Jako że inne klasy mają to też postanowiłem zrobić.... dane będę uaktualniał w miarę dostępu do nowych informacji!
Dane z
http://swtor.wikia.com/wiki/Star_Wars:_The_Old_Republic_WikiUmiejętności Początkowe:
StrikeInstant
Cooldown: None
Focus Cost: None
Range: 4m
Inflicts your weapon damage spread across a series of quick melee attacks.
Grants 2 Focus. If you are dual wielding then you deal damage from both weapons but suffer a penalty to damage and accuracy.
Slash
Instant
Cooldown: None
Focus Cost: 3
Range: 4m
Slashes the target for moderate damage. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Force Vitality
Instant
Cooldown: 1.5s
Range: 40m
Increases the endurance of a friendly target while active. You can not place both Force Vitality and Force Potency on a target at the same time.
IntrospectionCast Time: 15s (channeled)
Cooldown: None
Range: Self
Restores health to the player while channeling
Quick TravelCast Time: 10s
Cooldown: 30m
Range: Self
Takes you to your current bind point.
Weapon Proficiency: LightsaberCast Time: Passive
Cooldown: Passive
Range: Self
Able to equip training sabers and standard single bladed lightsabers.
Weapon Proficiency: VibroswordCast Time: Passive
Cooldown: Passive
Range: Self
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
(dodałem Shii-Cho Form)Shii-Cho Form:Cast Time: Instant
Cooldown: 1,5s
Range: Self
Enter a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
Umiejętności do Nauki
Force Leap - Requires Level 2

Instant
Cooldown: 10s
Range: 10-30m
Jumps to a distant target immobilizing them for a few seconds, interrupting their current action and dealing low damage
Generates 2 focus. Cannot be used against targets in cover.
Sweet - Requires Level 3
Instant
Cooldown: 5s
Focus Cost: 3
Range: 4m
Strikes up to three enemies in melee range doing normal weapon damage and slowing them to 50% of normal for 6 seconds.
Overhead Slash - Requires Level 4

Instant
Cooldown: None
Focus Cost: 8
Range: 4m
Acrobatic melee attack that does very high damage to a single target and knocks them down for a short duration. Strikes with both weapons if dual wielding although with an accuracy and damage penalty.
Saber Ward - Requires Level 6
Instant
Cooldown: 3m
Range: Self
Increases the Knight's chance to parry melee and ranged attacks by 60% for 15 seconds.
Master Strike - Requires Level 8

Cast Time: 3s (channeled)
Cooldown: 30s
Focus Cost: 5
Range: 4m
Performs a series of three melee attacks that stun the target for 3 seconds and knocks the target down for an additional 3 seconds if the channel completes successfully.
Grants 3 focus over the duration of the channel.
Destruction - Requires Level 8
Destroys the targeted destructible container.
Soresu Form - Requires Level 12
Instant
Cooldown: 1.5s
Range: Self
While in Soresu Form the Knight gains 1 focus when attacked by an enemy once every 3 seconds. Reduces the amount of focus generated by Strike by 1. Also increases chance to parry or deflect incoming attacks by 5%.
Combat Focus - Requires Level 14
Instant
Cooldown: 3m
Range: Self
Immediately grants the Knight 6 focus.
Sprint - Requires Level 15
Instant
Cooldown: 6s
Range: Self
Increase your speed and that of your companion by 20%
Resolve - Requires Level 18
Instant
Cooldown: 2m
Range: Self
Breaks the Knight out of all movement impairment effects.
Force Pull - Requires Level 24

Instant
Cooldown: 45s
Range: 10-30m
Pulls the target towards the Knight. Interrupts any action the target is currently engaged in and builds moderate threat.
Saber Throw - Requires Level 26

Instant
Cooldown: 30s
Range: 10-30m
Throws your lightsaber at a distant target striking for moderate damage and generating 3 focus.
Ataru Form - Requires Level 28
Instant
Cooldown: 1.5s
Range: Self
While in Ataru form a successful saber hit will trigger a second attack for 25% weapon damage against a second enemy in melee range. This effect can occur once every 3 seconds.
Blade Storm - Requires Level 32

Instant
Cooldown: 12s
Range: 15m
Use the force to project a wave of energy towards the target, dealing moderate damage.
Valorous Call - Requires Level 34
Instant
Cooldown: 2m
Focus Cost: 3
Range: Party
Increases the critical strike chance of all nearby party members by 10% and the critical strike damage bonus of all party members by 25% for 15 seconds. Strenght of this effect is doubled on the caster.
Cyclone Attack - Requires Level 46
Instant
Cooldown: 30s
Focus Cost: 3
Range: 8m
Knocks all targets within 8 meters away from the Knight, knocking them down for 4 seconds. Does low damage to all affected enemies.
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