Info prawdopodobnie wyciągnięte na targach PAX/E3 (oczywiście nie są jeszcze oficjalnie potwierdzone)
Imperial Agent AbilitiesSleep Dart (Rank 1) – Requires Level 4 – 100 Credits
• Energy: 15
• Instant
• Cooldown: 20 secs
• Range: 30m
Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth.
Explosive Probe – Requires Level 6 – 160 Credits
• Energy: 20
• Instant
• Cooldown: 30 secs
• Range: 5-30m
Deploy an Explosive Probe that travels to a primary target. Arms after 3 seconds. Once armed, the probe automatically explodes soon after the target takes damage. The explosion causes moderate damage in a 5 meter radius to up to 5 targets. The effect expires after 20 seconds. The Explosive Probe can be used while in cover.
Toxic Dart (Rank 1) – Requires Level 6 – 160 Credits
• Energy: 25
• Instant
• Range: 30m
Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage.
Kolto Injection (Rank 1) – Requires Level 8 – 220 Credits
• Energy: 25 – Casting Time: 0.5 sec – Range: 30m
Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount.
Shiv (Rank 2) – Requires Level 8 – 220 Credits
• Energy: 40
• Instant
• Range: 4m
Stab the target with an energy blade at moderate damage and light damage over 3 seconds.
Adrenaline Probe (Rank 1) – Requires Level 14 – 380 Credits
• Instant
• Cooldown: 2 mins
Summons a droid that injects the Agent with adrenaline boosting energy recovering for 4 seconds.
Escape (Rank 1) – Requires Level 18 – 500 Credits
• Instant
• Cooldown: 1 min 30 secs
Removes the Agent from any stun, fear or movement impairing effects.
Boost (Rank 1) – Requires Level 20 – 560 Credits
• Energy: 15
• Instant
• Cooldown: 2mins
Increases movement speed by 50% for 15 seconds. Does not break stealth.
Flash Bang (Rank 1) – Requires Level 24 – 660 Credits
• Energy: 20 – Instant – Cooldown: 1 min – Range: 5m
Detonates a Flash Bang at your current position, blinding all enemies with 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.
Orbital Bombardment (Rank 1) – Requires Level 36 – 1000 Credits
• Energy: 70
• Casting time: 2 secs
• Cooldown: 2 mins
• Range: 10-30m
The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target.
Sonic Probe (Rank 1) - Requires Level 40 – 1120 Credits
• Energy: 30
• Instant
• Cooldown: 45 secs
• Range: 30m
Summons a droid that will silence the target for 6 seconds.
Evasion (Rank 1) – Requires Level 42 – 1160 Credits
• Energy: 15
• Instant
• Cooldown: 3 mins
Increase the Agent’s armor rating by 25% for 30 seconds.
Plasma Probe (Rank 1) - Requires Level 46 – 1280 Credits
• Energy: 35
• Instant
• Cooldown: 1 min
• Range: 25m
The Agent uses this probe to do aoe damage to enemies.