Info prawdopodobnie wyciągnięte na targach PAX/E3 (oczywiście nie są jeszcze oficjalnie potwierdzone)
Trooper AbilitiesFull Auto – Requires Level 4 – 100 Credits
• Ammo 6
• Channeled 6 sec.
• Cooldown: 45 sec.
• Range: 30m
Fires a continuous stream of bolts that deal heavy damage for up to 6 seconds. A weaker foe caught in the blaster fire is stunned for the duration.
Sticky Grenade – Requires Level 6 – 160 Credits
• Instant
• Cooldown: 45 sec.
• Range: 5-30m
Fires sticky grenade that will detonate after several seconds and cause the target to enter a state of panic. The explosion deals a very high damage to the primary target and moderate damage to nearby enemies. All targets are knocked back by the blast.
Stock Strike (rank 2) – Requires Level 8 – 220 Credits
• Instant
• Cooldown: 30 sec
• Range: 4m
Strikes the target with the butt of the rifle dealing low damage and knocking them down for 5 seconds.
Incendiary Round – Requires Level 8 – 220 Credits
• Ammo 6
• Instant
• Cooldown: 20 seconds
• Range: 5-30m
Launches an incendiary projectile, setting the target ablaze for moderate damage for over 5 seconds with a chance to burn near by targets.
Concussion Charge (rank 1) – Requires Level 14 – 380 Credits
• Instant
• Cooldown: 1 minute 30 seconds
Pushes nearby enemies back from the Trooper.
Tenacity (rank 1) – Requires Level 18 – 500 Credits
• Instant
• Cooldown: 2 minutes
Removes Trooper from any stun, fear, or movement impairing effects.
Adrenaline Rush – Requires Level 24 – 660 Credits
• Instant
• Cooldown: 2 minutes
Gives player a boost to their max hitpoints for 10 seconds. Heals player for as many hitpoints as the ability increases the limit by.
Defensive Tactics (rank 1) – Requires Level 28 – 780 Credits
• Instant
• Cooldown: 30 sec.
Increases maximum health of all nearby party members while active. Only one tactic may be active at once.
Reserve Mag – Requires Level 32 – 880 Credits
• Instant
• Cooldown: 3 minutes
Instant reload. Gives the Trooper a full ammo bar.
Offensive Tactics – Requires Level 36 – 1000 Credits
• Instant
• Cooldown: 30 seconds
Increases critical hit chance of nearby party members while active. Only one tactic ability may be on at one time.
Suppression – Requires Level 40 – 1120 Credits
• Ammo 4
• Instant
• Cooldown: 1 minute
• Range: 30m
Triggers a 3 second global cooldown on your target.
Hold the Line – Requires Level 42 – 1160 Credits
• Instant
• Cooldown: 1 minute
Grants temporary immunity from knockbacks, knockdowns or other ballistic events.
Request Reinforcements – Requires Level 46 – 1280 Credits
• Casting time 2 seconds
• Cooldown: 5 minutes
The Trooper summons additional Republic soldiers to his aid. The soldiers fight alongside the Trooper for 1 minute.