Autor Wątek: Lista Umiejętności Imperial Agent'a  (Przeczytany 646 razy)

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Offline Callisto

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Lista Umiejętności Imperial Agent'a
« dnia: Lipiec 04, 2011, 07:40:18 am »
Info prawdopodobnie wyciągnięte na targach PAX/E3 (oczywiście nie są jeszcze oficjalnie potwierdzone)



Imperial Agent Abilities

Sleep Dart (Rank 1) – Requires Level 4 – 100 Credits
• Energy: 15
• Instant
• Cooldown: 20 secs
• Range: 30m
Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth.

Explosive Probe – Requires Level 6 – 160 Credits
• Energy: 20
• Instant
• Cooldown: 30 secs
• Range: 5-30m
Deploy an Explosive Probe that travels to a primary target. Arms after 3 seconds. Once armed, the probe automatically explodes soon after the target takes damage. The explosion causes moderate damage in a 5 meter radius to up to 5 targets. The effect expires after 20 seconds. The Explosive Probe can be used while in cover.

Toxic Dart (Rank 1) – Requires Level 6 – 160 Credits
• Energy: 25
• Instant
• Range: 30m
Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage.

Kolto Injection (Rank 1) – Requires Level 8 – 220 Credits
• Energy: 25 – Casting Time: 0.5 sec – Range: 30m
Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount.

Shiv (Rank 2) – Requires Level 8 – 220 Credits
• Energy: 40
• Instant
• Range: 4m
Stab the target with an energy blade at moderate damage and light damage over 3 seconds.

Adrenaline Probe (Rank 1) – Requires Level 14 – 380 Credits
• Instant
• Cooldown: 2 mins
Summons a droid that injects the Agent with adrenaline boosting energy recovering for 4 seconds.

Escape (Rank 1) – Requires Level 18 – 500 Credits
• Instant
• Cooldown: 1 min 30 secs
Removes the Agent from any stun, fear or movement impairing effects.

Boost (Rank 1) – Requires Level 20 – 560 Credits
• Energy: 15
• Instant
• Cooldown: 2mins
Increases movement speed by 50% for 15 seconds. Does not break stealth.

Flash Bang (Rank 1) – Requires Level 24 – 660 Credits
• Energy: 20 – Instant – Cooldown: 1 min – Range: 5m
Detonates a Flash Bang at your current position, blinding all enemies with 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets.

Orbital Bombardment (Rank 1) – Requires Level 36 – 1000 Credits
• Energy: 70
• Casting time: 2 secs
• Cooldown: 2 mins
• Range: 10-30m
The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target.

Sonic Probe (Rank 1) - Requires Level 40 – 1120 Credits
• Energy: 30
• Instant
• Cooldown: 45 secs
• Range: 30m
Summons a droid that will silence the target for 6 seconds.

Evasion (Rank 1) – Requires Level 42 – 1160 Credits
• Energy: 15
• Instant
• Cooldown: 3 mins
Increase the Agent’s armor rating by 25% for 30 seconds.

Plasma Probe (Rank 1) - Requires Level 46 – 1280 Credits
• Energy: 35
• Instant
• Cooldown: 1 min
• Range: 25m
The Agent uses this probe to do aoe damage to enemies.

Offline Blitzkrieg

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Odp: Lista Umiejętności Imperial Agent'a
« Odpowiedź #1 dnia: Lipiec 29, 2011, 17:47:58 pm »
Tłumaczenie:

Sleep Dart(Poziom 1)- Wymagany Lvl 4- 100 kredytów
Energia: 15
Instant
Opóźnienie: 20 secs
Zasięg: 30m
Wystrzeliwujesz z ramienia usypiającą strzałkę, która usypia wroga na 10 sec. Nie niszczy niewidki.

Explosive Probe- Wymagany Lvl 6- 160 kredytów
Energia: 20
Instant
Opóźnienie: 30 secs
Zasięg: 5-30m
Po uruchomieniu wybuchowa sonda zmierza w kierunku celu. Uzbrojone po 3 sekundach. Sonda wybucha automatycznie po dotarciu do przeciwnika. Eksplozja powoduje umiarkowane szkody w promieniu 5m i dla 5 przeciwników. Status, który pozostawia sonda wygasa po 20sec.

Toxic Dart(Poziom 1)- Wymagany Lvl 6- 160 kredytów
Energia: 25
Instant
Zasięg: 30m
Wystrzeliwujesz z ramienia zatrutą strzałkę, która zadaje wrogowi obrażenia przez 5sec. Na końcu cel otrzymuje dodatkowe obrażenia.

Kolto Injection(Poziom 1)- Wymagany Lvl 8- 220 kredytów
Energia: 25
Czas castowania: 0.5 sec
Zasięg: 30m
Wystrzeliwujesz strzałkę leczniczą(w sojusznika).

Shiv(Poziom 2)- Wymagany Lvl 8- 220 kredytów
Energia: 40
Instant
Zasięg: 4m
Dźgnięcie przeciwnika wibroostrzem zadające umiarkowane obrażenia. Przez 3 sekundy przeciwnik będzie dostawał lekkie obrażenia.

Adrenaline Probe(Poziom 2)- Wymagany Lvl 14- 380 kredytów
Instant
Opóźnienie: 2 minuty
Wezwanie droida, który wstrzykuje nam adrenalinę. Energia jest regenerowana przez 4 sekundy.

Escape(Poziom 1)- Wymagany Lvl 18- 500 kredytów
Instant
Opóźnienie: 1 min 30 sec
Usuwa wszystkie statusy negatywne.

Boost(Poziom 1)- Wymagany Lvl 20- 560 kredytów
Energia: 15
Instant
Opóźnienie: 2min
Biegasz 50% szybciej przez 15 sec. Nie niszczy niewidki.

Flash Bang(Poziom 1)- Wymagany Lvl 26- 560 kredytów
Energia: 20
Instant
Opóźnienie: 1 min
Zasięg: 5m
Granat błyskowy wybucha w promieniu 5 metrów oślepiając wrogów na 8 sec. Status znika gdy przeciwnik zostanie zaatakowany. Można oślepić 6 wrogów.

Orbital Bombardment(Poziom 1)- Wymagany Lvl 36- 1000 kredytów
Energia: 70
Czas castowania: 2 sec
Opóźnienie: 2 min
Zasięg: 10-30m
Agent wzywa ostrzał orbitalny, który powoduje ogromne szkody w promieniu 10m.

Sonic Probe(Poziom 1)- Wymagany Lvl 40-1120 kredytów
Energia: 30
Instant
Opóźnienie: 45 sec
Zasięg: 30m
Przyzywamy droida, który "ucisza" wroga na 6 sekund.

Evasion(Poziom 1)- Wymagany lvl 42- 1160 kredytów
Energia: 15
Instant
Opóźnienie: 3 min
Zwiększa obronę Agenta o 25% na 30 sec.

Plasma Probe(Poziom 1)- Wymagany Lvl 46- 1280 kredytów
Energia: 35
Instant
Opóźnienie: 1 min
Zasięg: 25m
Używamy sondy, która tworzy obszarowy wybuch.

There will be no survivors

Offline elvis

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Offline Arek

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Odp: Lista Umiejętności Imperial Agent'a
« Odpowiedź #3 dnia: Sierpień 26, 2011, 11:40:15 am »
Tu jest ciekawe info o tym jak działa system skradania się w grze. dotyczy obu klas, więc wklejam to w obu miejscach:

Question:
I haven't seen very much info on all stealth abilities. Just seen that Marauder and Sentinel got a in combat stealth. Do any of the other classes have in combat stealth? A typical "disapear" skill. Shadow or assassin f.ex

A(Slowmoe):
First off all, assassin, operative and their mirrors are the only AC's with true stealth. Marauder and it's mirror have the 6 sec stealth. That's it.
Stealth is my favorite mechanic is the game so far. It's not the normal type of stealth you've seen in other games. I like to call it a "challenge system." When you target someone out of stealth, that person becomes your "focus". At that point, you cannot go back into stealth until either you or your "focus" is dead. If your focus is dead, you can go back into stealth in the middle of combat, if you are not being targeted. If you run away, and your focus is alive, you cannot get back into stealth until that person is dead.
It's an awesome system that makes you think before you attack.
Assassin and Operatives also not have skills that can only be used against a target while in stealth. Not sure the dmg boost you receive from them.

Offline Fenrir

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Odp: Lista Umiejętności Imperial Agent'a
« Odpowiedź #4 dnia: Sierpień 27, 2011, 12:46:05 pm »
Imperial Agent Common Abilities:
Laze Target
Instant
Energy 5
CD 1min
Range 30m
Your next Snipe is a critical hit. This effects lasts 20 seconds or until your next Snipe.

Debilitate
Instant
CD 1min
Range 4m
Does energy damage and stuns the target for 4 seconds.

Toxic Dart
Instant
Energy 15
Range 30m
Fire a toxic dart out of your bracer at the target causing 636-868 internal damage over 15 seconds.

Shive
Instant
Energy 15
CD 6sec
Range 4m
Stabs a target for 256 kinetic damage

Escape
Instant
CD 2min
Breaks the player out of any stun, fear, or movement impairing effects.

Snipe
Casting Time 1.5 sec
Energy 20
CD 6sec
Range 30m (+5m for sniper)
Shoots a target for 382 weapon damage. Can only be used from cover.

Overload Shot (Basic shot)
Instant
Energy 17
Range 30m (+5m for sniper)
Blasts a target for 206 energy damage.

(Aspect of the Pack) - didn't get the real name
Instant
Energy 7
Increases party movement speed by 25% while active. Any friendly target hit while under this effect will be snared for 0 seconds.

Fragmentation Grenade
Instant
Energy 20
CD 6sec
Range 30m
Throw a fragmentation grenade that inflicts 134-151 kinetic damage to the target and nearby targets.

Distraction
Instant
CD 9sec
Range 30m
Interrupts the target's current action and prevent that ability from being used for 4 sec.

Explosive Prove
Instant
Energy 20
CD 30sec
Range 30
Puts an explosive probe on the target that detonates when the target takes damage, dealing 392-410 kinetic damage to the target.

Evasion
Instant
CD 2min
Increases ranged and melee defense for 50% for 0.0 seconds.

Subterfuge
Instant
Energy 5
CD 30sec
Range 30m
Activates countermeasures, drastically reducing threat towards him from all targets.

Shield Prove
Instant
CD 45secs
Summons a probe droid that projects an absorption shield around the Agent, which absorbs incoming damage for 0.0sec.

Take Portable Cover
Instant
CD 6sec
Drops a portable cover generator, increasing your defenses agains targets in your cone of cover. Lasts 10min.

Rifle Shot (Free Shot)
Instant
Range 30 (+5m for sniper)
Fires 2 quick shots, dealing 106-115 weapon damage.

Flash Bang
Instant
Energy 10
CD 1min
Range 30m
Blinds all enemies within 5 meters of your target for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 20 targets.

Coordination (Class buff)
Instant
Range 30m
Increases a friendly target's critical hit chance by 5% for 30min.

Adrenaline Probe
Instant
CD 1m 30sec
Summons a droid that boosts energy recovery for 3 seconds.



Sniper Specific Abilities:

Leg Shot
Instant
Energy: 12
CD: 9sec
Range: 35
Rifle shot that deals 153 weapon damage and snares the target for 6 seconds.

Ambush
Casting Time: 2.5sec
Energy 25
CD 12 sec
Range 35m
Shoots the target for 526 damage. Must be in cover to use.

Advanced Targeting
Passive
The range of all rifle attacks is increased by 5 meters.

Cover Pulse
Instant
CD 45 sec
Pushes all nearby enemies away from you, and roots them for 0.0 seconds. Only usable in cover.

Takedown
Instant
CD 12sec
Range 30m
Fires a shot at the target's head that deals 177-199 weapon damage. Only works against a vulnerable [blinded/stunned] targets.

Suppressive Fire
Channeled 4.5sec
Energy 20
CD 15sec
Range 15m
Spray a wave of bolts in a cone infront of you, inflicting 412 weapon damage over 4.5 seconds.

Shatter Shot
Instant
Energy 10
CD 4sec
Range 30m
Does 98-109 kinetic damage and reduces target's armor by 20% for 0 seconds.

Target Aquired
Instant
CD 3min
For the next 0 seconds, all activation timers for abilities are reduced by 20%.


 


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