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Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
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    • Dark Side
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  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
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Jedi Consular - Jedi Sage - 11.12.11 - Wszystkie informacje
« dnia: Grudzień 11, 2011, 13:54:04 pm »
"Jedi Consular" (Jedi Consular) -- Summary For Jedi Sage
==================================================================================================
Advanced Classes: Jedi Sage (Seer (Healing), Telekinetics (Damage), Balance (Damage))
Jedi Shadow (Kinetic Combat (Defense), Infiltration (Damage), Balance (Damage))

Jedi Consular - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 21 10 48 10 54 48 130
2 23 11 52 11 58 52 140
3 24 12 55 12 62 55 150
4 26 13 59 13 66 59 160
5 28 14 63 14 70 63 170
6 29 14 66 14 74 66 185
7 31 15 70 15 78 70 200
8 32 16 73 16 82 73 220
9 34 17 77 17 86 77 240
10 36 18 81 18 90 81 260
11 37 18 84 18 94 84 285
12 39 19 88 19 98 88 310
13 40 20 91 20 102 91 335
14 42 21 95 21 106 95 365
15 44 22 99 22 110 99 395
16 45 22 102 22 114 102 430
17 47 23 106 23 118 106 465
18 48 24 109 24 122 109 500
19 50 25 113 25 126 113 540
20 52 26 117 26 130 117 580
21 53 26 120 26 134 120 620
22 55 27 124 27 138 124 665
23 56 28 127 28 142 127 710
24 58 29 131 29 146 131 755
25 60 30 135 30 150 135 805
26 61 30 138 30 154 138 855
27 63 31 142 31 158 142 905
28 64 32 145 32 162 145 960
29 66 33 149 33 166 149 1015
30 68 34 153 34 170 153 1070
31 69 34 156 34 174 156 1125
32 71 35 160 35 178 160 1185
33 72 36 163 36 182 163 1245
34 74 37 167 37 186 167 1305
35 76 38 171 38 190 171 1370
36 77 38 174 38 194 174 1435
37 79 39 178 39 198 178 1500
38 80 40 181 40 202 181 1570
39 82 41 185 41 206 185 1640
40 84 42 189 42 210 189 1710
41 85 42 192 42 214 192 1780
42 87 43 196 43 218 196 1855
43 88 44 199 44 222 199 1930
44 90 45 203 45 226 203 2005
45 92 46 207 46 230 207 2085
46 93 46 210 46 234 210 2165
47 95 47 214 47 238 214 2245
48 96 48 217 48 242 217 2330
49 98 49 221 49 246 221 2415
50 100 50 225 50 250 225 2500


Jedi Consular - Base Class Abilities
--------------------------------------------------------------------------------------------------
"Weapon Proficiency: Lightsaber"
Passive
Able to equip single-bladed lightsabers.

"Weapon Proficiency: Training Saber"
Passive
Able to equip training sabers.

"Weapon Proficiency: Vibrosword"
Passive
Able to equip vibroswords and other one-handed melee weapons tied to the Strength attribute.

"Double Strike"
Force: 25
Instant
Range: 4 m
Strikes the target twice. Each hit deals [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [29 - 35]
Rank 2: Level 4, Training Cost: 50, 1: [39 - 47]
Rank 3: Level 7, Training Cost: 95, 1: [51 - 60]
Rank 4: Level 10, Training Cost: 215, 1: [64 - 75]
Rank 5: Level 13, Training Cost: 395, 1: [76 - 88]
Rank 6: Level 16, Training Cost: 600, 1: [87 - 101]
Rank 7: Level 22, Training Cost: 1.450, 1: [106 - 123]
Rank 8: Level 33, Training Cost: 5.313, 1: [150 - 174]
Rank 9: Level 44, Training Cost: 19.550, 1: [201 - 240]
Rank 10: Level 50, Training Cost: 21.250, 1: [234 - 283]

"Force Valor"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Meditation"
Channeling: 15 sec
Allows you to pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Project"
Force: 45
Instant
Cooldown: 6 sec
Range: 10 m
Throws debris at the target, dealing [<1>] kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.
Rank 1: Level 1, Training Cost: --, 1: [60 - 67]
Rank 2: Level 4, Training Cost: 50, 1: [80 - 90]
Rank 3: Level 7, Training Cost: 95, 1: [103 - 118]
Rank 4: Level 11, Training Cost: 295, 1: [135 - 157]
Rank 5: Level 14, Training Cost: 450, 1: [159 - 185]
Rank 6: Level 17, Training Cost: 683, 1: [176 - 205]
Rank 7: Level 23, Training Cost: 1.663, 1: [218 - 254]
Rank 8: Level 34, Training Cost: 5.950, 1: [303 - 353]
Rank 9: Level 47, Training Cost: 21.250, 1: [412 - 474]
Rank 10: Level 50, Training Cost: 21.250, 1: [442 - 506]

"Saber Strike"
Instant
Range: 4 m
Deals [<1>] weapon damage spread across a flurry of 3 melee attacks.
Rank 1: Level 1, Training Cost: --, 1: [30 - 43]

"Telekinetic Throw"
Force: 30
Channeling: 3 sec
Cooldown: 6 sec
Range: 10 m
Hurls a volley of debris at the target, dealing [<1>] kinetic damage and slowing movement speed by 50%. Standard and weak targets are immobilized for the duration.
Tags: [Pushback]
Rank 1: Level 2, Training Cost: 10, 1: [36]
Rank 2: Level 5, Training Cost: 50, 1: [47]
Rank 3: Level 8, Training Cost: 130, 1: [60]
Rank 4: Level 11, Training Cost: 295, 1: [74]
Rank 5: Level 14, Training Cost: 450, 1: [87]
Rank 6: Level 19, Training Cost: 983, 1: [104]
Rank 7: Level 27, Training Cost: 2.550, 1: [133]
Rank 8: Level 39, Training Cost: 12.300, 1: [185]
Rank 9: Level 50, Training Cost: 21.250, 1: [240]

"Force Wave"
Force: 20
Instant
Cooldown: 20 sec
Deals [<1>] kinetic damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Rank 1: Level 3, Training Cost: 10, 1: [42 - 47]
Rank 2: Level 6, Training Cost: 95, 1: [55 - 62]
Rank 3: Level 9, Training Cost: 130, 1: [70 - 79]
Rank 4: Level 12, Training Cost: 340, 1: [83 - 95]
Rank 5: Level 15, Training Cost: 525, 1: [97 - 111]
Rank 6: Level 21, Training Cost: 1.325, 1: [117 - 134]
Rank 7: Level 32, Training Cost: 4.675, 1: [169 - 193]
Rank 8: Level 43, Training Cost: 17.850, 1: [218 - 246]
Rank 9: Level 49, Training Cost: 21.250, 1: [251 - 282]

"Force Lift"
Force: 20
Activation: 2 sec
Cooldown: 1 min
Range: 30 m
Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.
Tags: [Pushback]
Rank 1: Level 4, Training Cost: 50

"Force Stun"
Force: 20
Instant
Cooldown: 1 min
Range: 30 m
Deals [<1>] kinetic damage and stuns the target for 4 seconds.
Rank 1: Level 6, Training Cost: 95, 1: [35 - 48]
Rank 2: Level 9, Training Cost: 130, 1: [44 - 62]
Rank 3: Level 12, Training Cost: 340, 1: [52 - 75]
Rank 4: Level 15, Training Cost: 525, 1: [60 - 88]
Rank 5: Level 21, Training Cost: 1.325, 1: [73 - 106]
Rank 6: Level 31, Training Cost: 4.163, 1: [101 - 148]
Rank 7: Level 43, Training Cost: 17.850, 1: [136 - 194]
Rank 8: Level 49, Training Cost: 21.250, 1: [158 - 221]

"Force Potency"
Instant
Cooldown: 90 sec
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Telekinetic Throw to 30 meters. Each time a direct Force ability critically hits or you activate Telekinetic Throw, you lose 1 charge. Lasts 20 seconds.
Tags: [StealthUseable]
Rank 1: Level 8, Training Cost: 130

"Force of Will"
Instant
Cooldown: 2 min
Demonstrates your force of will, immediately freeing you of all incapacitating and movement-impairing effects.
Rank 1: Level 9, Training Cost: 130

"Armor Proficiency: Focus"
Passive
Able to equip a Force focus in your off-hand.

"Mind Crush"
Force: 40
Activation: 2 sec
Cooldown: 15 sec
Range: 10 m
Crushes the target's mind with the Force, instantly dealing [<1>] kinetic damage and an additional [<2>] kinetic damage over 6 seconds.
Tags: [Pushback]
Rank 1: Level 14, Training Cost: 450, 1: [122 - 149], 2: [32]
Rank 2: Level 19, Training Cost: 983, 1: [146 - 177], 2: [39]
Rank 3: Level 30, Training Cost: 3.650, 1: [208 - 253], 2: [55]
Rank 4: Level 41, Training Cost: 14.875, 1: [275 - 331], 2: [73]
Rank 5: Level 50, Training Cost: 21.250, 1: [341 - 406], 2: [90]

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"Channel the Force"
Instant
Cooldown: 20 min
Summons the Force to aid you and your companion, immediately finishing the cooldown on Force Stun and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Force Speed"
Instant
Cooldown: 30 sec
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 16, Training Cost: 600

"Mind Snap"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765

"Force Slow"
Force: 15
Instant
Cooldown: 12 sec
Range: 10 m
Deals [<1>] kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Rank 1: Level 22, Training Cost: 1.450, 1: [128 - 146]
Rank 2: Level 35, Training Cost: 6.800, 1: [190 - 215]
Rank 3: Level 48, Training Cost: 21.250, 1: [257 - 288]

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Tumult"
Instant
Cooldown: 45 sec
Range: 4 m
Kicks the target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [569 - 590], 2: [412 - 433]
Rank 2: Level 38, Training Cost: 11.000, 1: [747 - 774], 2: [540 - 567]
Rank 3: Level 49, Training Cost: 21.250, 1: [964 - 995], 2: [697 - 729]

"Unity"
Instant
Cooldown: 5 min
Unifies you and your companion through the Force, reducing the damage you both take by 50% for 15 seconds.
Rank 1: Level 46, Training Cost: 21.250

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Jedi Consular - Jedi Sage - 11.12.11 - Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 13:54:20 pm »
Jedi Sage (Jedi Consular) - Advanced Class Abilities
--------------------------------------------------------------------------------------------------
"Force Reach"
Passive
Increases the range of Project, Telekinetic Throw, Mind Snap, Mind Crush and Force Slow by 20 meters. Also increases the duration of Force Lift to 60 seconds.

"Force Studies"
Passive
Versed in the Force, your maximum Force is increased by 400.

"Jedi Healer"
Passive
Reduces the cooldown of Revive by 100%.

"Benevolence"
Force: 50
Activation: 1.5 sec
Range: 30 m
Heals a friendly target for [<1>] health.
Tags: [Pushback]
Rank 1: Level 10, Training Cost: 215, 1: [148 - 174]
Rank 2: Level 13, Training Cost: 395, 1: [184 - 217]
Rank 3: Level 18, Training Cost: 765, 1: [243 - 289]
Rank 4: Level 26, Training Cost: 2.200, 1: [333 - 397]
Rank 5: Level 37, Training Cost: 9.325, 1: [528 - 634]
Rank 6: Level 48, Training Cost: 21.250, 1: [710 - 848]
Rank 7: Level 50, Training Cost: 21.250, 1: [734 - 875]

"Disturbance"
Force: 30
Activation: 1.5 sec
Range: 30 m
Fires a blast of telekinetic energy at the target, dealing [<1>] kinetic damage.
Tags: [Pushback]
Rank 1: Level 10, Training Cost: 215, 1: [106 - 126]
Rank 2: Level 13, Training Cost: 395, 1: [126 - 151]
Rank 3: Level 16, Training Cost: 600, 1: [144 - 173]
Rank 4: Level 25, Training Cost: 2.038, 1: [192 - 230]
Rank 5: Level 36, Training Cost: 7.650, 1: [265 - 317]
Rank 6: Level 45, Training Cost: 20.400, 1: [327 - 387]
Rank 7: Level 50, Training Cost: 21.250, 1: [369 - 433]

"Deliverance"
Force: 55
Activation: 3 sec
Range: 30 m
Heals a friendly target for [<1>] health.
Tags: [Pushback]
Rank 1: Level 12, Training Cost: 340, 1: [347 - 378]
Rank 2: Level 15, Training Cost: 525, 1: [420 - 459]
Rank 3: Level 21, Training Cost: 1.325, 1: [568 - 622]
Rank 4: Level 32, Training Cost: 4.675, 1: [862 - 945]
Rank 5: Level 43, Training Cost: 17.850, 1: [1292 - 1419]
Rank 6: Level 50, Training Cost: 21.250, 1: [1487 - 1628]

"Force Armor"
Force: 65
Instant
Cooldown: 4.5 sec
Range: 30 m
Surrounds the target in a Force shield that absorbs a high amount of damage and lasts 30 seconds. Protected targets become Force-imbalanced and cannot benefit from Force Armor again for 20 seconds.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450
Rank 2: Level 19, Training Cost: 983
Rank 3: Level 29, Training Cost: 3.275
Rank 4: Level 40, Training Cost: 13.600
Rank 5: Level 50, Training Cost: 21.250

"Weaken Mind"
Force: 35
Instant
Range: 30 m
Weakens the target's mind, dealing [<1>] internal damage over 15 seconds.
Rank 1: Level 16, Training Cost: 600, 1: [37]
Rank 2: Level 22, Training Cost: 1.450, 1: [45]
Rank 3: Level 33, Training Cost: 5.313, 1: [63]
Rank 4: Level 44, Training Cost: 19.550, 1: [82]
Rank 5: Level 50, Training Cost: 21.250, 1: [94]

"Noble Sacrifice"
Instant
Sacrifices 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
Rank 1: Level 20, Training Cost: 1.200

"Restoration"
Force: 30
Instant
Cooldown: 4.5 sec
Range: 30 m
Cleanses a friendly target of up to 2 negative mental or Force effects.
Rank 1: Level 24, Training Cost: 1.875

"Cloud Mind"
Instant
Cooldown: 45 sec
Clouds the minds of your enemies, instantly lowering your threat by a moderate amount.
Tags: [StealthUseable]
Rank 1: Level 30, Training Cost: 3.650

"Forcequake"
Force: 100
Channeling: 6 sec
Range: 30 m
Channels the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8 meters of the target location are struck for [<1>] kinetic damage over 6 seconds and knocked off balance, reducing movement speed by 30%. In addition, standard and weak targets have a 33% chance to be knocked down by the quake each second.
Tags: [Pushback]
Rank 1: Level 34, Training Cost: 5.950, 1: [97 - 122]
Rank 2: Level 47, Training Cost: 21.250, 1: [132 - 163]
Rank 3: Level 50, Training Cost: 21.250, 1: [142 - 174]

"Rescue"
Force: 30
Instant
Cooldown: 1 min
Range: 30 m
Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location.
Rank 1: Level 42, Training Cost: 16.150

"Revival"
Force: 30
Activation: 1.5 sec
Cooldown: 5 min
Range: 30 m
Revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.
Rank 1: Level 50, Training Cost: 21.250

--------------------------------------------------------------------------------------------------
Skill Tree "Seer (Healing)" (Jedi Sage)
--------------------------------------------------------------------------------------------------
Tier 1

(1.1) "Immutable Force" (2 Points)
Passive
Reduces the activation time of Deliverance by [0.25/0.50] seconds.

(1.2) "Penetrating Light" (3 Points)
Passive
Increases the Force critical chance by [1/2/3]%.

(1.3) "Wisdom" (2 Points)
Passive
Increases total Presence by [3/6]% and all healing done by [1/2]%.

Tier 2

(2.1) "Foresight" (3 Points)
Passive
Reduces the pushback suffered while activating healing abilities by [25/50/75]% and lowers the threat generated by healing abilities by [5/10/15]%.

(2.2) "Pain Bearer" (2 Points)
Passive
Increases all healing received by [4/8]%.

(2.3) "Psychic Suffusion" (2 Points)
Passive
Increases the damage and healing of area effect abilities by [5/10]%.

Tier 3

(3.1) "Conveyance" (2 Points)
Requires "Rejuvenate" (3.2)
Passive
Rejuvenate has a [50/100]% chance to grant Conveyance, which increases the effect of your next healing ability:
Benevolence: Force cost reduced by 50%.
Deliverance: Activation time reduced by 1 second.
Healing Trance: Critical chance increased by 25%.
Salvation: Force cost reduced by 30%.

(3.2) "Rejuvenate" (1 Point)
Force: 30
Instant
Cooldown: 6 sec
Range: 30 m
Immediately heals a target for a [<1>], plus an additional [<2>] over 9 seconds.
Level 20: 1: [126 - 177], 2: [54]

(3.3) "Valiance" (2 Points)
Passive
Reduces the health spent by Noble Sacrifice by [1/2]%.

(3.4) "Preservation" (2 Points)
Passive
Reduces the Force cost of Force Armor by [15/30] and reduces the cooldown of Force Armor by [1.5/3.0] seconds.

Tier 4

(4.1) "Mend Wounds" (1 Point)
Passive
Lowers the Force cost of Restoration by [15]. In addition, Restoration now removes negative physical effects and heals the target for [<2>].

(4.2) "Force Shelter" (2 Points)
Requires "Rejuvenate" (3.2)
Passive
Increases the duration of Rejuvenate by [3/6] seconds. In addition, Rejuvenate has a [50/100]% chance to apply the Force Shelter effect to its targets, increasing armor rating by 10% for the duration of Rejuvenate.

(4.3) "Egress" (2 Points)
Requires "Valiance" (3.3)
Passive
Force Armor increases the target's movement speed by [10/20]% for 3 seconds.

Tier 5

(5.1) "Confound" (2 Points)
Passive
Targets affected by your Weaken Mind are slowed by [10/20]% for its duration.

(5.2) "Healing Trance" (1 Point)
Force: 40
Channeling: 3 sec
Cooldown: 9 sec
Range: 30 m
Heals a target for [<1>] immediately and a further [<1>] per second for 3 seconds.
Tags: [Pushback]
Level 30: 1: [244]

(5.3) "Serenity" (2 Points)
Passive
Increases your Force critical hit chance by [1/2]% and reduces all damage taken by [1/2]%.

Tier 6

(6.2) "Resplendence" (2 Points)
Requires "Healing Trance" (5.2)
Passive
Healing Trance critical hits have a [50/100]% chance to make the next Noble Sacrifice activate without degenerating Force and without spending any health.

(6.3) "Clairvoyance" (3 Points)
Passive
Increases your bonus healing by [2/4/6]% and chance to hit with all abilities by [1/2/3]%

Tier 7

(7.2) "Salvation" (1 Point)
Force: 100
Activation: 2 sec
Cooldown: 15 sec
Range: 30 m
Heals all allies within 8 meters of the targeted area. Targets remaining in the area heal for an additional [<2>] over 10 seconds.
Tags: [Pushback]
Level 40: 1: [259 - 378], 2: [141]


Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Jedi Consular - Jedi Sage - 11.12.11 - Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 13:56:02 pm »
Skill Tree "Telekinetics (Damage)" (Jedi Sage)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Inner Strength" (3 Points)
Passive
Reduces the Force cost of Force attacks and healing abilities by [3/6/9]%.

(1.3) "Mental Longevity" (2 Points)
Passive
Increases your total Force by [50/100].

(1.4) "Clamoring Force" (3 Points)
Passive
Increases the damage dealt by Disturbance, Mind Crush, Telekinetic Wave and Turbulence by [2/4/6]%.

Tier 2

(2.1) "Mind's Eye" (1 Point)
Passive
Increases the maximum range of Disturbance, Telekinetic Wave and Turbulence by [5] meters.

(2.2) "Disturb Mind" (2 Points)
Passive
Increases the duration of Weaken Mind by [3/6] seconds.

(2.3) "Concentration" (2 Points)
Passive
Reduces the pushback suffered while activating Disturbance, Telekinetic Wave and Turbulence by [35/70]%. In addition, Disturbance has a [50/100]% chance to increase your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.

(2.4) "Telekinetic Defense" (2 Points)
Passive
Increases the amount absorbed by your Force Armor by [10/20]%.

Tier 3

(3.1) "Blockout" (2 Points)
Passive
Lowers the cooldown of Force Lift by [7.5/15.0] seconds and increases the lockout duration of Mind Snap by [1/2] seconds.

(3.2) "Telekinetic Wave" (1 Point)
Force: 50
Activation: 3 sec
Cooldown: 6 sec
Range: 30 m
Sends a wave of telekinetic energy that deals [<1>] kinetic damage to up to 5 targets within 8 meters of the primary target.
Tags: [Pushback]
Level 20: 1: [255 - 286]

(3.3) "Psychic Projection" (2 Points)
Passive
Weaken Mind critical hits have a [50/100]% chance to grant Psychic Projection, causing your next Telekinetic Throw to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.

(3.4) "Force Wake" (2 Points)
Passive
Force Wave has a [50/100]% chance to unbalance its targets, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.

Tier 4

(4.2) "Tidal Force" (1 Point)
Requires "Telekinetic Wave" (3.2)
Passive
Your Disturbance has a [30]% chance and your Forcequake has a [10]% chance when dealing damage to grant Tidal Force, immediately finishing the cooldown on Telekinetic Wave and reducing the activation time of your next Telekinetic Wave by 100%. This effect cannot occur more than once every 10 seconds.

(4.3) "Telekinetic Effusion" (2 Points)
Passive
Force attacks that critically hit have a [50/100]% chance to grant Telekinetic Effusion, lowering the Force cost of your next two Force abilities by 50%. Additionally reduces the cooldown of Force Speed by [5/10] seconds.

(4.4) "Kinetic Collapse" (2 Points)
Passive
Your Force Armor has a [50/100]% chance to explode in a concussive wave when it ends, incapacitating all nearby enemies for 3 seconds. Damage causes this effect to end prematurely.

Tier 5

(5.1) "Tremors" (1 Point)
Requires "Telekinetic Momentum" (5.2)
Passive
Your Telekinetic Momentum causes tremors that increase your Force bonus damage by [1]% for 30 seconds. Stacks up to 3 times.

(5.2) "Telekinetic Momentum" (3 Points)
Requires "Tidal Force" (4.2)
Passive
When you activate Disturbance or Telekinetic Wave, there is a [10/20/30]% chance the ability will produce a second attack that strikes the same targets for 30% damage.

(5.3) "Mental Alacrity" (1 Point)
Force: 30
Instant
Cooldown: 2 min
Grants [20]% alacrity for 10 seconds.

Tier 6

(6.3) "Reverberation" (5 Points)
Requires "Mental Alacrity" (5.3)
Passive
Increases the critical damage bonus of your Weaken Mind, Telekinetic Wave and Turbulence by [10/20/30/40/50]%.

Tier 7

(7.3) "Turbulence" (1 Point)
Force: 45
Activation: 2 sec
Cooldown: 9 sec
Range: 30 m
Deals [<1>] internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind.
Tags: [Pushback]
Level 40: 1: [353 - 408]

--------------------------------------------------------------------------------------------------
Skill Tree "Balance (Damage)" (Jedi Sage)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Empowered Throw" (3 Points)
Passive
Increases the damage dealt by Telekinetic Throw by [4/8/12]%.

(1.3) "Jedi Resistance" (2 Points)
Passive
Reduces all damage taken by [1/2]%.

(1.4) "Will of the Jedi" (2 Points)
Passive
Increases total Willpower by [3/6]%.

Tier 2

(2.1) "Pinning Resolve" (2 Points)
Passive
Reduces the cooldown of Force Stun by [5/10] seconds. In addition, your Force Lift affects up to [1 additional standard or weak enemies/2 additional standard or weak enemies] within 8 meters of the target.

(2.2) "Upheaval" (3 Points)
Passive
When you activate Project, you have a [15/30/45]% chance to project an additional chunk of debris at the target, dealing 50% of normal damage.

(2.3) "Focused Insight" (2 Points)
Passive
Causes your periodic damaging abilities that critically hit to restore [0.5/1.0]% of your total health.

(2.4) "Critical Kinesis" (2 Points)
Passive
Increases the critical chance of Telekinetic Throw and Disturbance by [5/10]%.

Tier 3

(3.2) "Force in Balance" (1 Point)
Force: 50
Instant
Cooldown: 15 sec
Range: 30 m
Deals [<1>] internal damage to up to 3 targets within 8 meters of the targeted area and heals you for [<2>] per affected target.
Level 20: 1: [235 - 266], 2: [27]

(3.3) "Psychic Barrier" (3 Points)
Passive
Reduces the pushback suffered while activating Mind Crush and Telekinetic Throw by [25/50/75]%. In addition, each time your Telekinetic Throw deals damage, you have a [33.3/66.7/100.0]% chance to recover 1% of your total Force.

(3.4) "Telekinetic Balance" (1 Point)
Passive
Telekinetic Throw no longer has a cooldown.

Tier 4

(4.1) "Containment" (2 Points)
Passive
Lowers the activation time of Force Lift by [50/100]%. In addition, when your Force Lift breaks early from damage, the target is stunned for [1 seconds/2 seconds].

(4.3) "Mind Ward" (2 Points)
Passive
Reduces the damage taken by all periodic effects by [7.5/15.0]%.

(4.4) "Presence of Mind" (1 Point)
Requires "Telekinetic Balance" (3.4)
Passive
When your Telekinetic Throw deals damage, you have a [30]% chance to cause your next Force-damaging attack with an activation time to activate instantly and deal 20% more damage.

Tier 5

(5.2) "Force Suppression" (1 Point)
Requires "Force in Balance" (3.2)
Passive
Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by [20]%. Lasts 30 seconds.

(5.3) "Drain Thoughts" (2 Points)
Passive
Increases the damage dealt by Weaken Mind by [7.5/15.0]%.

(5.4) "Assertion" (2 Points)
Passive
Increases the duration of Mind Crush by [1/2] seconds.

Tier 6

(6.2) "Mental Scarring" (3 Points)
Passive
Increases the critical damage bonus of Force in Balance and your periodic damage abilities by [10/20/30]%.

(6.3) "Psychic Absorption" (2 Points)
Passive
Increases the amount of healing generated by Force in Balance and Focused Insight by [10/20]%.

Tier 7

(7.2) "Sever Force" (1 Point)
Force: 20
Instant
Cooldown: 9 sec
Range: 30 m
Weakens the target, freezing it in place for 2 seconds and dealing [<1>] internal damage over 18 seconds.
Level 40: 1: [75]


Jedi Sage (Jedi Consular) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Double Strike 25 Instant -- 4 m
1 -- Force Valor - Instant 6 sec 30 m
1 -- Meditation - Channeled 15 sec --
1 -- Project 45 Instant 6 sec 10 m
1 -- Saber Strike - Instant -- 4 m
2 -- Telekinetic Throw 30 Channeled 3 sec 6 sec 10 m
3 -- Force Wave 20 Instant 20 sec
4 -- Force Lift 20 Activation 2 sec 60 sec 30 m
6 -- Force Stun 20 Instant 60 sec 30 m
8 -- Force Potency - Instant 90 sec
9 -- Force of Will - Instant 120 sec
10 -- Benevolence 50 Activation 1.5 sec -- 30 m
10 -- Disturbance 30 Activation 1.5 sec -- 30 m
12 -- Deliverance 55 Activation 3 sec -- 30 m
14 -- Force Armor 65 Instant 4,5 sec 30 m
14 -- Mind Crush 40 Activation 2 sec 15 sec 10 m
14 -- Sprint - Instant --
15 -- Channel the Force - Instant 1200 sec
16 -- Force Speed - Instant 30 sec
16 -- Weaken Mind 35 Instant -- 30 m
18 -- Mind Snap - Instant 12 sec 10 m
20 11 Force in Balance 50 Instant 15 sec 30 m
20 -- Noble Sacrifice - Instant --
20 11 Rejuvenate 30 Instant 6 sec 30 m
20 11 Telekinetic Wave 50 Activation 3 sec 6 sec 30 m
22 -- Force Slow 15 Instant 12 sec 10 m
24 -- Restoration 30 Instant 4,5 sec 30 m
28 -- Tumult - Instant 45 sec 4 m
30 -- Cloud Mind - Instant 45 sec
30 21 Healing Trance 40 Channeled 3 sec 9 sec 30 m
30 21 Mental Alacrity 30 Instant 120 sec
34 -- Forcequake 100 Channeled 6 sec -- 30 m
40 31 Salvation 100 Activation 2 sec 15 sec 30 m
40 31 Sever Force 20 Instant 9 sec 30 m
40 31 Turbulence 45 Activation 2 sec 9 sec 30 m
42 -- Rescue 30 Instant 60 sec 30 m
46 -- Unity - Instant 300 sec
50 -- Revival 30 Activation 1.5 sec 300 sec 30 m

--------------------------------------------------------------------------------------------------
Jedi Sage - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Weapon Proficiency: Lightsaber --
1 Weapon Proficiency: Training Saber --
1 Weapon Proficiency: Vibrosword --
1 Double Strike (Rank 1/10) --
1 Force Valor --
1 Meditation --
1 Project (Rank 1/10) --
1 Saber Strike --
2 Telekinetic Throw (Rank 1/9) 10
3 Force Wave (Rank 1/9) 10
4 Double Strike (Rank 2/10) 50
4 Force Lift 50
4 Project (Rank 2/10) 50
5 Telekinetic Throw (Rank 2/9) 50
6 Force Stun (Rank 1/8) 95
6 Force Wave (Rank 2/9) 95
7 Double Strike (Rank 3/10) 95
7 Project (Rank 3/10) 95
8 Force Potency 130
8 Telekinetic Throw (Rank 3/9) 130
9 Force of Will 130
9 Force Stun (Rank 2/8) 130
9 Force Wave (Rank 3/9) 130
10 Armor Proficiency: Focus --
10 Force Reach --
10 Force Studies --
10 Jedi Healer --
10 Benevolence (Rank 1/7) 215
10 Disturbance (Rank 1/7) 215
10 Double Strike (Rank 4/10) 215
11 Project (Rank 4/10) 295
11 Telekinetic Throw (Rank 4/9) 295
12 Deliverance (Rank 1/6) 340
12 Force Stun (Rank 3/8) 340
12 Force Wave (Rank 4/9) 340
13 Benevolence (Rank 2/7) 395
13 Disturbance (Rank 2/7) 395
13 Double Strike (Rank 5/10) 395
14 Force Armor (Rank 1/5) 450
14 Mind Crush (Rank 1/5) 450
14 Project (Rank 5/10) 450
14 Sprint 450
14 Telekinetic Throw (Rank 5/9) 450
15 Channel the Force 525
15 Deliverance (Rank 2/6) 525
15 Force Stun (Rank 4/8) 525
15 Force Wave (Rank 5/9) 525
16 Disturbance (Rank 3/7) 600
16 Double Strike (Rank 6/10) 600
16 Force Speed 600
16 Weaken Mind (Rank 1/5) 600
17 Project (Rank 6/10) 683
18 Benevolence (Rank 3/7) 765
18 Mind Snap 765
19 Force Armor (Rank 2/5) 983
19 Mind Crush (Rank 2/5) 983
19 Telekinetic Throw (Rank 6/9) 983
20 Noble Sacrifice 1,200
21 Deliverance (Rank 3/6) 1,325
21 Force Stun (Rank 5/8) 1,325
21 Force Wave (Rank 6/9) 1,325
22 Double Strike (Rank 7/10) 1,450
22 Force Slow (Rank 1/3) 1,450
22 Weaken Mind (Rank 2/5) 1,450
23 Project (Rank 7/10) 1,663
24 Restoration 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Disturbance (Rank 4/7) 2,038
26 Benevolence (Rank 4/7) 2,200
27 Telekinetic Throw (Rank 7/9) 2,550
28 Tumult (Rank 1/3) 2,900
29 Force Armor (Rank 3/5) 3,275
30 Cloud Mind 3,650
30 Mind Crush (Rank 3/5) 3,650
31 Force Stun (Rank 6/8) 4,163
32 Deliverance (Rank 4/6) 4,675
32 Force Wave (Rank 7/9) 4,675
33 Double Strike (Rank 8/10) 5,313
33 Weaken Mind (Rank 3/5) 5,313
34 Forcequake (Rank 1/3) 5,950
34 Project (Rank 8/10) 5,950
35 Force Slow (Rank 2/3) 6,800
36 Disturbance (Rank 5/7) 7,650
37 Benevolence (Rank 5/7) 9,325
38 Tumult (Rank 2/3) 11,000
39 Telekinetic Throw (Rank 8/9) 12,300
40 Speeder Piloting (Rank 2/3) 210,000
40 Force Armor (Rank 4/5) 13,600
41 Mind Crush (Rank 4/5) 14,875
42 Rescue 16,150
43 Deliverance (Rank 5/6) 17,850
43 Force Stun (Rank 7/8) 17,850
43 Force Wave (Rank 8/9) 17,850
44 Double Strike (Rank 9/10) 19,550
44 Weaken Mind (Rank 4/5) 19,550
45 Disturbance (Rank 6/7) 20,400
46 Unity 21,250
47 Forcequake (Rank 2/3) 21,250
47 Project (Rank 9/10) 21,250
48 Benevolence (Rank 6/7) 21,250
48 Force Slow (Rank 3/3) 21,250
49 Force Stun (Rank 8/8) 21,250
49 Force Wave (Rank 9/9) 21,250
49 Tumult (Rank 3/3) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Benevolence (Rank 7/7) 21,250
50 Deliverance (Rank 6/6) 21,250
50 Disturbance (Rank 7/7) 21,250
50 Double Strike (Rank 10/10) 21,250
50 Force Armor (Rank 5/5) 21,250
50 Forcequake (Rank 3/3) 21,250
50 Mind Crush (Rank 5/5) 21,250
50 Project (Rank 10/10) 21,250
50 Revival 21,250
50 Telekinetic Throw (Rank 9/9) 21,250
50 Weaken Mind (Rank 5/5) 21,250
---------------------------------------------------------
Total Cost: 1,274,467

 


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