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Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
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    • Dark Side
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  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Jedi Consular - Jedi Shadow - 11.12.11 Wszystkie informacje
« dnia: Grudzień 11, 2011, 13:57:49 pm »
"Jedi Consular" (Jedi Consular) -- Summary For Jedi Shadow
==================================================================================================
Advanced Classes: Jedi Sage (Seer (Healing), Telekinetics (Damage), Balance (Damage))
Jedi Shadow (Kinetic Combat (Defense), Infiltration (Damage), Balance (Damage))

Jedi Consular - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 21 10 48 10 54 48 130
2 23 11 52 11 58 52 140
3 24 12 55 12 62 55 150
4 26 13 59 13 66 59 160
5 28 14 63 14 70 63 170
6 29 14 66 14 74 66 185
7 31 15 70 15 78 70 200
8 32 16 73 16 82 73 220
9 34 17 77 17 86 77 240
10 36 18 81 18 90 81 260
11 37 18 84 18 94 84 285
12 39 19 88 19 98 88 310
13 40 20 91 20 102 91 335
14 42 21 95 21 106 95 365
15 44 22 99 22 110 99 395
16 45 22 102 22 114 102 430
17 47 23 106 23 118 106 465
18 48 24 109 24 122 109 500
19 50 25 113 25 126 113 540
20 52 26 117 26 130 117 580
21 53 26 120 26 134 120 620
22 55 27 124 27 138 124 665
23 56 28 127 28 142 127 710
24 58 29 131 29 146 131 755
25 60 30 135 30 150 135 805
26 61 30 138 30 154 138 855
27 63 31 142 31 158 142 905
28 64 32 145 32 162 145 960
29 66 33 149 33 166 149 1015
30 68 34 153 34 170 153 1070
31 69 34 156 34 174 156 1125
32 71 35 160 35 178 160 1185
33 72 36 163 36 182 163 1245
34 74 37 167 37 186 167 1305
35 76 38 171 38 190 171 1370
36 77 38 174 38 194 174 1435
37 79 39 178 39 198 178 1500
38 80 40 181 40 202 181 1570
39 82 41 185 41 206 185 1640
40 84 42 189 42 210 189 1710
41 85 42 192 42 214 192 1780
42 87 43 196 43 218 196 1855
43 88 44 199 44 222 199 1930
44 90 45 203 45 226 203 2005
45 92 46 207 46 230 207 2085
46 93 46 210 46 234 210 2165
47 95 47 214 47 238 214 2245
48 96 48 217 48 242 217 2330
49 98 49 221 49 246 221 2415
50 100 50 225 50 250 225 2500


Jedi Consular - Base Class Abilities
--------------------------------------------------------------------------------------------------
"Weapon Proficiency: Lightsaber"
Passive
Able to equip single-bladed lightsabers.

"Weapon Proficiency: Training Saber"
Passive
Able to equip training sabers.

"Weapon Proficiency: Vibrosword"
Passive
Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.

"Double Strike"
Force: 25
Instant
Range: 4 m
Strikes the target twice. Each hit deals [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [29 - 35]
Rank 2: Level 4, Training Cost: 50, 1: [39 - 47]
Rank 3: Level 7, Training Cost: 95, 1: [51 - 60]
Rank 4: Level 10, Training Cost: 215, 1: [68 - 80]
Rank 5: Level 13, Training Cost: 395, 1: [81 - 95]
Rank 6: Level 16, Training Cost: 600, 1: [93 - 109]
Rank 7: Level 22, Training Cost: 1.450, 1: [113 - 132]
Rank 8: Level 33, Training Cost: 5.313, 1: [160 - 189]
Rank 9: Level 44, Training Cost: 19.550, 1: [216 - 263]
Rank 10: Level 50, Training Cost: 21.250, 1: [254 - 314]

"Force Valor"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Meditation"
Channeling: 15 sec
Allows you to pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Project"
Force: 45
Instant
Cooldown: 6 sec
Range: 10 m
Throws debris at the target, dealing [<1>] kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Rank 1: Level 1, Training Cost: --, 1: [60 - 67]
Rank 2: Level 4, Training Cost: 50, 1: [80 - 90]
Rank 3: Level 7, Training Cost: 95, 1: [103 - 118]
Rank 4: Level 11, Training Cost: 295, 1: [135 - 157]
Rank 5: Level 14, Training Cost: 450, 1: [159 - 185]
Rank 6: Level 17, Training Cost: 683, 1: [176 - 205]
Rank 7: Level 23, Training Cost: 1.663, 1: [218 - 254]
Rank 8: Level 34, Training Cost: 5.950, 1: [303 - 353]
Rank 9: Level 47, Training Cost: 21.250, 1: [412 - 474]
Rank 10: Level 50, Training Cost: 21.250, 1: [442 - 506]

"Saber Strike"
Instant
Range: 4 m
Deals [<1>] weapon damage spread across a flurry of 3 melee attacks.
Rank 1: Level 1, Training Cost: --, 1: [30 - 43]

"Telekinetic Throw"
Force: 30
Channeling: 3 sec
Cooldown: 6 sec
Range: 10 m
Hurls a volley of debris at the target, dealing [<1>] kinetic damage and slowing movement speed by 50%. Standard and weak targets are immobilized for the duration.
Tags: [Pushback]
Rank 1: Level 2, Training Cost: 10, 1: [36]
Rank 2: Level 5, Training Cost: 50, 1: [47]
Rank 3: Level 8, Training Cost: 130, 1: [60]
Rank 4: Level 11, Training Cost: 295, 1: [74]
Rank 5: Level 14, Training Cost: 450, 1: [87]
Rank 6: Level 19, Training Cost: 983, 1: [104]
Rank 7: Level 27, Training Cost: 2.550, 1: [133]
Rank 8: Level 39, Training Cost: 12.300, 1: [185]
Rank 9: Level 50, Training Cost: 21.250, 1: [240]

"Force Wave"
Force: 20
Instant
Cooldown: 20 sec
Deals [<1>] kinetic damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Rank 1: Level 3, Training Cost: 10, 1: [42 - 47]
Rank 2: Level 6, Training Cost: 95, 1: [55 - 62]
Rank 3: Level 9, Training Cost: 130, 1: [70 - 79]
Rank 4: Level 12, Training Cost: 340, 1: [83 - 95]
Rank 5: Level 15, Training Cost: 525, 1: [97 - 111]
Rank 6: Level 21, Training Cost: 1.325, 1: [117 - 134]
Rank 7: Level 32, Training Cost: 4.675, 1: [169 - 193]
Rank 8: Level 43, Training Cost: 17.850, 1: [218 - 246]
Rank 9: Level 49, Training Cost: 21.250, 1: [251 - 282]

"Force Lift"
Force: 20
Activation: 2 sec
Cooldown: 1 min
Range: 30 m
Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
Tags: [Pushback]
Rank 1: Level 4, Training Cost: 50

"Force Stun"
Force: 20
Instant
Cooldown: 1 min
Range: 30 m
Deals [<1>] kinetic damage and stuns the target for 4 seconds.
Rank 1: Level 6, Training Cost: 95, 1: [35 - 48]
Rank 2: Level 9, Training Cost: 130, 1: [44 - 62]
Rank 3: Level 12, Training Cost: 340, 1: [52 - 75]
Rank 4: Level 15, Training Cost: 525, 1: [60 - 88]
Rank 5: Level 21, Training Cost: 1.325, 1: [73 - 106]
Rank 6: Level 31, Training Cost: 4.163, 1: [101 - 148]
Rank 7: Level 43, Training Cost: 17.850, 1: [136 - 194]
Rank 8: Level 49, Training Cost: 21.250, 1: [158 - 221]

"Force Potency"
Instant
Cooldown: 90 sec
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Telekinetic Throw to 30 meters. Each time a direct Force ability critically hits or you activate Telekinetic Throw, you lose 1 charge. Lasts 20 seconds.
Tags: [StealthUseable]
Rank 1: Level 8, Training Cost: 130

"Force of Will"
Instant
Cooldown: 2 min
Demonstrates your force of will, immediately freeing you of all incapacitating and movement-impairing effects.
Rank 1: Level 9, Training Cost: 130

"Armor Proficiency: Focus"
Passive
Able to equip a Force focus in your off-hand.

"Mind Crush"
Force: 40
Activation: 2 sec
Cooldown: 15 sec
Range: 10 m
Crushes the target's mind with the Force, instantly dealing [<1>] kinetic damage and an additional [<2>] kinetic damage over 6 seconds.
Tags: [Pushback]
Rank 1: Level 14, Training Cost: 450, 1: [122 - 149], 2: [32]
Rank 2: Level 19, Training Cost: 983, 1: [146 - 177], 2: [39]
Rank 3: Level 30, Training Cost: 3.650, 1: [208 - 253], 2: [55]
Rank 4: Level 41, Training Cost: 14.875, 1: [275 - 331], 2: [73]
Rank 5: Level 50, Training Cost: 21.250, 1: [341 - 406], 2: [90]

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"Channel the Force"
Instant
Cooldown: 20 min
Summons the Force to aid you and your companion, immediately finishing the cooldown on Force Stun and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Force Speed"
Instant
Cooldown: 30 sec
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 16, Training Cost: 600

"Mind Snap"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765

"Force Slow"
Force: 15
Instant
Cooldown: 12 sec
Range: 10 m
Deals [<1>] kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Rank 1: Level 22, Training Cost: 1.450, 1: [128 - 146]
Rank 2: Level 35, Training Cost: 6.800, 1: [190 - 215]
Rank 3: Level 48, Training Cost: 21.250, 1: [257 - 288]

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Tumult"
Instant
Cooldown: 45 sec
Range: 4 m
Kicks the target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [569 - 590], 2: [412 - 433]
Rank 2: Level 38, Training Cost: 11.000, 1: [747 - 774], 2: [540 - 567]
Rank 3: Level 49, Training Cost: 21.250, 1: [964 - 995], 2: [697 - 729]

"Unity"
Instant
Cooldown: 5 min
Unifies you and your companion through the Force, reducing the damage you both take by 50% for 15 seconds.
Rank 1: Level 46, Training Cost: 21.250

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Jedi Consular - Jedi Shadow - 11.12.11 Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 13:58:30 pm »

Assumes a Force technique, giving your attacks a 50% chance to deal [<1>] kinetic damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 10, Training Cost: 215, 1: [15]
Rank 2: Level 13, Training Cost: 395, 1: [18]
Rank 3: Level 18, Training Cost: 765, 1: [21]
Rank 4: Level 25, Training Cost: 2.038, 1: [27]
Rank 5: Level 36, Training Cost: 7.650, 1: [37]
Rank 6: Level 45, Training Cost: 20.400, 1: [45]
Rank 7: Level 50, Training Cost: 21.250, 1: [51]

"Shadow Strike"
Force: 50
Instant
Range: 4 m
Deals [<1>] weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber.
Rank 1: Level 10, Training Cost: 215, 1: [217 - 257]
Rank 2: Level 13, Training Cost: 395, 1: [259 - 304]
Rank 3: Level 16, Training Cost: 600, 1: [296 - 348]
Rank 4: Level 23, Training Cost: 1.663, 1: [372 - 439]
Rank 5: Level 34, Training Cost: 5.950, 1: [527 - 624]
Rank 6: Level 46, Training Cost: 21.250, 1: [733 - 894]
Rank 7: Level 50, Training Cost: 21.250, 1: [810 - 1001]

"Stealth"
Instant
Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions will end the effect prematurely. Cannot be used in combat.
Tags: [StealthUseable]
Rank 1: Level 10, Training Cost: 215

"Force Breach"
Force: 20
Instant
Cooldown: 15 sec
Range: 10 m
Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber.
Force Technique: Deals [<2>] periodic kinetic damage over 18 seconds.
Combat Technique: Strikes up to 5 nearby enemies, dealing [<5>] internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds.
Shadow Technique: Deals [<1>] internal damage.
Rank 1: Level 12, Training Cost: 340, 1: [161 - 184], 2: [43], 5: [62 - 85]
Rank 2: Level 15, Training Cost: 525, 1: [187 - 215], 2: [51], 5: [72 - 99]
Rank 3: Level 21, Training Cost: 1.325, 1: [226 - 260], 2: [61], 5: [87 - 120]
Rank 4: Level 32, Training Cost: 4.675, 1: [325 - 374], 2: [88], 5: [124 - 173]
Rank 5: Level 42, Training Cost: 16.150, 1: [412 - 469], 2: [111], 5: [159 - 216]
Rank 6: Level 50, Training Cost: 21.250, 1: [496 - 561], 2: [133], 5: [193 - 257]

"Combat Technique"
Force: 50
Instant
Assumes a combat technique, giving your attacks a 50% chance to deal [<1>] internal damage and heal you for [<2>]. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, shield chance by 15% and threat generation by 50%. While active, melee bonus damage is reduced by 5%. Requires a double-bladed lightsaber. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450, 1: [7], 2: [12]
Rank 2: Level 19, Training Cost: 983, 1: [8], 2: [16]
Rank 3: Level 29, Training Cost: 3.275, 1: [11], 2: [23]
Rank 4: Level 40, Training Cost: 13.600, 1: [14], 2: [37]
Rank 5: Level 50, Training Cost: 21.250, 1: [18], 2: [46]

"Guard"
Instant
Range: 0.09999999 - 30 m
Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Combat Technique.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"Mind Control"
Instant
Cooldown: 15 sec
Range: 30 m
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
Rank 1: Level 16, Training Cost: 600

"Mind Maze"
Force: 50
Instant
Range: 10 m
Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
Tags: [StealthUseable]
Rank 1: Level 20, Training Cost: 1.200

"Blackout"
Instant
Cooldown: 1 min
Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
Tags: [StealthUseable]
Rank 1: Level 22, Training Cost: 1.450

"Force Cloak"
Instant
Cooldown: 3 min
Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
Tags: [StealthUseable]
Rank 1: Level 22, Training Cost: 1.450

"Deflection"
Instant
Cooldown: 2 min
Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.
Rank 1: Level 24, Training Cost: 1.875

"Whirling Blow"
Force: 40
Instant
Deals [<1>] weapon damage to all nearby targets.
Rank 1: Level 26, Training Cost: 2.200, 1: [122 - 144]
Rank 2: Level 37, Training Cost: 9.325, 1: [172 - 206]
Rank 3: Level 50, Training Cost: 21.250, 1: [245 - 303]

"Mass Mind Control"
Instant
Cooldown: 45 sec
Forces all enemies within 15 meters to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
Tags: [StealthUseable]
Rank 1: Level 30, Training Cost: 3.650

"Spinning Strike"
Force: 25
Instant
Cooldown: 6 sec
Range: 4 m
Issues a subduing strike, dealing [<1>] weapon damage. Only usable on targets at or below 30% max health.
Rank 1: Level 32, Training Cost: 4.675, 1: [654 - 772]
Rank 2: Level 44, Training Cost: 19.550, 1: [902 - 1096]
Rank 3: Level 50, Training Cost: 21.250, 1: [1058 - 1307]

"Resilience"
Instant
Cooldown: 1 min
Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 36, Training Cost: 7.650

"Spinning Kick"
Force: 30
Instant
Cooldown: 30 sec
Range: 4 m
Performs a spin kick that deals [<1>] kinetic damage and knocks the target down for 2 seconds. Only usable in stealth mode.
Rank 1: Level 42, Training Cost: 16.150, 1: [133 - 191]
Rank 2: Level 50, Training Cost: 21.250, 1: [162 - 227]

"Battle Readiness"
Instant
Cooldown: 2 min
Readies yourself with the Force, increasing the damage dealt by Force and Shadow Technique by 100% and the healing done by Combat Technique by 300%. Lasts 15 seconds.
Tags: [StealthUseable]
Rank 1: Level 50, Training Cost: 21.250

--------------------------------------------------------------------------------------------------
Skill Tree "Kinetic Combat (Defense)" (Jedi Shadow)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Applied Force" (2 Points)
Passive
Increases the damage dealt by Double Strike, Whirling Blow and Clairvoyant Strike by [3/6]%.

(1.3) "Double-bladed Saber Defense" (2 Points)
Passive
When you successfully shield, parry or deflect an attack, you recover [1/2]% of your total Force. This effect cannot occur more than once a second. In addition, your melee and ranged defenses are increased by [2/4]%.

(1.4) "Technique Mastery" (3 Points)
Passive
Improves the effect of your techniques while they're active:
Force Technique: Increases the critical hit chance by [1/2/3]% and the duration of Force Technique's Force Breach by [1 seconds/2 seconds/3 seconds].
Combat Technique: Increases internal and elemental resistance by [3/6/9]%.
Shadow Technique: Increases your armor penetration by [3/6/9]%.

Tier 2

(2.1) "Mental Fortitude" (3 Points)
Passive
Increases total Endurance by [1/2/3]%.

(2.2) "Elusiveness" (2 Points)
Passive
Reduces the cooldown of Force Speed by [5/10] seconds and Resilience by [7.5/15.0] seconds.

(2.3) "Rapid Recovery" (2 Points)
Passive
Increases the chance your Combat Technique applies its effects by [7.5/15.0]%.

(2.4) "Expertise" (3 Points)
Passive
Increases the damage dealt by your techniques by [3/6/9]%.

Tier 3

(3.1) "Mind Over Matter" (1 Point)
Passive
Activating Force Speed now removes all movement-impairing effects, and your Resilience now lasts [2] seconds longer.

(3.2) "Particle Acceleration" (1 Point)
Passive
While Combat Technique is active, Double Strike and Whirling Blow have a [50]% chance to finish the cooldown on Project and make your next Project a critical hit. Accelerated Projects that consume a charge of Force Potency deal an additional [50]% critical damage.

(3.3) "Kinetic Ward" (1 Point)
Force: 10
Instant
Cooldown: 12 sec
Erects a kinetic ward with 8 charges that increases your shield chance by 15% for 20 seconds. Each time you successfully shield, Kinetic Ward loses 1 charge. Does not break Stealth.
Tags: [StealthUseable]

(3.4) "Shadowsight" (2 Points)
Passive
Increases your stealth detection level by [1/2] and defense by [1/2]%.

Tier 4

(4.2) "Impact Control" (2 Points)
Passive
Increases your shield absorption by [2/4]%. In addition, when you activate Battle Readiness while Combat Technique is active, you instantly heal for [5/10]% of your total health.

(4.3) "One with the Force" (3 Points)
Passive
Increases the rate at which your Force regenerates by [10/20/30]%.

Tier 5

(5.1) "Bombardment" (1 Point)
Passive
Increases the threat and damage dealt by Project by [15]%.

(5.2) "Stasis" (1 Point)
Passive
Increases armor by [20]% and allows Spinning Kick to be used while out of stealth mode.

(5.3) "Force Pull" (1 Point)
Instant
Cooldown: 45 sec
Range: 10 - 30 m
Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.

(5.4) "Nerve Wracking" (3 Points)
Passive
Targets controlled by your Spinning Kick or Force Stun take [3/6/9]% more damage from all sources.

Tier 6

(6.2) "Harnessed Shadows" (2 Points)
Passive
Project has a [50/100]% chance to grant Harnessed Shadows, which makes the next Telekinetic Throw used uninterruptible and immune to pushback. In addition, each stack increases the damage dealt by your next Telekinetic Throw by 25%. Stacks up to 3 times. At 3 stacks, each tick of Telekinetic Throw heals you for 3% of your maximum health.

(6.4) "Force Break" (3 Points)
Passive
Increases the damage dealt by Combat Technique's Force Breach by [5/10/15]% and Slow Time by [10/20/30]%.

Tier 7

(7.3) "Slow Time" (1 Point)
Requires "Force Pull" (5.3)
Force: 30
Instant
Cooldown: 7.5 sec
Range: 10 m
Slows the passage of time for up to 5 targets, dealing [<1>] kinetic damage and decreasing the damage all targets deal by 5%. This ability generates a high amount of threat. Lasts 15 seconds.
Level 40: 1: [199 - 254]

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Jedi Consular - Jedi Shadow - 11.12.11 Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 14:00:32 pm »
Skill Tree "Infiltration (Damage)" (Jedi Shadow)
--------------------------------------------------------------------------------------------------
Tier 1

(1.1) "Shadowy Veil" (2 Points)
Passive
Increases your armor rating by [15/30]% while Shadow Technique or Force Technique is active.

(1.2) "Infiltration Tactics" (3 Points)
Passive
Direct damage attacks have a [10/20/30]% chance to grant Find Weakness, causing your next Shadow Strike to ignore 50% of the target's armor and cost 50% less Force. Cannot occur more than once every 10 seconds.

(1.3) "Shadow's Respite" (2 Points)
Passive
While in stealth mode and for 6 seconds after leaving stealth mode, Force regeneration is increased by [25/50]%.

Tier 2

(2.1) "Misdirection" (3 Points)
Passive
Increases your effective stealth level by [1/2/3] and movement speed by [5/10/15]%.

(2.2) "Security Breach" (2 Points)
Passive
Reduces the cooldown of Force Breach by [1.5/3.0] seconds.

(2.4) "Celerity" (2 Points)
Passive
Lowers the cooldown of Mind Snap by [1 seconds/2 seconds] and Force of Will by [15/30] seconds.

Tier 3

(3.1) "Circling Shadows" (2 Points)
Passive
Increases the critical strike damage dealt by Shadow Strike by [15/30]%. In addition, Double Strike and Clairvoyant Strike have a [50/100]% chance to grant Circling Shadows, reducing the Force cost of your next Project by 25%. Stacks up to 2 times.

(3.2) "Shadow Technique" (1 Point)
Force: 50
Instant
Assumes a shadow technique, giving your attacks a 25% chance to deal [<1>] internal damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
Tags: [StealthUseable]
Level 20: 1: [46]

(3.3) "Masked Assault" (1 Point)
Requires "Shadow's Respite" (1.3)
Passive
Blackout can now be used out of stealth mode, granting 6 seconds of Shadow's Respite and restoring [10] Force. In addition, Force Cloak no longer reduces healing done and received.

(3.4) "Vigor" (1 Point)
Passive
Increases your total Force by [10].

Tier 4

(4.1) "Kinetic Field" (2 Points)
Passive
Reduces damage taken from area effects by [15/30]%.

(4.2) "Profundity" (3 Points)
Requires "Shadow Technique" (3.2)
Passive
When your Shadow Technique deals damage, you have a [33.3/66.7/100.0]% chance to recover 10 Force. This effect cannot occur more than once every 10 seconds.

(4.3) "Fade" (2 Points)
Passive
Lowers the cooldown of Blackout by [7.5 seconds/15.0 seconds] and Force Cloak by [30 seconds/60 seconds].

(4.4) "Subduing Techniques" (2 Points)
Passive
Increases the duration of Force Slow and reduces the cooldown of Force Slow by [3/6] seconds.

Tier 5

(5.1) "Situational Awareness" (2 Points)
Passive
Reduces the Force cost of Whirling Blow by [5/10], and reduces the cooldown of Battle Readiness by [15/30] seconds.

(5.2) "Exit Strategy" (2 Points)
Requires "Profundity" (4.2)
Passive
When your Shadow Technique deals damage, you have a [50/100]% chance to formulate an exit strategy, increasing the damage dealt by your next Shadow Technique's Force Breach by 6%. Stacks up to 5 times.

(5.3) "Low Slash" (1 Point)
Force: 30
Instant
Cooldown: 15 sec
Range: 4 m
Slashes the target low, dealing [<1>] weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.
Level 30: 1: [260 - 307]

Tier 6

(6.2) "Deep Impact" (5 Points)
Passive
Increases the critical strike damage dealt by your Force Breach effects and Project by [10/20/30/40/50]%.

Tier 7

(7.3) "Clairvoyant Strike" (1 Point)
Requires "Low Slash" (5.3)
Force: 25
Instant
Range: 4 m
Strikes the target twice, dealing [<1>] weapon damage for each hit. Each use of this ability increases the damage dealt by your next Project by 15%. Stacks up to 2 times.
Level 40: 1: [209 - 251]

--------------------------------------------------------------------------------------------------
Skill Tree "Balance (Damage)" (Jedi Shadow)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Force Synergy" (3 Points)
Passive
Force critical hits increase your melee critical chance by [3/6/9]% for 10 seconds.

(1.3) "Jedi Resistance" (2 Points)
Passive
Reduces all damage taken by [1/2]%.

(1.4) "Force Focus" (2 Points)
Passive
Increases the damage dealt by Force Technique's Force Breach effect by [8/16]%.

Tier 2

(2.1) "Pinning Resolve" (2 Points)
Passive
Reduces the cooldown of Force Stun by [5/10] seconds. In addition, your Force Lift affects up to [1 additional standard or weak enemies/2 additional standard or weak enemies] within 8 meters of the target.

(2.2) "Upheaval" (3 Points)
Passive
When you activate Project, you have a [15/30/45]% chance to project an additional chunk of debris at the target, dealing 50% of normal damage.

(2.3) "Focused Insight" (2 Points)
Passive
Causes your periodic damaging abilities that critically hit to restore [0.5/1.0]% of your total health.

(2.4) "Psychokinesis" (2 Points)
Passive
Reduces the Force cost of Double Strike by [1/2] and Project by [3/6].

Tier 3

(3.2) "Force in Balance" (1 Point)
Force: 50
Instant
Cooldown: 15 sec
Range: 30 m
Deals [<1>] internal damage to up to 3 targets within 8 meters of the targeted area and heals you for [<2>] per affected target.
Level 20: 1: [235 - 266], 2: [27]

(3.3) "Mental Potency" (2 Points)
Requires "Force in Balance" (3.2)
Passive
Reduces the Force cost of Force in Balance by [25/50]%.

(3.4) "Adjudication" (2 Points)
Passive
Increases the critical strike damage dealt by Double Strike by [25/50]%.

Tier 4

(4.1) "Containment" (2 Points)
Passive
Lowers the activation time of Force Lift by [50/100]%. In addition, when your Force Lift breaks early from damage, the target is stunned for [1 seconds/2 seconds].

(4.3) "Mind Ward" (2 Points)
Passive
Reduces the damage taken by all periodic effects by [7.5/15.0]%.

(4.4) "Force Strike" (1 Point)
Requires "Adjudication" (3.4)
Passive
Melee critical hits have a [33]% chance to finish the cooldown of Mind Crush and make your next Mind Crush activate instantly and cost 100% less Force.

Tier 5

(5.2) "Force Suppression" (1 Point)
Requires "Force in Balance" (3.2)
Passive
Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by [20]%. Lasts 30 seconds.

(5.3) "Sharpened Mind" (2 Points)
Requires "Force Suppression" (5.2)
Passive
Consuming a Force Suppression charge restores [1/2] Force.

(5.4) "Twin Disciplines" (2 Points)
Passive
Project has a [50/100]% chance to increase your melee bonus damage by 10% for 20 seconds.

Tier 6

(6.2) "Mental Scarring" (3 Points)
Passive
Increases the critical damage bonus of Force in Balance and your periodic damage abilities by [10/20/30]%.

(6.3) "Psychic Absorption" (2 Points)
Passive
Increases the amount of healing generated by Force in Balance and Focused Insight by [10/20]%.

Tier 7

(7.2) "Sever Force" (1 Point)
Force: 20
Instant
Cooldown: 9 sec
Range: 30 m
Weakens the target, freezing it in place for 2 seconds and dealing [<1>] internal damage over 18 seconds.
Level 40: 1: [75]


Jedi Shadow (Jedi Consular) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Double Strike 25 Instant -- 4 m
1 -- Force Valor - Instant 6 sec 30 m
1 -- Meditation - Channeled 15 sec --
1 -- Project 45 Instant 6 sec 10 m
1 -- Saber Strike - Instant -- 4 m
2 -- Telekinetic Throw 30 Channeled 3 sec 6 sec 10 m
3 -- Force Wave 20 Instant 20 sec
4 -- Force Lift 20 Activation 2 sec 60 sec 30 m
6 -- Force Stun 20 Instant 60 sec 30 m
8 -- Force Potency - Instant 90 sec
9 -- Force of Will - Instant 120 sec
10 -- Force Technique 50 Instant --
10 -- Shadow Strike 50 Instant -- 4 m
10 -- Stealth - Instant --
12 -- Force Breach 20 Instant 15 sec 10 m
14 -- Combat Technique 50 Instant --
14 -- Guard - Instant -- 0.09999999 - 30 m
14 -- Mind Crush 40 Activation 2 sec 15 sec 10 m
14 -- Sprint - Instant --
15 -- Channel the Force - Instant 1200 sec
16 -- Force Speed - Instant 30 sec
16 -- Mind Control - Instant 15 sec 30 m
18 -- Mind Snap - Instant 12 sec 10 m
20 11 Force in Balance 50 Instant 15 sec 30 m
20 11 Kinetic Ward 10 Instant 12 sec
20 -- Mind Maze 50 Instant -- 10 m
20 11 Shadow Technique 50 Instant --
22 -- Blackout - Instant 60 sec
22 -- Force Cloak - Instant 180 sec
22 -- Force Slow 15 Instant 12 sec 10 m
24 -- Deflection - Instant 120 sec
26 -- Whirling Blow 40 Instant --
28 -- Tumult - Instant 45 sec 4 m
30 21 Force Pull - Instant 45 sec 10 - 30 m
30 21 Low Slash 30 Instant 15 sec 4 m
30 -- Mass Mind Control - Instant 45 sec
32 -- Spinning Strike 25 Instant 6 sec 4 m
36 -- Resilience - Instant 60 sec
40 31 Clairvoyant Strike 25 Instant -- 4 m
40 31 Sever Force 20 Instant 9 sec 30 m
40 31 Slow Time 30 Instant 7,5 sec 10 m
42 -- Spinning Kick 30 Instant 30 sec 4 m
46 -- Unity - Instant 300 sec
50 -- Battle Readiness - Instant 120 sec

--------------------------------------------------------------------------------------------------
Jedi Shadow - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Weapon Proficiency: Lightsaber --
1 Weapon Proficiency: Training Saber --
1 Weapon Proficiency: Vibrosword --
1 Double Strike (Rank 1/10) --
1 Force Valor --
1 Meditation --
1 Project (Rank 1/10) --
1 Saber Strike --
2 Telekinetic Throw (Rank 1/9) 10
3 Force Wave (Rank 1/9) 10
4 Double Strike (Rank 2/10) 50
4 Force Lift 50
4 Project (Rank 2/10) 50
5 Telekinetic Throw (Rank 2/9) 50
6 Force Stun (Rank 1/8) 95
6 Force Wave (Rank 2/9) 95
7 Double Strike (Rank 3/10) 95
7 Project (Rank 3/10) 95
8 Force Potency 130
8 Telekinetic Throw (Rank 3/9) 130
9 Force of Will 130
9 Force Stun (Rank 2/8) 130
9 Force Wave (Rank 3/9) 130
10 Armor Proficiency: Focus --
10 Armor Proficiency: Shield Generator --
10 Shadow's Training (Rank 1/5) --
10 Weapon Proficiency: Double-Bladed Lightsaber --
10 Weapon Proficiency: Electrostaff --
10 Double Strike (Rank 4/10) 215
10 Force Technique (Rank 1/7) 215
10 Shadow Strike (Rank 1/7) 215
10 Stealth 215
11 Project (Rank 4/10) 295
11 Telekinetic Throw (Rank 4/9) 295
12 Force Breach (Rank 1/6) 340
12 Force Stun (Rank 3/8) 340
12 Force Wave (Rank 4/9) 340
13 Double Strike (Rank 5/10) 395
13 Force Technique (Rank 2/7) 395
13 Shadow Strike (Rank 2/7) 395
14 Combat Technique (Rank 1/5) 450
14 Guard 450
14 Mind Crush (Rank 1/5) 450
14 Project (Rank 5/10) 450
14 Sprint 450
14 Telekinetic Throw (Rank 5/9) 450
15 Channel the Force 525
15 Force Breach (Rank 2/6) 525
15 Force Stun (Rank 4/8) 525
15 Force Wave (Rank 5/9) 525
16 Double Strike (Rank 6/10) 600
16 Force Speed 600
16 Mind Control 600
16 Shadow Strike (Rank 3/7) 600
17 Project (Rank 6/10) 683
18 Force Technique (Rank 3/7) 765
18 Mind Snap 765
19 Combat Technique (Rank 2/5) 983
19 Mind Crush (Rank 2/5) 983
19 Telekinetic Throw (Rank 6/9) 983
20 Shadow's Training (Rank 2/5) 1,200
20 Mind Maze 1,200
21 Force Breach (Rank 3/6) 1,325
21 Force Stun (Rank 5/8) 1,325
21 Force Wave (Rank 6/9) 1,325
22 Blackout 1,450
22 Double Strike (Rank 7/10) 1,450
22 Force Cloak 1,450
22 Force Slow (Rank 1/3) 1,450
23 Project (Rank 7/10) 1,663
23 Shadow Strike (Rank 4/7) 1,663
24 Deflection 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Force Technique (Rank 4/7) 2,038
26 Whirling Blow (Rank 1/3) 2,200
27 Telekinetic Throw (Rank 7/9) 2,550
28 Tumult (Rank 1/3) 2,900
29 Combat Technique (Rank 3/5) 3,275
30 Shadow's Training (Rank 3/5) 3,650
30 Mass Mind Control 3,650
30 Mind Crush (Rank 3/5) 3,650
31 Force Stun (Rank 6/8) 4,163
32 Force Breach (Rank 4/6) 4,675
32 Force Wave (Rank 7/9) 4,675
32 Spinning Strike (Rank 1/3) 4,675
33 Double Strike (Rank 8/10) 5,313
34 Project (Rank 8/10) 5,950
34 Shadow Strike (Rank 5/7) 5,950
35 Force Slow (Rank 2/3) 6,800
36 Force Technique (Rank 5/7) 7,650
36 Resilience 7,650
37 Whirling Blow (Rank 2/3) 9,325
38 Tumult (Rank 2/3) 11,000
39 Telekinetic Throw (Rank 8/9) 12,300
40 Shadow's Training (Rank 4/5) 13,600
40 Speeder Piloting (Rank 2/3) 210,000
40 Combat Technique (Rank 4/5) 13,600
41 Mind Crush (Rank 4/5) 14,875
42 Force Breach (Rank 5/6) 16,150
42 Spinning Kick (Rank 1/2) 16,150
43 Force Stun (Rank 7/8) 17,850
43 Force Wave (Rank 8/9) 17,850
44 Double Strike (Rank 9/10) 19,550
44 Spinning Strike (Rank 2/3) 19,550
45 Force Technique (Rank 6/7) 20,400
46 Shadow Strike (Rank 6/7) 21,250
46 Unity 21,250
47 Project (Rank 9/10) 21,250
48 Force Slow (Rank 3/3) 21,250
49 Force Stun (Rank 8/8) 21,250
49 Force Wave (Rank 9/9) 21,250
49 Tumult (Rank 3/3) 21,250
50 Shadow's Training (Rank 5/5) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Battle Readiness 21,250
50 Combat Technique (Rank 5/5) 21,250
50 Double Strike (Rank 10/10) 21,250
50 Force Breach (Rank 6/6) 21,250
50 Force Technique (Rank 7/7) 21,250
50 Mind Crush (Rank 5/5) 21,250
50 Project (Rank 10/10) 21,250
50 Shadow Strike (Rank 7/7) 21,250
50 Spinning Kick (Rank 2/2) 21,250
50 Spinning Strike (Rank 3/3) 21,250
50 Telekinetic Throw (Rank 9/9) 21,250
50 Whirling Blow (Rank 3/3) 21,250
---------------------------------------------------------
Total Cost: 1,323,257

 


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