Autor Wątek: Lista Umiejętności SI  (Przeczytany 1084 razy)

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Offline Fenarid

  • Liderzy Gildii i Dyplomaci
  • Dowódca
  • *
  • Wiadomości: 90
  • Lider RAVEN
    • Dark Side
    • Zobacz profil
    • RAVEN
  • Gildia: RAVEN
  • Klasa: Inkwizytor Sith - Assassin
  • Nick: Fenarid
  • Serwer: Basilisk Droid
Lista Umiejętności SI
« dnia: Wrzesień 10, 2010, 08:38:08 am »
Lista umiejętności SI jaką udało się zdobyć ludziom z Darth Hater na PAX.

Starting Abilities

Lightning Drain
Channeled: 3s
Cooldown: 15s
Range: 15m
Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies.

Meditation
Channeled: 15s
Cooldown: 60s
Pause and meditate to restore your health and Force. Damage causes the effect to end prematurely. Cannot be used during combat.

Saber Strike
Instant
Range: 4m
Deals 100% weapon damage spread across a flurry of quick melee attacks.

Shock
60 Force
Instant
Cooldown: 6s
Range: 15m
Shocks the target with high energy damage

Sith Inquisitor Trainer

Overload (Rank 1) - Requires Level 4 - 100 Credits
Force: 120
Instant
Cooldown: 30s
Range: 10m
Deals moderate energy damage and knockback to all enemies within 8m. Standard and weak enemies are additionally knocked down for 3s.

Electrocute - Requires Level 6 - 160 Credits
Force: 60
Instant
Cooldown: 35s
Range: 30m
Electrocute the target, dealing low energy damage and stunning it for 5s.

Whirlwind - Requires Level 8 - 220 Credits
Force: 30
Instant
Cooldown: 60s
Range: 30m
Traps target in a whirlwind for 15s. Every 3s, the electrical whirlwind zaps up to 6 enemies within 8m of the target for low energy damage. Damage causes this effect to end prematurely.

Dark Heal - Requires Level 8 - 220 Credits
Force: 60
Casting Time: 1.5s
Range: 30m
Heals a friendly target for a moderate amount of health.

Lightning Drain (Rank 2) - Requires Level 10 - 280 Credits
Channeled: 3s
Cooldown: 15s
Range: 15m
Deals very high energy damage to the target and restores Force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% , and stuns weak and standard enemies.

Backlash - Requires Level 14 - 380 Credits
Force: 60
Instant
Cooldown: 2m
Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15s. In addition, once per second, the shield shocks melee attackers dealing low energy damage.

Unbreakable Will - Requires Level 18 - 500 Credits
Instant
Cooldown: 2m
Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controling effects.

Force Speed - Requires Level 24 - 660 Credits
Instant
Cooldown: 20s
Increases movement speed by 70% for 2s. Does not break stealth.

Cloud Mind - Requires Level 28 - 780 Credits
Force: 60
Instant
Cooldown: 60s
Clouds the mind of an enemy, instantly lowering the threat to a moderate amount.

Deflection - Requires Level 32 - 460 Credits
Instant
Cooldown: 2m
Increase the chance of deflecting blaster bolts by 70% for 15s.

Sacrifice - Requires Level 36 - 1000 Credits
Instant
Cooldown: 10s
Range: 100m
Sacrifice your companion for instant health to 75% of your total health.

Nightmare - Requires Level 46 - 1280 Credits
Force: 60
Instant
Cooldown: 2m
Range: 10m
Send a nightmare down upon all enemies within 8m causing them to cower in fear for 8s. Damage causes this effect to end prematurely.

« Ostatnia zmiana: Wrzesień 10, 2010, 09:13:59 am wysłana przez Fenarid »

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Lista Umiejętności SI
« Odpowiedź #1 dnia: Sierpień 27, 2011, 17:49:52 pm »
Sorcerer:
http://www.megaupload.com/?d=B2137JTW
Assasin:
http://www.megaupload.com/?d=AW29D2XF

Sith Assassin skills:

Discharge
Instant
Force: 20
Cooldown: 15 secs
Range: 15m
Unleashes your current saber charge upon the target, applying an effect based on your current charge. Only useable with a charged saber. Requires a double-bladed lightsaber

Lightning Charge: Deals 421 periodic energy damage over 18 seconds.
Dark Charge: Strikes up to 5 nearby enemies, dealing 104 – 133 internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds.
Surging Charge: Deals 265 – 294 internal damage.

Dark Charge
Instant
Force: 50
Cooldown: 1.5 secs
Charges your lightsaber with dark energy, giving your attacks a 50% chance to drain life force from the target, dealing 10 internal damage and healing you for 15. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, all threat generated by 50% and reduces melee bonus damage by 5%. Dark Charge additionally increases shield chance by 20%. Requires a double-bladed lightsaber. Does not break stealth.

Guard
Instant
Range: 0-30m
Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transfered back to you. Requires Dark Charge.

Armor Proficiency: Shield Generator
Passive
Able to equip a personal shield generator in your off-hand.

Lightning Charge
Instant
Force: 50
Cooldown: 1.5 secs
Charges your lightsaber with lightning, giving your attacks a 50% chance to deal 28 energy damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break stealth.

Maul
Instant
Force: 50
Range: 4m
Deals 406-461 weapon damage to a single target. Only useable from behind the target. Requires a double-bladed lightsaber.

Mind Control
Instant
Force: 5
Cooldown: 15 secs
Range: 30m
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Last 6 seconds.

Assassin's Training
Passive
Increases your total Endurance by 5 per rank, and increases the base damage dealt by Shock by 25%.

Mind Trap
Instant
Force: 50
Range: 8m
Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only useable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.

Blackout
Instant
Cooldown: 1 min
Increases your stealth level by 15 for 8 seconds. Only useable in stealth mode.

Deflection
Instant
Cooldown: 2 mins 30 secs
Increases your ranged and melee defense by 50% for 12 seconds. Requires a melee weapon.

Lacerate
not in video, info will be added when available

Force Shroud
Instant
Cooldown: 1 min
Removes all hostile removeable effects and increases your chance to resist force and tech attacks by 100% for 3 seconds. Does not break stealth.

Force Pull
Instant
Cooldown: 45 secs
Range: 10-30m
Uses the force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not working against targets in cover.

Overcharge Saber
Instant
Force: 10
Cooldown: 2 mins
Overcharges your current saber charge for 15 seconds, increasing the damage dealt by Lightning and Surging Charge by 100% and the healing done by Dark Charge by 300%
« Ostatnia zmiana: Sierpień 27, 2011, 17:54:04 pm wysłana przez fenrir86 »

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Lista Umiejętności SI
« Odpowiedź #2 dnia: Sierpień 27, 2011, 18:35:28 pm »
Sith Sorcerer skills:

Lightning Strike
Activation: 1.5 secs
Force: 30
Range: 30m
Fires a charge of lightning at the target that deals 148 – 174 energy damage.

Dark Heal
Activation: 1.5 secs
Force: 50
Range: 30m
Heals a friendly target for 205 – 240 health.

Dark Infusion
Activation: 3 secs
Force: 55
Range: 30m
Heals a friendly target for 453 – 493 health.

Static Barrier
Instant
Force: 65
Cooldown: 4.5 secs
Range: 30m
Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for 20 seconds.

Affliction
Instant
Force: 35
Range: 30m
Casts a powerful force affliction upon the target that deals 0 internal damage over 15 seconds.

Consumption
Instant
Consumes 15% of your maximum health to restore 8% of your maximum force. Each time this ability is used, your force regeneration is reduced by 25% for the next 10 seconds. Stacks up to 4 times.

Purge
Instant
Force: 30
Cooldown: 4.5 secs
Range: 30m
Purges a friendly target of up to 2 negative mental or force effects.

Force Storm
Channeled: 6 secs
Force: 100
Range: 30m
Calls down a force storm over the target area, dealing 447 – 576 energy damage over 6 seconds to all targets within 8 meters. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second.

Extrication
Instant
Force: 30
Cooldown: 1 min
Range: 0-30m
Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location.

Reanimation
Activation: 1.5 secs
Force: 75
Cooldown: 5 mins
Range: 30m
Revives an incapacitated ally. This ability is useable while in combat. When used, all party members can neither use nor be the target of an in-combat revival fo the next 300 minutes

 


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