Autor Wątek: Lista Umiejętności Jedi Knighta  (Przeczytany 1128 razy)

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Offline Hiobe

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Lista Umiejętności Jedi Knighta
« dnia: Lipiec 06, 2011, 21:59:01 pm »
Jako że inne klasy mają to też postanowiłem zrobić.... dane będę uaktualniał w miarę dostępu do nowych informacji!
Dane z http://swtor.wikia.com/wiki/Star_Wars:_The_Old_Republic_Wiki

Umiejętności Początkowe:

Strike
Instant
Cooldown: None
Focus Cost: None
Range: 4m
Inflicts your weapon damage spread across a series of quick melee attacks.
Grants 2 Focus. If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy.

Slash

Instant
Cooldown: None
Focus Cost: 3
Range: 4m
Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.

Force Vitality

Instant
Cooldown: 1.5s
Range: 40m
Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.

Introspection
Cast Time: 15s (channeled)
Cooldown: None
Range: Self
Restores health to the player while channeling

Quick Travel
Cast Time: 10s
Cooldown: 30m
Range: Self
Takes you to your current bind point.

Weapon Proficiency: Lightsaber
Cast Time: Passive
Cooldown: Passive
Range: Self
Able to equip training sabers and standard single bladed lightsabers.

Weapon Proficiency: Vibrosword
Cast Time: Passive
Cooldown: Passive
Range: Self
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.

(dodałem Shii-Cho Form)

Shii-Cho Form:
Cast Time: Instant
Cooldown: 1,5s
Range: Self
Enter a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.



Umiejętności do Nauki

Force Leap - Requires Level 2

Instant
Cooldown: 10s
Range: 10-30m
Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage
Generates 2 focus. Cannot be used against targets in cover.

Sweet - Requires Level 3
Instant
Cooldown: 5s
Focus Cost: 3
Range: 4m
Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.

Overhead Slash - Requires Level 4

Instant
Cooldown: None
Focus Cost: 8
Range: 4m
Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.

Saber Ward - Requires Level 6
Instant
Cooldown: 3m
Range: Self
Increases the Knight's chance to parry melee and ranged attacks by 60% for 15 seconds.

Master Strike - Requires Level 8

Cast Time: 3s (channeled)
Cooldown: 30s
Focus Cost: 5
Range: 4m
Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.
Grants 3 focus over the duration of the channel.

Destruction - Requires Level 8
Destroys the targeted destructible container.

Soresu Form - Requires Level 12
Instant
Cooldown: 1.5s
Range: Self
While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.

Combat Focus - Requires Level 14
Instant
Cooldown: 3m
Range: Self
Immediately grants the Knight 6 focus.

Sprint - Requires Level 15
Instant
Cooldown: 6s
Range: Self
Increase your speed and that of your companion by 20%

Resolve - Requires Level 18
Instant
Cooldown: 2m
Range: Self
Breaks the Knight out of all movement impairment effects.

Force Pull - Requires Level 24

Instant
Cooldown: 45s
Range: 10-30m
Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.

Saber Throw - Requires Level 26

Instant
Cooldown: 30s
Range: 10-30m
Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.

Ataru Form - Requires Level 28
Instant
Cooldown: 1.5s
Range: Self
While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.

Blade Storm - Requires Level 32

Instant
Cooldown: 12s
Range: 15m
Use the force to project a wave of energy towards the target, dealing moderate damage.

Valorous Call - Requires Level 34
Instant
Cooldown: 2m
Focus Cost: 3
Range: Party
Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.

Cyclone Attack - Requires Level 46
Instant
Cooldown: 30s
Focus Cost: 3
Range: 8m
Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.


Wszystko pisałem ręcznie z swtor.wikia.com więc wszelkie literówki, błędy proszę zgłaszać!
« Ostatnia zmiana: Lipiec 17, 2011, 11:39:58 am wysłana przez Hiobe »
"This Jedi will play an important part in the battles to come. Truly, she will be strong — a luminous being is she." - Jedi Master Ood Bnar


Offline Arek

  • Liderzy Gildii i Dyplomaci
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  • Nick: Arcadius Harrington
Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #1 dnia: Lipiec 07, 2011, 08:57:42 am »
Dobra robota.
* AreQ klepie Hiobe po plecach

Super. Proponuję też byś wyróżniał nowym kolorem zupdatowane info, żeby było widać, na wzór tego co na oficjalnym forum, oraz żebyś zawsze pisał posta że coś dodałeś, nawet jeśli byłby to post pod postem (co by było widać że jest nowy kontent).

Offline PEYRO

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Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #2 dnia: Lipiec 07, 2011, 09:01:47 am »
Przez Ciebie nie wiem już co wybrać  :P Na początku wystarczyłby mi zwykły JC, ale teraz zainteresowałeś mnie JK. I do tego coraz więcej myślę o smugglerze...

To Twoja wina  ;D

Offline Callisto

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Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #3 dnia: Lipiec 07, 2011, 09:47:03 am »
Dżizas, przeczytałem i jeszcze bardziej przez to nie mogę się doczekać gry :p

Świetna sprawa no i dobra robota Hiobe ;)

Offline Hiobe

  • Gildia Letalis
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  • Gildia: Letalis
  • Nick: Hiobe
Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #4 dnia: Lipiec 07, 2011, 11:30:50 am »
pododawałbym sam nawet resztę obrazków ale chciałem żeby już wszystkie były takie same, a nie wiem dokładnie jak to robił ten ktoś...

nie wiem czy sam zaraz się nie wezmę za uzupełnianie tego http://swtor.wikia.com/wiki/Star_Wars:_The_Old_Republic_Wiki bo coś mają nie kompletne dane xD

z kolei cieszę się że namieszałem :) no i że mogę się dzielić moim czasem i wiedzą z wami, i tak się nudzę xD
"This Jedi will play an important part in the battles to come. Truly, she will be strong — a luminous being is she." - Jedi Master Ood Bnar


Offline Callisto

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Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #5 dnia: Lipiec 10, 2011, 16:49:37 pm »
Dodam skille JS i JG, dane z swtor.wikia :) Potem Hiobe zupdate'uj swój post tym info, żeby było czytelniej czy coś ;)


Jedi Sentinel

Dual Wield
Level Learned: 10
Cast Time: Passive
Cooldown: Passive
Focus Cost: None
Range: Self
Allows you to wield two weapons. This will penalize the damage and accuracy of both weapons.

Arcing Strike
Level Learned: 10
Cast Time: Instant
Cooldown: 4.5s
Focus Cost: None
Range: 4m
Hits up to three enemies within melee range inflicting 50% weapon damage to each. Grants 1 focus plus 1 additional focus for each target hit.

Juyo Form
Level Learned: 12
Cast Time: Instant
Cooldown: 1.5s
Focus Cost: None
Range: Self
While in this form the Knight's damage will increase by 2% each time he strikes an enemy with a saber attack. This effect can be triggered once every 1.5 seconds and can stack up to 5 times. The effect only lasts 6 seconds but the duration resets each time you deal saber damage.

Disable
Level Learned: 16
Cast Time: Instant
Cooldown: None
Focus Cost: 5
Range: 4m
Strikes an enemy dealing weapon damage with both sabers and applying a high damage bleed over 15 seconds. Must be dual wielding lightsabers to use this ability.

Distraction
Level Learned: 22
Cast Time: Instant
Cooldown: 30s
Focus Cost: 3
Range: 4m
Distracts the enemy causing them to lower their defenses. Does no damage but reduces both their parry and deflection chance by 5% for 6 seconds. Distraction also lowers the Knight's threat level against the target.

Overload Saber
Level Learned: 30
Cast Time: Instant
Cooldown: 2m
Focus Cost: None
Range: Self
Charges the saber with additional energy for 15 seconds causing all saber attacks to burn their target for additional elemental damage. This effect may occur once every 1.5 seconds.

Twin Arcs
Level Learned: 50
Cast Time: Instant
Cooldown: None
Focus Cost: 5
Range: 4m
Strikes up to three enemies in melee range striking them for high damage with both sabers. Must be dual wielding lightsabers to use this ability.


Jedi Guardian

Armor Proficiency: Shield Generator
Level Learned: 10
Cast Time: Passive
Cooldown: Passive
Focus Cost: None
Range: Self
Able to equip a personal shield generator.

Armor Proficiency: Heavy
Level Learned: 10
Cast Time: Passive
Cooldown: Passive
Focus Cost: None
Range: Self
Able to equip heavy combat armor.

Guardian Strike
Level Learned: 10
Cast Time: Instant
Cooldown: 4.5s
Focus Cost: None
Range: 4m
Hits your target inflicting 110% weapon damage and generating a high amount of threat. This attack also boosts the Knight's armor rating by 5% for 15 seconds. The armor bonus can be stacked up to 3 times. Grants 2 focus.

Cleave
Level Learned: 12
Cast Time: Instant
Cooldown: 30s
Focus Cost: 3
Range: 4m
Strikes all enemies in melee range dealing moderate weapon damage to them building high threat and immobilizing them for 6 seconds.

Flourish
Level Learned: 16
Cast Time: Instant
Cooldown: 30s
Focus Cost: None
Range: 30m
Forces opponent to attack the Knight for 6 seconds.

Hilt Strike
Level Learned: 18
Cast Time: Instant
Cooldown: 20s
Focus Cost: 3
Range: 4m
Stuns the target for 6 seconds and builds significant threat.

Challenging Call
Level Learned: 22
Cast Time: Instant
Cooldown: 1m
Focus Cost: 3
Range: Self
Taunts all nearby enemies forcing them to attack the Knight for 6 seconds. Also increases the Knight's chance to shield attacks by 60% for the duration.

Riposte
Level Learned: 30
Cast Time: Instant
Cooldown: 6s
Focus Cost: None
Range: 4m
Makes a quick saber strike for moderate damage. Riposte can only be used after parrying, deflecting, or dodging an attack.

Guardian Leap
Level Learned: 50
Cast Time: Instant
Cooldown: 1m
Focus Cost: None
Range: 5-10m
Leaps to a group member dealing low damage and high threat to nearby enemies on landing and reducing the threat that party member generates for 6 seconds.

Offline Arek

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
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  • Wiadomości: 2 023
  • Wherever you go, there you are.
    • Light Side
    • Zobacz profil
    • Strona Internally Invictus
  • Gildia: Internally Invictus
  • Klasa: Rycerz Jedi - Guardian
  • Nick: Arcadius Harrington
Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #6 dnia: Lipiec 14, 2011, 17:36:47 pm »
Nowy skill który miał JK na filmiku półgodzinnym z komentarzem:
Force Might - Increases the target Melee, Ranged, Force and Tech bonus damage and healing by 5% for 30 minutes. If target is party member all others party members are also effected.

Offline Hiobe

  • Gildia Letalis
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  • Gildia: Letalis
  • Nick: Hiobe
Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #7 dnia: Lipiec 14, 2011, 18:41:21 pm »
to taka rączka z mieczem na żółtym tle?(jeszcze nie oglądałem...)
mam nowego bohatera w LoLu więc gram non stop... później poprawie te skille tak na mój pierwszy post :P
"This Jedi will play an important part in the battles to come. Truly, she will be strong — a luminous being is she." - Jedi Master Ood Bnar


Offline Arek

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
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  • Wiadomości: 2 023
  • Wherever you go, there you are.
    • Light Side
    • Zobacz profil
    • Strona Internally Invictus
  • Gildia: Internally Invictus
  • Klasa: Rycerz Jedi - Guardian
  • Nick: Arcadius Harrington
Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #8 dnia: Lipiec 14, 2011, 19:57:40 pm »
Tak, to ta ikonka o której mówisz. Działa to tak że dajesz bufa sobie ma całe party. Co jest BARDZO wygodne.
 Pewnie też tak że dasz komuś poza swoim party, dostanie całe party tej osoby, co trochę może niektórych zaboleć jeśli będą chcieli sprzedawać bufy jak np w L2.

Offline Arek

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
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  • Wiadomości: 2 023
  • Wherever you go, there you are.
    • Light Side
    • Zobacz profil
    • Strona Internally Invictus
  • Gildia: Internally Invictus
  • Klasa: Rycerz Jedi - Guardian
  • Nick: Arcadius Harrington
Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #9 dnia: Lipiec 14, 2011, 20:36:19 pm »
kolejna umiejętność JK którą wyłapałem:
Riposte - Focus:2 Cooldown 6s Range 4m - Riposte a parried or deflected attack, striking back at the target for 45-48 weapon dmg (5 lvl postaci). Riposte can only be used after a successful melee or ranged defense and does not respect the global cooldown. Cannot miss or be parried or dodged.

Offline Hiobe

  • Gildia Letalis
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  • Gildia: Letalis
  • Nick: Hiobe
Odp: Lista Umiejętności Jedi Knighta
« Odpowiedź #10 dnia: Lipiec 14, 2011, 23:35:20 pm »
chyba nie będzie się tak dało sprzedawać buffy i będzie można dać tylko członkom w pt...

a to Riposte to bylo juz na pax east :P tylko nikt nie napisał xD
"This Jedi will play an important part in the battles to come. Truly, she will be strong — a luminous being is she." - Jedi Master Ood Bnar


 


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