Dane z swtor.wikia
Jedi ConsularStarting AbilitiesSaber Strike 
Cast Time: Instant
Cooldown: None
Force Cost: None
Range: 4m
Deals 100% weapon damage spread across a flurry of three melee attacks.
Project 
Cast Time: Instant
Cooldown: 6s
Force Cost: 45
Range: 15m
Throws debris at the target, dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3s.
Force Valor 
Cast Time: Instant
Cooldown: None
Force Cost: 10
Range: 30s
Increases the target's attributes and internal elemental resistances for 30m.
Meditation 
Cast Time: 15s (channeled)
Cooldown: None
Force Cost: None
Range: Self
Pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
ReviveCast Time: 5s
Cooldown: None
Force Cost: None
Range: 10m
Revive an incapacitated player or companion.
Quick TravelCast Time: 10s
Cooldown: 30m
Force Cost: None
Range: Self
Takes you to your current bind point. Not usable in combat.
Weapon Proficiency: LightsaberCast Time: Passive
Cooldown: Passive
Force Cost: None
Range: Self
Able to equip training sabers and standard single bladed lightsabers.
Weapon Proficiency: VibroswordCast Time: Passive
Cooldown: Passive
Force Cost: None
Range: Self
Able to equip single bladed vibroswords, conventional swords, and other bladed melee weapons.
Armor Proficiency: Light
Cast Time: Passive
Cooldown: Passive
Force Cost: None
Range: Self
Able to equip lightweight armor.
Trainable AbilitiesTelekinetic Throw 
Level Learned: 2
Cast Time: 3s (channeled)
Cooldown: None
Force Cost: 30
Range: 15m
Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
Force Wave 
Level Learned: 3
Cast Time: Instant
Cooldown: 18s
Force Cost: 20
Range: Self
Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
Stasis FieldLevel Learned: 4
Cast Time: Instant
Cooldown: 45s
Force Cost: 20
Range: 30m
Suspends a target in a stasis field preventing all action for 10 seconds. Suspended targets take 100% more damage from Project. Damage will break the effect permanently.
Project (Rank 2)

Level Learned: 5
Cast Time: Instant
Cooldown: 6s
Force Cost: 25
Range: 15m
Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Force Potency 
Level Learned: 6
Cast Time: Instant
Cooldown: 1m
Force Cost: ?
Range: Self
Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
Telekinetic Throw (Rank 2)

Level Learned: 7
Cast Time: 3s (channeled)
Cooldown: None
Force Cost: 30
Range: 15m
Hurls a volley of debris at the target dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for that duration.
Benevolence 
Level Learned: 8
Cast Time: 1.5s
Cooldown: None
Force Cost: 45
Range: 30m
Heals friendly target for a moderate amount of health.
DestructionLevel Learned: 8
Cast Time: Instant
Cooldown: 4s
Force Cost: ?
Range: 20m
Use this ability to destroy obstacles and explosive containers.
Force Wave (Rank 2)

Level Learned: 9
Cast Time: Instant
Cooldown: 18s
Force Cost: 20
Range: Self
Deals high kinetic damage and knocks down all enemies within 8 meters for 2 seconds.
Force Valor (Rank 2)

Level Learned: 10
Cast Time: Instant
Cooldown: None
Force Cost: 10
Range: 30m
Increase target's attributes and internal elemental resistances for 30 minutes.
Force Potency (Rank 2)
Level Learned: 12
Cast Time: Instant
Cooldown: 1m
Force Cost: ?
Range: Self
Grants three targets of Force Potency which increase critical chance of your force attacks and heals by 60%. Each time a Force ability crits you lose one charge. Lasts for 20 seconds.
Project (Rank 3)

Level Learned: 12
Cast Time: Instant
Cooldown: 6s
Force Cost: 25
Range: 15m
Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Mind Crush 
Level Learned: 14
Cast Time: 2s
Cooldown: 9s
Force Cost: 35
Range: 30m
Crush the target with the Force, instantly dealing moderate kinetic damage and a moderate amount of kinetic damage every second for 6 seconds.
Benevolence (Rank 2)

Level Learned: 14
Cast Time: 1.5s
Cooldown: None
Force Cost: 45
Range: 30m
Heals friendly target for a moderate amount of health.
SprintLevel Learned: 15
Cast Time: Instant
Cooldown: 6s
Force Cost: ?
Range: Self
Increase your speed and that of all your companions by 20%.
Force SpeedLevel Learned: 24
Cast Time: Instant
Cooldown: 20s
Force Cost: ?
Range: Self
Increase your movement speed by 70% for 2 seconds. Does not break stealth.
Mind SoothLevel Learned: 28
Cast Time: Instant
Cooldown: 30s
Force Cost: ?
Range: ?
Sooth the mind of your enemies, instantly lowering your threat by a moderate amount.
ReplenishLevel Learned: 32
Cast Time: 6s (channeled)
Cooldown: 3m
Force Cost: None
Range: Self
Replenishes 60% of your maximum Force and health over 6 seconds.
Jedi SageForce StudiesLevel Learned: 10
Cast Time: Passive
Cooldown: Passive
Force Cost: NA
Range: Self
Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
Force ReachLevel Learned: 10
Cast Time: Passive
Cooldown: Passive
Force Cost: NA
Range: Self
Increases the range of Project and Telekinetic Throw by 15m.
Disturbance 
Level Learned: 10
Cast Time: 2s
Cooldown: None
Force Cost: 30
Range: 30m
Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
RejuvenateLevel Learned: 12
Cast Time: Instant
Cooldown: None
Force Cost: 60
Range: 30m
Heal the target for a moderate amount over 12s.
Force Armor 
Level Learned: 14
Cast Time: Instant
Cooldown: 6s
Force Cost: 65
Range: 30m
Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
Weaken Mind 
Level Learned: 16
Cast Time: Instant
Cooldown: Instant
Force Cost: 65
Range: 30m
Weakens the target's mind, dealing high internal damage over 15s.
RestorationLevel Learned: 18
Cast Time: Instant
Cooldown: 4.5s
Force Cost: 60
Range: 30m
Cleanses a friendly target of up to 2 hostile mental or Force effects.
Deliverance 
Level Learned: 22
Cast Time: 3s
Cooldown: Instant
Force Cost: 55
Range: 30m
Heals a friendly target for a high amount of health.
RescueLevel Learned: 22
Cast Time: Instant
Cooldown: 1m
Force Cost: 30
Range: 30m
Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.
Force PushLevel Learned: 34
Cast Time: Instant
Cooldown: 1m 30s
Force Cost: 20
Range: 15m
Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.
RevitalizeLevel Learned: 40
Cast Time: 1.5s
Cooldown: 5m
Force Cost: 75
Range: 30m
Revives an incapacitated ally. This ability is usable while in combat.
ResilienceLevel Learned: 46
Cast Time: Instant
Cooldown: 1m
Force Cost: ?
Range: Self
Increases your chance to resist Force and Tech attacks by 100% for 4s.
Force QuakeLevel Learned: 50
Cast Time: 6s (channeled)
Cooldown: Instant
Force Cost: 100
Range: 30m
Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.
Jedi ShadowWeapon Proficieny: Double Bladed LightsaberLevel Learned: 10
Cast Time: Passive
Cooldown: Passive
Force Cost: NA
Range: Self
Ability to equip double bladed lightsabers.
Martial StudiesLevel Learned: 10
Cast Time: Passive
Cooldown: Passive
Force Cost: NA
Range: Self
Increases the rate at which your Force regenerates by 3 per second.
Combat TranceLevel Learned: 10
Cast Time: Passive
Cooldown: Passive
Force Cost: NA
Range: Self
The Jedi Shadow can occasionally enter a combat trance which unrestricts the use of powerful finishing moves. Your Shadow Strike has 100% chance to grant Combat Trance with each use, which lasts for 20s and is consumed by your next finishing move.
Shadow StaminaLevel Learned: 10
Cast Time: Passive
Cooldown: Passive
Force Cost: NA
Range: Self
Increase your total endurance by 24 per rank.
StealthLevel Learned: 10
Cast Time: Instant
Cooldown: None
Force Cost: None
Range: Self
Enter stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Most hostile actions prematurely end the effect. Cannot be used in combat.
Run ThroughLevel Learned: 10
Cast Time: Instant
Cooldown: 15s
Force Cost: 30
Range: 4m
Finishing Move: Runs the target through, dealing 250% weapon damage plus moderate damage. Shares a cooldown with other finishing moves. Requires a double-bladed lightsaber.
Shadow StrikeLevel Learned: 10
Cast Time: Instant
Cooldown: None
Force Cost: 45
Range: 4m
Deals 150% weapon damage plus a moderate amount to a single target. Only usable from behind the target. Requires a double bladed lightsaber.
Double StrikeLevel Learned: 12
Cast Time: Instant
Cooldown: None
Force Cost: 30
Range: 4m
Strikes the target twice. Each hit deals 100% weapon damage plus a low amount. Requires a double bladed lightsaber.
DeflectionLevel Learned: 14
Cast Time: Instant
Cooldown: None
Force Cost: ?
Range: Self
Increases your range and melee defense by 50% for 15s. Requires a melee weapon.
Mind MazeLevel Learned: 16
Cast Time: Instant
Cooldown: None
Force Cost: 50
Range: 8m
Confuses the target, leaving it bewildered and unable to act for 60s. Damage will break the effect prematurely. This ability is only usable in Stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time.
Mind SnapLevel Learned: 18
Cast Time: Instant
Cooldown: 9s
Force Cost: 10
Range: 15m
Traps the target's current action and prevents that ability from being used for 4s.
HemorrhageLevel Learned: 22
Cast Time: Instant
Cooldown: 15s
Force Cost: 30
Range: 4m
Finishing move. Deals 100% weapon damage and causes the target to bleed dealing high internal damage over 18s. Shares a cooldown with other finishing moves.
Force SlowLevel Learned: 26
Cast Time: Instant
Cooldown: 6s
Force Cost: 25
Range: 15m
Slows the target's movement speed by 500% for 9s.
Low SlashLevel Learned: 30
Cast Time: Instant
Cooldown: 15s
Force Cost: 25
Range: 4m
Slashes the target low, dealing 75% weapon damage and incapacitating it for 3s. Damage will end the effect prematurely. Requires double bladed lightsaber.
Hidden StrikeLevel Learned: 50
Cast Time: Instant
Cooldown: None
Force Cost: 30
Range: 4m
Strike from the shadows, dealing 100% weapon damage and stunning the target for 3s. Requires double bladed lightsaber.