3 Points)
Passive
Increases the damage dealt by Dark Charge's Discharge by [5/10/15]% and Wither by [10/20/30]%.

Tier 7

(7.3) "Wither" (1 Point)
Requires "Force Pull" (5.3)
Force: 30
Instant
Cooldown: 7.5 sec
Range: 10 m
Causes up to 5 targets to wither under the weight of the Force, dealing [<1>] kinetic damage and decreasing the damage all targets deal by 5%. This ability generates a high amount of threat. Lasts 15 seconds.
Level 40: 1: [199 - 254]

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Skill Tree "Deception (Damage)" (Sith Assassin)
--------------------------------------------------------------------------------------------------
Tier 1

(1.1) "Insulation" (2 Points)
Passive
Increases your armor rating by [15/30]% while Surging Charge or Lightning Charge is active.

(1.2) "Duplicity" (3 Points)
Passive
Direct damage attacks have a [10/20/30]% chance to grant Exploit Weakness, causing your next Maul to ignore 50% of the target's armor and cost 50% less Force. Cannot occur more than once every 10 seconds.

(1.3) "Dark Embrace" (2 Points)
Passive
While in stealth mode and for 6 seconds after leaving stealth mode, Force regeneration is increased by [25/50]%.

Tier 2

(2.1) "Obfuscation" (3 Points)
Passive
Increases your effective stealth level by [1/2/3] and movement speed by [5/10/15]%.

(2.2) "Recirculation" (2 Points)
Passive
Reduces the cooldown of Discharge by [1.5/3.0] seconds.

(2.4) "Avoidance" (2 Points)
Passive
Lowers the cooldown of Jolt by [1 seconds/2 seconds] and Unbreakable Will by [15/30] seconds.

Tier 3

(3.1) "Induction" (2 Points)
Passive
Increases the critical strike damage dealt by Maul by [15/30]%. In addition, Thrash and Voltaic Slash have a [50/100]% chance to grant Induction, reducing the Force cost of your next Shock by 25%. Stacks up to 2 times.

(3.2) "Surging Charge" (1 Point)
Force: 50
Instant
Charges your lightsaber with raw surging Force, giving your attacks a 25% chance to deal [<1>] internal damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
Tags: [StealthUseable]
Level 20: 1: [46]

(3.3) "Darkswell" (1 Point)
Requires "Dark Embrace" (1.3)
Passive
Blackout can now be used out of stealth mode, granting 6 seconds of Dark Embrace and restoring [10] Force. In addition, Force Cloak no longer reduces healing done and received.

(3.4) "Deceptive Power" (1 Point)
Passive
Increases your total Force by [10].

Tier 4

(4.1) "Entropic Field" (2 Points)
Passive
Reduces damage taken from area effects by [15/30]%.

(4.2) "Saber Conduit" (3 Points)
Requires "Surging Charge" (3.2)
Passive
Your Surging Charge has a [33.3/66.7/100.0]% chance to restore 10 Force when it deals damage to an enemy. This effect cannot occur more than once every 10 seconds.

(4.3) "Fade" (2 Points)
Passive
Lowers the cooldown of Blackout by [7.5 seconds/15.0 seconds] and Force Cloak by [30 seconds/60 seconds].

(4.4) "Static Cling" (2 Points)
Passive
Increases the duration of Force Slow and reduces the cooldown of Force Slow by [3/6] seconds.

Tier 5

(5.1) "Resourcefulness" (2 Points)
Passive
Reduces the Force cost of Lacerate by [5/10], and reduces the cooldown of Overcharge Saber by [15/30] seconds.

(5.2) "Static Charges" (2 Points)
Requires "Saber Conduit" (4.2)
Passive
When your Surging Charge deals damage, you have a [50/100]% chance to build a Static Charge, increasing the damage dealt by your next Surging Charge by 6%. Stacks up to 5 times.

(5.3) "Low Slash" (1 Point)
Force: 30
Instant
Cooldown: 15 sec
Range: 4 m
Slashes the target low, dealing [<1>] weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.
Level 30: 1: [260 - 307]

Tier 6

(6.2) "Crackling Blasts" (5 Points)
Passive
Increases the critical strike damage dealt by your Discharge effects and Shock by [10/20/30/40/50]%.

Tier 7

(7.3) "Voltaic Slash" (1 Point)
Requires "Low Slash" (5.3)
Force: 25
Instant
Range: 4 m
Strikes the target twice, dealing [<1>] weapon damage with each hit. Each use of this ability increases the damage dealt by your next Shock by 15%. Stacks up to 2 times.
Level 40: 1: [209 - 251]

--------------------------------------------------------------------------------------------------
Skill Tree "Madness (Damage)" (Sith Assassin)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Exploitive Strikes" (3 Points)
Passive
Critical hits with Force attacks increase your melee critical chance by [3/6/9]% for 10 seconds.

(1.3) "Sith Defiance" (2 Points)
Passive
Reduces all damage taken by [1/2]%.

(1.4) "Crackling Charge" (2 Points)
Passive
Increases the damage dealt by Lightning Charge's Discharge effect by [8/16]%.

Tier 2

(2.1) "Oppressing Force" (2 Points)
Passive
Lowers the cooldown of Electrocute by [5/10] seconds. In addition, your Whirlwind affects up to [1 additional standard or weak enemies/2 additional standard or weak enemies] within 8 meters of the target.

(2.2) "Chain Shock" (3 Points)
Passive
When you activate Shock, you have a [15/30/45]% chance to activate a second Shock, dealing 50% of normal damage.

(2.3) "Parasitism" (2 Points)
Passive
Causes critical hits from periodic damage abilities to restore [0.5/1.0]% of your total health.

(2.4) "Torment" (2 Points)
Passive
Reduces the Force cost of Thrash by [1/2] and Shock by [3/6].

Tier 3

(3.2) "Death Field" (1 Point)
Force: 50
Instant
Cooldown: 15 sec
Range: 30 m
Creates a death field at the target location, dealing [<1>] internal damage and stealing [<2>] health from up to 3 targets within an 8-meter radius.
Level 20: 1: [235 - 266], 2: [27]

(3.3) "Fanaticism" (2 Points)
Requires "Death Field" (3.2)
Passive
Reduces the Force cost of Death Field by [25/50]%.

(3.4) "Claws of Decay" (2 Points)
Passive
Increases the critical strike damage dealt by Thrash by [25/50]%.

Tier 4

(4.1) "Haunted Dreams" (2 Points)
Passive
Lowers the activation time of Whirlwind by [50/100]%. In addition, when your Whirlwind breaks early from damage, the target is stunned for [1 seconds/2 seconds].

(4.3) "Corrupted Flesh" (2 Points)
Passive
Reduces the damage taken by all periodic effects by [7.5/15.0]%.

(4.4) "Raze" (1 Point)
Requires "Claws of Decay" (3.4)
Passive
Melee critical hits have a [33]% chance to finish the cooldown on Crushing Darkness and make your next Crushing Darkness activate instantly and cost 100% less Force.

Tier 5

(5.2) "Deathmark" (1 Point)
Requires "Death Field" (3.2)
Passive
Death Field places a deathmark on affected targets, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by [20]%. Lasts 30 seconds.

(5.3) "Calculating Mind" (2 Points)
Requires "Deathmark" (5.2)
Passive
Consuming a Deathmark charge restores [1/2] Force.

(5.4) "Unearthed Knowledge" (2 Points)
Passive
Shock has a [50/100]% chance to increase your melee bonus damage by 10% for 20 seconds.

Tier 6

(6.2) "Creeping Death" (3 Points)
Passive
Increases the critical damage bonus of Death Field and your periodic damage abilities by [10/20/30]%.

(6.3) "Devour" (2 Points)
Passive
Increases the amount of healing generated by Death Field and Parasitism by [10/20]%.

Tier 7

(7.2) "Creeping Terror" (1 Point)
Force: 20
Instant
Cooldown: 9 sec
Range: 30 m
Paralyzes the target in fear, immobilizing it for 2 seconds and dealing [<2>] internal damage over 18 seconds.
Level 40: 2: [75]

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Sith Inquisitor - Sith Assasin - 11.12.11 - Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 14:05:07 pm »
Sith Assassin (Sith Inquisitor) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Mark of Power - Instant 6 sec 30 m
1 -- Saber Strike - Instant -- 4 m
1 -- Seethe - Channeled 15 sec --
1 -- Shock 45 Instant 6 sec 10 m
1 -- Thrash 25 Instant -- 4 m
2 -- Force Lightning 30 Channeled 3 sec 6 sec 10 m
3 -- Overload 20 Instant 20 sec
4 -- Whirlwind 20 Activation 2 sec 60 sec 30 m
6 -- Electrocute 20 Instant 60 sec 30 m
8 -- Recklessness - Instant 90 sec
9 -- Unbreakable Will - Instant 120 sec
10 -- Lightning Charge 50 Instant --
10 -- Maul 50 Instant -- 4 m
10 -- Stealth - Instant --
12 -- Discharge 20 Instant 15 sec 10 m
14 -- Crushing Darkness 40 Activation 2 sec 15 sec 10 m
14 -- Dark Charge 50 Instant --
14 -- Guard - Instant -- 30 m
14 -- Sprint - Instant --
15 -- Channel the Force - Instant 1200 sec
16 -- Force Speed - Instant 30 sec
16 -- Mind Control - Instant 15 sec 30 m
18 -- Jolt - Instant 12 sec 10 m
20 11 Dark Ward 10 Instant 12 sec
20 11 Death Field 50 Instant 15 sec 30 m
20 -- Mind Trap 50 Instant -- 10 m
20 11 Surging Charge 50 Instant --
22 -- Blackout - Instant 60 sec
22 -- Force Cloak - Instant 180 sec
22 -- Force Slow 15 Instant 12 sec 10 m
24 -- Deflection - Instant 120 sec
26 -- Lacerate 40 Instant --
28 -- Tumult - Instant 45 sec 4 m
30 21 Force Pull - Instant 45 sec 10 - 30 m
30 21 Low Slash 30 Instant 15 sec 4 m
30 -- Mass Mind Control - Instant 45 sec
32 -- Assassinate 25 Instant 6 sec 4 m
36 -- Force Shroud - Instant 60 sec
40 31 Creeping Terror 20 Instant 9 sec 30 m
40 31 Voltaic Slash 25 Instant -- 4 m
40 31 Wither 30 Instant 7,5 sec 10 m
42 -- Spike 30 Instant 30 sec 4 m
46 -- Sacrifice - Instant 300 sec
50 -- Overcharge Saber - Instant 120 sec

--------------------------------------------------------------------------------------------------
Sith Assassin - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Weapon Proficiency: Lightsaber --
1 Weapon Proficiency: Training Saber --
1 Weapon Proficiency: Vibrosword --
1 Mark of Power --
1 Saber Strike --
1 Seethe --
1 Shock (Rank 1/10) --
1 Thrash (Rank 1/10) --
2 Force Lightning (Rank 1/9) 10
3 Overload (Rank 1/9) 10
4 Shock (Rank 2/10) 50
4 Thrash (Rank 2/10) 50
4 Whirlwind 50
5 Force Lightning (Rank 2/9) 50
6 Electrocute (Rank 1/8) 95
6 Overload (Rank 2/9) 95
7 Shock (Rank 3/10) 95
7 Thrash (Rank 3/10) 95
8 Force Lightning (Rank 3/9) 130
8 Recklessness 130
9 Electrocute (Rank 2/8) 130
9 Overload (Rank 3/9) 130
9 Unbreakable Will 130
10 Armor Proficiency: Focus --
10 Armor Proficiency: Shield Generator --
10 Assassin's Training (Rank 1/5) --
10 Weapon Proficiency: Double-Bladed Lightsaber --
10 Weapon Proficiency: Electrostaff --
10 Lightning Charge (Rank 1/7) 215
10 Maul (Rank 1/7) 215
10 Stealth 215
10 Thrash (Rank 4/10) 215
11 Force Lightning (Rank 4/9) 295
11 Shock (Rank 4/10) 295
12 Discharge (Rank 1/6) 340
12 Electrocute (Rank 3/8) 340
12 Overload (Rank 4/9) 340
13 Lightning Charge (Rank 2/7) 395
13 Maul (Rank 2/7) 395
13 Thrash (Rank 5/10) 395
14 Crushing Darkness (Rank 1/5) 450
14 Dark Charge (Rank 1/5) 450
14 Force Lightning (Rank 5/9) 450
14 Guard 450
14 Shock (Rank 5/10) 450
14 Sprint 450
15 Channel the Force 525
15 Discharge (Rank 2/6) 525
15 Electrocute (Rank 4/8) 525
15 Overload (Rank 5/9) 525
16 Force Speed 600
16 Maul (Rank 3/7) 600
16 Mind Control 600
16 Thrash (Rank 6/10) 600
17 Shock (Rank 6/10) 683
18 Jolt 765
18 Lightning Charge (Rank 3/7) 765
19 Crushing Darkness (Rank 2/5) 983
19 Dark Charge (Rank 2/5) 983
19 Force Lightning (Rank 6/9) 983
20 Assassin's Training (Rank 2/5) 1,200
20 Mind Trap 1,200
21 Discharge (Rank 3/6) 1,325
21 Electrocute (Rank 5/8) 1,325
21 Overload (Rank 6/9) 1,325
22 Blackout 1,450
22 Force Cloak 1,450
22 Force Slow (Rank 1/3) 1,450
22 Thrash (Rank 7/10) 1,450
23 Maul (Rank 4/7) 1,663
23 Shock (Rank 7/10) 1,663
24 Deflection 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Lightning Charge (Rank 4/7) 2,038
26 Lacerate (Rank 1/3) 2,200
27 Force Lightning (Rank 7/9) 2,550
28 Tumult (Rank 1/3) 2,900
29 Dark Charge (Rank 3/5) 3,275
30 Assassin's Training (Rank 3/5) 3,650
30 Crushing Darkness (Rank 3/5) 3,650
30 Mass Mind Control 3,650
31 Electrocute (Rank 6/8) 4,163
32 Assassinate (Rank 1/3) 4,675
32 Discharge (Rank 4/6) 4,675
32 Overload (Rank 7/9) 4,675
33 Thrash (Rank 8/10) 5,313
34 Maul (Rank 5/7) 5,950
34 Shock (Rank 8/10) 5,950
35 Force Slow (Rank 2/3) 6,800
36 Force Shroud 7,650
36 Lightning Charge (Rank 5/7) 7,650
37 Lacerate (Rank 2/3) 9,325
38 Tumult (Rank 2/3) 11,000
39 Force Lightning (Rank 8/9) 12,300
40 Assassin's Training (Rank 4/5) 13,600
40 Speeder Piloting (Rank 2/3) 210,000
40 Dark Charge (Rank 4/5) 13,600
41 Crushing Darkness (Rank 4/5) 14,875
42 Discharge (Rank 5/6) 16,150
42 Spike (Rank 1/2) 16,150
43 Electrocute (Rank 7/8) 17,850
43 Overload (Rank 8/9) 17,850
44 Assassinate (Rank 2/3) 19,550
44 Thrash (Rank 9/10) 19,550
45 Lightning Charge (Rank 6/7) 20,400
46 Maul (Rank 6/7) 21,250
46 Sacrifice 21,250
47 Shock (Rank 9/10) 21,250
48 Force Slow (Rank 3/3) 21,250
49 Electrocute (Rank 8/8) 21,250
49 Overload (Rank 9/9) 21,250
49 Tumult (Rank 3/3) 21,250
50 Assassin's Training (Rank 5/5) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Assassinate (Rank 3/3) 21,250
50 Crushing Darkness (Rank 5/5) 21,250
50 Dark Charge (Rank 5/5) 21,250
50 Discharge (Rank 6/6) 21,250
50 Force Lightning (Rank 9/9) 21,250
50 Lacerate (Rank 3/3) 21,250
50 Lightning Charge (Rank 7/7) 21,250
50 Maul (Rank 7/7) 21,250
50 Overcharge Saber 21,250
50 Shock (Rank 10/10) 21,250
50 Spike (Rank 2/2) 21,250
50 Thrash (Rank 10/10) 21,250
---------------------------------------------------------
Total Cost: 1,323,257

 


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