Autor Wątek: Imperial Agent - Sniper - 11.12.11 Wszystkie informacje  (Przeczytany 558 razy)

0 użytkowników i 1 Gość przegląda ten wątek.

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Imperial Agent - Sniper - 11.12.11 Wszystkie informacje
« dnia: Grudzień 11, 2011, 14:13:23 pm »
"Imperial Agent" (Imperial Agent) -- Summary For Sniper
==================================================================================================
Advanced Classes: Operative (Medicine (Healing), Concealment (Damage), Lethality (Damage))
Sniper (Marksmanship (Damage), Engineering (Damage), Lethality (Damage))

Imperial Agent - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 10 21 48 54 10 48 130
2 11 23 52 58 11 52 140
3 12 24 55 62 12 55 150
4 13 26 59 66 13 59 160
5 14 28 63 70 14 63 170
6 14 29 66 74 14 66 185
7 15 31 70 78 15 70 200
8 16 32 73 82 16 73 220
9 17 34 77 86 17 77 240
10 18 36 81 90 18 81 260
11 18 37 84 94 18 84 285
12 19 39 88 98 19 88 310
13 20 40 91 102 20 91 335
14 21 42 95 106 21 95 365
15 22 44 99 110 22 99 395
16 22 45 102 114 22 102 430
17 23 47 106 118 23 106 465
18 24 48 109 122 24 109 500
19 25 50 113 126 25 113 540
20 26 52 117 130 26 117 580
21 26 53 120 134 26 120 620
22 27 55 124 138 27 124 665
23 28 56 127 142 28 127 710
24 29 58 131 146 29 131 755
25 30 60 135 150 30 135 805
26 30 61 138 154 30 138 855
27 31 63 142 158 31 142 905
28 32 64 145 162 32 145 960
29 33 66 149 166 33 149 1015
30 34 68 153 170 34 153 1070
31 34 69 156 174 34 156 1125
32 35 71 160 178 35 160 1185
33 36 72 163 182 36 163 1245
34 37 74 167 186 37 167 1305
35 38 76 171 190 38 171 1370
36 38 77 174 194 38 174 1435
37 39 79 178 198 39 178 1500
38 40 80 181 202 40 181 1570
39 41 82 185 206 41 185 1640
40 42 84 189 210 42 189 1710
41 42 85 192 214 42 192 1780
42 43 87 196 218 43 196 1855
43 44 88 199 222 44 199 1930
44 45 90 203 226 45 203 2005
45 46 92 207 230 46 207 2085
46 46 93 210 234 46 210 2165
47 47 95 214 238 47 214 2245
48 48 96 217 242 48 217 2330
49 49 98 221 246 49 221 2415
50 50 100 225 250 50 225 2500


Imperial Agent - Base Class Abilities
--------------------------------------------------------------------------------------------------
"Armor Proficiency: Medium"
Passive
Able to equip medium-weight armor.

"Weapon Proficiency: Blaster Rifle"
Passive
Able to equip blaster rifles, carbines, and repeaters.

"Weapon Proficiency: Vibroknife"
Passive
Able to equip vibroknives, electroknives, and conventional knives.

"Coordination"
Instant
Cooldown: 6 sec
Range: 30 m
Increases a friendly target's critical hit chance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Crouch"
Instant
Cooldown: 1 sec
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --

"Explosive Probe"
Energy: 20
Instant
Cooldown: 30 sec
Range: 30 m
Puts an explosive probe on the target that detonates when the target takes damage, dealing [<1>] kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing [<2>] additional elemental damage over 3 seconds. Can only be used from cover.
Rank 1: Level 1, Training Cost: --, 1: [95 - 99], 2: [4]
Rank 2: Level 3, Training Cost: 10, 1: [117 - 122], 2: [5]
Rank 3: Level 6, Training Cost: 95, 1: [152 - 159], 2: [7]
Rank 4: Level 9, Training Cost: 130, 1: [193 - 203], 2: [9]
Rank 5: Level 12, Training Cost: 340, 1: [232 - 244], 2: [11]
Rank 6: Level 15, Training Cost: 525, 1: [270 - 284], 2: [13]
Rank 7: Level 21, Training Cost: 1.325, 1: [327 - 344], 2: [15]
Rank 8: Level 33, Training Cost: 5.313, 1: [477 - 502], 2: [22]
Rank 9: Level 44, Training Cost: 19.550, 1: [623 - 652], 2: [29]
Rank 10: Level 50, Training Cost: 21.250, 1: [713 - 745], 2: [33]

"Recuperate"
Channeling: 15 sec
Recovers your health and energy over 15 seconds. This is only usable out of combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Rifle Shot"
Instant
Range: 30 m
Shoots your rifle at the target, dealing [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [15 - 21]

"Snipe"
Energy: 20
Activation: 1.5 sec
Range: 30 m
Shoots a target for [<1>] weapon damage. Can only be used from cover.
Tags: [Pushback]
Rank 1: Level 1, Training Cost: --, 1: [73 - 88]
Rank 2: Level 4, Training Cost: 50, 1: [98 - 117]
Rank 3: Level 7, Training Cost: 95, 1: [127 - 151]
Rank 4: Level 10, Training Cost: 215, 1: [177 - 193]
Rank 5: Level 13, Training Cost: 395, 1: [211 - 229]
Rank 6: Level 16, Training Cost: 600, 1: [241 - 262]
Rank 7: Level 22, Training Cost: 1.450, 1: [293 - 318]
Rank 8: Level 31, Training Cost: 4.163, 1: [395 - 429]
Rank 9: Level 40, Training Cost: 13.600, 1: [507 - 556]
Rank 10: Level 50, Training Cost: 21.250, 1: [669 - 744]

"Take Cover"
Instant
Cooldown: 1 sec
Roll into the selected cover point. If no cover point is available, you will crouch in place. Taking cover enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
Rank 1: Level 1, Training Cost: --

"Shiv"
Energy: 15
Instant
Cooldown: 6 sec
Range: 4 m
Stabs a target for [<1>] kinetic damage.
Rank 1: Level 2, Training Cost: 10, 1: [71 - 80]
Rank 2: Level 5, Training Cost: 50, 1: [94 - 106]
Rank 3: Level 8, Training Cost: 130, 1: [120 - 137]
Rank 4: Level 11, Training Cost: 295, 1: [146 - 168]
Rank 5: Level 14, Training Cost: 450, 1: [172 - 198]
Rank 6: Level 19, Training Cost: 983, 1: [205 - 236]
Rank 7: Level 29, Training Cost: 3.275, 1: [282 - 325]
Rank 8: Level 38, Training Cost: 11.000, 1: [359 - 413]
Rank 9: Level 50, Training Cost: 21.250, 1: [478 - 542]

"Fragmentation Grenade"
Energy: 20
Instant
Cooldown: 6 sec
Range: 30 m
Throws a fragmentation grenade that deals [<1>] kinetic damage to up to 5 enemies in an 8-meter radius. If the primary target is standard or weak, it is knocked down by the blast.
Rank 1: Level 3, Training Cost: 10, 1: [59 - 69]
Rank 2: Level 8, Training Cost: 130, 1: [90 - 107]
Rank 3: Level 11, Training Cost: 295, 1: [110 - 131]
Rank 4: Level 15, Training Cost: 525, 1: [135 - 163]
Rank 5: Level 21, Training Cost: 1.325, 1: [164 - 197]
Rank 6: Level 32, Training Cost: 4.675, 1: [235 - 283]
Rank 7: Level 43, Training Cost: 17.850, 1: [304 - 361]
Rank 8: Level 49, Training Cost: 21.250, 1: [350 - 413]

"Debilitate"
Energy: 10
Instant
Cooldown: 45 sec
Range: 4 m
Deals [<2>] energy damage and stuns the target for [?] seconds.
Rank 1: Level 4, Training Cost: 50, 2: [30 - 35]
Rank 2: Level 7, Training Cost: 95, 2: [38 - 46]
Rank 3: Level 10, Training Cost: 215, 2: [47 - 57]
Rank 4: Level 13, Training Cost: 395, 2: [56 - 69]
Rank 5: Level 16, Training Cost: 600, 2: [64 - 79]
Rank 6: Level 25, Training Cost: 2.038, 2: [86 - 105]
Rank 7: Level 37, Training Cost: 9.325, 2: [121 - 147]
Rank 8: Level 49, Training Cost: 21.250, 2: [160 - 192]

"Corrosive Dart"
Energy: 20
Instant
Range: 30 m
Fires a dart at the target that deals [<1>] internal damage over 15 seconds.
Rank 1: Level 5, Training Cost: 50, 1: [24]
Rank 2: Level 7, Training Cost: 95, 1: [28]
Rank 3: Level 10, Training Cost: 215, 1: [35]
Rank 4: Level 13, Training Cost: 395, 1: [42]
Rank 5: Level 17, Training Cost: 683, 1: [49]
Rank 6: Level 23, Training Cost: 1.663, 1: [61]
Rank 7: Level 35, Training Cost: 6.800, 1: [86]
Rank 8: Level 45, Training Cost: 20.400, 1: [108]
Rank 9: Level 50, Training Cost: 21.250, 1: [121]

"Flash Bang"
Energy: 10
Instant
Cooldown: 1 min
Range: 10 m
Detonates a flash bang that blinds up to 5 targets within 5 meters for 8 seconds. Damage causes this effect to end prematurely.
Rank 1: Level 6, Training Cost: 95

"Overload Shot"
Energy: 17
Instant
Range: 10 m
Blasts a target for [<1>] weapon damage.
Rank 1: Level 8, Training Cost: 130, 1: [92 - 109]
Rank 2: Level 12, Training Cost: 340, 1: [135 - 146]
Rank 3: Level 16, Training Cost: 600, 1: [162 - 176]
Rank 4: Level 22, Training Cost: 1.450, 1: [197 - 214]
Rank 5: Level 31, Training Cost: 4.163, 1: [266 - 288]
Rank 6: Level 40, Training Cost: 13.600, 1: [341 - 374]
Rank 7: Level 50, Training Cost: 21.250, 1: [450 - 501]

"Escape"
Instant
Cooldown: 2 min
Breaks you free from all incapacitating and movement-impairing effects.
Tags: [StealthUseable]
Rank 1: Level 9, Training Cost: 130

"Slice Droid"
Activation: 1.5 sec
Range: 30 m
Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.
Tags: [Pushback]
Rank 1: Level 12, Training Cost: 340

"Adrenaline Probe"
Instant
Cooldown: 2 min
Summons a droid that helps you recover 50 energy over 3 seconds.
Rank 1: Level 14, Training Cost: 450

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"Advanced Recon"
Instant
Cooldown: 20 min
Immediately finishes the cooldown on Adrenaline Probe and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Distraction"
Instant
Cooldown: 12 sec
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Rank 1: Level 18, Training Cost: 765

"Evasion"
Instant
Cooldown: 1 min
Increases your chance to dodge melee and ranged attacks by 100% for 3 seconds. Does not break Stealth.
Tags: [StealthUseable]
Rank 1: Level 24, Training Cost: 1.875

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Eviscerate"
Instant
Range: 4 m
Delivers a powerful knife attack to a vulnerable target, dealing [<1>] kinetic damage to weak and standard targets, and [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 28, Training Cost: 2.900, 1: [545 - 566], 2: [385 - 406]
Rank 2: Level 38, Training Cost: 11.000, 1: [715 - 742], 2: [506 - 533]
Rank 3: Level 50, Training Cost: 21.250, 1: [947 - 979], 2: [670 - 702]

"Countermeasures"
Instant
Cooldown: 45 sec
Activates countermeasures, instantly lowering threat by a moderate amount.
Rank 1: Level 30, Training Cost: 3.650

"Shield Probe"
Instant
Cooldown: 45 sec
Summons a probe droid that projects a shield around the Agent, absorbing a moderate amount of incoming damage for 15 seconds. Does not break stealth.
Tags: [StealthUseable]
Rank 1: Level 32, Training Cost: 4.675
Rank 2: Level 41, Training Cost: 14.875
Rank 3: Level 50, Training Cost: 21.250

"Headshot"
Instant
Range: 30 m
Fires a carefully placed shot that deals [<1>] weapon damage to weak and standard targets, and [<2>] weapon damage to strong targets. Only usable on incapacitated targets. Shares a cooldown with Eviscerate.
Rank 1: Level 34, Training Cost: 5.950, 1: [671 - 730], 2: [458 - 499]
Rank 2: Level 46, Training Cost: 21.250, 1: [941 - 1040], 2: [643 - 711]
Rank 3: Level 50, Training Cost: 21.250, 1: [1044 - 1161], 2: [713 - 793]

"Orbital Strike"
Energy: 30
Activation: 3 sec
Cooldown: 1 min
Range: 30 m
Calls in support from orbiting warships, dealing [<1>] elemental damage over 9 seconds to all enemies within 8 meters of the targeted area. Standard and weak enemies are additionally knocked down by the blasts.
Rank 1: Level 48, Training Cost: 21.250, 1: [514]

--------------------------------------------------------------------------------------------------
Advanced Class Imperial Agent (Base Class: Sniper)
--------------------------------------------------------------------------------------------------

Sniper (Imperial Agent) - Advanced Class Abilities
--------------------------------------------------------------------------------------------------
"Advanced Targeting"
Passive
Increases the range of Overload Shot, Flash Bang, Distraction, Weakening Blast, and Cull to 30 meters, and additionally increases the range of all rifle attacks by 5 meters.

"Hold Position"
Passive
While in cover, ranged defense is increased by 20% and you are immune to interrupts and ability activation pushback.

"Weapon Proficiency: Sniper Rifle"
Passive
Able to equip long-range sniper weapons.

"Ambush"
Energy: 15
Activation: 2.5 sec
Cooldown: 15 sec
Range: 30 m
Fires a high-powered shot that deals [<1>] weapon damage. Must be in cover to use.
Tags: [Pushback]
Rank 1: Level 10, Training Cost: 215, 1: [316 - 344]
Rank 2: Level 13, Training Cost: 395, 1: [376 - 409]
Rank 3: Level 17, Training Cost: 683, 1: [439 - 476]
Rank 4: Level 26, Training Cost: 2.200, 1: [590 - 640]
Rank 5: Level 35, Training Cost: 6.800, 1: [790 - 861]
Rank 6: Level 47, Training Cost: 21.250, 1: [1101 - 1220]
Rank 7: Level 50, Training Cost: 21.250, 1: [1194 - 1328]

"Laze Target"
Instant
Cooldown: 1 min
Increases the critical hit chance of your next Snipe by 100%.
Rank 1: Level 10, Training Cost: 215

"Leg Shot"
Energy: 12
Instant
Cooldown: 15 sec
Range: 30 m
Fires a shot that deals [<1>] weapon damage and immobilizes the target for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.
Rank 1: Level 12, Training Cost: 340, 1: [90 - 109]
Rank 2: Level 15, Training Cost: 525, 1: [104 - 127]
Rank 3: Level 20, Training Cost: 1.200, 1: [121 - 147]
Rank 4: Level 27, Training Cost: 2.550, 1: [152 - 186]
Rank 5: Level 38, Training Cost: 11.000, 1: [214 - 262]
Rank 6: Level 50, Training Cost: 21.250, 1: [301 - 368]

"Cover Pulse"
Instant
Cooldown: 30 sec
Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.
Rank 1: Level 16, Training Cost: 600

"Takedown"
Energy: 15
Instant
Cooldown: 12 sec
Range: 30 m
Attempts to take the target down with a single powerful shot that deals [<1>] weapon damage. Only usable on targets at or below 30% max health.
Rank 1: Level 18, Training Cost: 765, 1: [372 - 403]
Rank 2: Level 25, Training Cost: 2.038, 1: [472 - 511]
Rank 3: Level 36, Training Cost: 7.650, 1: [666 - 725]
Rank 4: Level 50, Training Cost: 21.250, 1: [978 - 1088]

"Entrench"
Instant
Cooldown: 1 min
Entrenches you into cover, becoming immune to all controlling effects. Only usable in cover. Ends prematurely if cover is exited. Lasts 20 seconds.
Rank 1: Level 20, Training Cost: 1.200

"Suppressive Fire"
Energy: 35
Channeling: 4.5 sec
Range: 30 m
Sprays a wave of bolts over the target area, dealing [<1>] weapon damage over the duration to up to 3 targets within 5 meters.
Tags: [Pushback]
Rank 1: Level 22, Training Cost: 1.450, 1: [44 - 48]
Rank 2: Level 32, Training Cost: 4.675, 1: [62 - 67]
Rank 3: Level 42, Training Cost: 16.150, 1: [81 - 90]
Rank 4: Level 50, Training Cost: 21.250, 1: [102 - 113]

"Shatter Shot"
Energy: 10
Instant
Cooldown: 4.5 sec
Range: 30 m
Fires a high-impact shot that deals [<1>] weapon damage and reduces the target's armor by 20% for 45 seconds.
Rank 1: Level 28, Training Cost: 2.900, 1: [108 - 118]
Rank 2: Level 39, Training Cost: 12.300, 1: [150 - 164]
Rank 3: Level 50, Training Cost: 21.250, 1: [205 - 228]

"Series of Shots"
Energy: 20
Channeling: 3 sec
Cooldown: 15 sec
Range: 30 m
Unleashes a series of shots that deals [<1>] weapon damage over the duration. Must be in cover to use.
Tags: [Pushback]
Rank 1: Level 36, Training Cost: 7.650, 1: [241 - 263]
Rank 2: Level 50, Training Cost: 21.250, 1: [355 - 394]

"Ballistic Shield"
Instant
Cooldown: 3 min
Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts 15 seconds. Can only be used from cover, and exiting cover ends the effect.
Rank 1: Level 42, Training Cost: 16.150

"Target Acquired"
Instant
Cooldown: 2 min
Increases alacrity by 20% for 10 seconds.
Rank 1: Level 50, Training Cost: 21.250

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Imperial Agent - Sniper - 11.12.11 Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 14:13:33 pm »
Skill Tree "Marksmanship (Damage)" (Sniper)
--------------------------------------------------------------------------------------------------
Tier 1

(1.1) "Cover Screen" (2 Points)
Passive
When exiting cover, you have a [50/100]% chance to gain Cover Screen, increasing ranged defense by 20% for 6 seconds.

(1.2) "Steady Shots" (2 Points)
Passive
Increases the damage dealt by Snipe, Series of Shots and Cull by [3/6]%.

(1.3) "Marksmanship" (3 Points)
Passive
Increases ranged and tech accuracy by [1/2/3]%.

Tier 2

(2.1) "Heavy Shot" (1 Point)
Passive
When Ambush strikes a target within 10 meters, the target is knocked back several meters.

(2.2) "Ballistic Dampers" (2 Points)
Passive
Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs [15/30]% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

(2.3) "Precision Ambush" (2 Points)
Passive
Ambush ignores [10/20]% of the target's armor.

(2.4) "Imperial Demarcation" (2 Points)
Passive
Reduces the cooldown of Leg Shot by [1.5/3.0] seconds.

Tier 3

(3.1) "Snap Shot" (2 Points)
Passive
Entering cover has a [50/100]% chance to make the next Snipe activate instantly.

(3.2) "Diversion" (1 Point)
Instant
Cooldown: 1 min
Range: 35 m
Throws a smoking canister at the target, reducing its accuracy by 45% for 9 seconds and exposing the target from cover for 6 seconds.

(3.3) "Reactive Shot" (2 Points)
Requires "Precision Ambush" (2.3)
Passive
Snipe and Series of Shots critical hits have a [50/100]% chance to reduce the activation time of the next Ambush by 1 second.

Tier 4

(4.1) "Between the Eyes" (2 Points)
Passive
Increases the critical hit chance of Snipe, Series of Shots and Followthrough by [2/4]%.

(4.2) "Sector Ranger" (1 Point)
Passive
Cover Pulse knocks targets back an additional [2 meters]. Additionally reduces the activation time of Orbital Strike by 1 second.

(4.3) "Sniper Volley" (3 Points)
Passive
Ambush has a [33.3/66.7/100.0]% chance to grant Sniper Volley, increasing alacrity by 3% for 6 seconds. While Sniper Volley is active, each subsequent Snipe has a [33.3/66.7/100.0]% chance to build an additional stack of Sniper Volley. Stacks up to 3 times. The initial Sniper Volley effect cannot be gained more than once every 30 seconds.

(4.4) "Sniper's Nest" (1 Point)
Passive
Increases the energy regeneration rate by 1 per second while in cover.

Tier 5

(5.1) "Recoil Control" (2 Points)
Requires "Followthrough" (5.2)
Passive
Reduces the energy cost of Followthrough by [2/4] and reduces its cooldown by [1.5/3.0] seconds.

(5.2) "Followthrough" (1 Point)
Energy: 10
Instant
Cooldown: 9 sec
Range: 30 m
Fires a well-controlled follow-up shot at the target that deals [<1>] weapon damage. Only usable within the 4.5 seconds immediately following a Snipe or Ambush.
Level 30: 1: [467 - 506]

(5.3) "Pillbox Sniper" (2 Points)
Passive
Reduces the cooldown of Entrench and Orbital Strike by [7.5/15.0] seconds.

Tier 6

(6.2) "Imperial Assassin" (5 Points)
Passive
Increases the critical damage dealt by Series of Shots, Takedown and Followthrough by [6/12/18/24/30]%.

Tier 7

(7.2) "Rapid Fire" (1 Point)
Instant
Cooldown: 90 sec
Immediately finishes the cooldown on Series of Shots and triggers the next Series of Shots without a cooldown.

--------------------------------------------------------------------------------------------------
Skill Tree "Engineering (Damage)" (Sniper)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Engineer's Tool Belt" (2 Points)
Passive
Reduces the cooldown of Flash Bang by [7.5/15.0] seconds and Fragmentation Grenade by [1.5/3.0] seconds.

(1.3) "Energy Tanks" (2 Points)
Passive
Increases maximum energy by [5/10].

(1.4) "Gearhead" (3 Points)
Passive
Increases total Cunning by [3/6/9]%.

Tier 2

(2.1) "Explosive Engineering" (3 Points)
Passive
Increases the damage dealt by Explosive Probe and all area effects by [5/10/15]%.

(2.2) "Vital Regulators" (2 Points)
Passive
Adrenaline Probe now heals you for [3/6]% of your total health over 3 seconds.

(2.3) "Calculated Pursuit" (2 Points)
Passive
You have a [50/100]% chance to gain Calculated Pursuit upon exiting cover, allowing your next Snipe to be used in any situation.

(2.4) "Vitality Serum" (2 Points)
Passive
Increases total Endurance by [2/4]%.

Tier 3

(3.1) "Cluster Bombs" (2 Points)
Passive
After Explosive Probe detonates, it drops [1 cluster bombs/2 cluster bombs] on the target. A cluster bomb explodes when damaged by blaster fire, dealing [<2>] kinetic damage to the target. Cluster bombs cannot be detonated more than once every 1.5 seconds.

(3.2) "Efficient Engineering" (2 Points)
Requires "Interrogation Probe" (3.3)
Passive
Reduces the energy cost of Explosive Probe, Interrogation Probe and Plasma Probe by [2/4].

(3.3) "Interrogation Probe" (1 Point)
Energy: 20
Instant
Cooldown: 18 sec
Range: 30 m
Summons an interrogation probe that clings to the target and deals [<1>] energy damage over 18 seconds.
Level 20: 1: [74]

(3.4) "Inventive Interrogation Techniques" (2 Points)
Requires "Interrogation Probe" (3.3)
Passive
Interrogation Probe reduces the target's movement speed by [15/30]% for the duration.

Tier 4

(4.1) "Imperial Methodology" (1 Point)
Requires "Cluster Bombs" (3.1)
Passive
Increases the number of cluster bombs dropped by Explosive Probe by [1]. In addition, when the cluster bombs detonate, you recover [5] energy.

(4.2) "Stroke of Genius" (2 Points)
Passive
Activating Cover Pulse has a [50/100]% chance of making the next Snipe activate instantly.

(4.4) "Experimental Explosives" (2 Points)
Passive
Increases the critical damage dealt by all area effects by [15/30]%.

Tier 5

(5.2) "Energy Overrides" (2 Points)
Requires "EMP Discharge" (5.3)
Passive
After activating EMP Discharge, the next Explosive Probe or Plasma Probe used costs [50/100]% less energy.

(5.3) "EMP Discharge" (1 Point)
Requires "Interrogation Probe" (3.3)
Instant
Cooldown: 1 min
Range: 30 m
Discharges an electromagnetic pulse from an active Interrogation Probe on the target, immediately dealing [<1>] energy damage to the affected target. Also immediately finishes the cooldown on Adrenaline Probe and Shield Probe.
Level 30: 1: [154 - 221]

(5.4) "Augmented Shields" (2 Points)
Passive
Increases the amount of damage absorbed by Shield Probe by [15/30]%.

Tier 6

(6.2) "Deployed Shields" (2 Points)
Passive
Reduces all damage taken while in cover by [3/6]% and reduces the cooldown of Ballistic Shield by [15/30] seconds.

(6.3) "Electrified Railgun" (3 Points)
Passive
Series of Shots has a [33.3/66.7/100.0]% chance when dealing damage to electrify the target, dealing [<2>] elemental damage over 4 seconds. Stacks up to 4 times.

Tier 7

(7.3) "Plasma Probe" (1 Point)
Energy: 20
Instant
Cooldown: 18 sec
Range: 30 m
Deploys a plasma drone over the target area that deals [<1>] elemental damage over 18 seconds to up to 3 enemies within 5 meters.
Level 40: 1: [78 - 134]

--------------------------------------------------------------------------------------------------
Skill Tree "Lethality (Damage)" (Sniper)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Deadly Directive" (2 Points)
Passive
Increases alacrity by [2/4]%.

(1.3) "Lethality" (3 Points)
Passive
Increases ranged and tech critical chance by [2/4/6]%.

(1.4) "Razor Edge" (2 Points)
Passive
Increases the damage dealt by Shiv by [5/10]%.

Tier 2

(2.1) "Slip Away" (2 Points)
Passive
Reduces the cooldown of Debilitate by [7.5/15.0] seconds, and increases movement speed by [15/30]% for 4 seconds after activating Debilitate.

(2.2) "Flash Powder" (2 Points)
Passive
Reduces all targets' accuracy by [10/20]% for 8 seconds after Flash Bang ends.

(2.3) "Corrosive Microbes" (2 Points)
Passive
Corrosive Dart has a [12.5/25.0]% chance to tick twice when it inflicts damage.

(2.4) "Lethal Injectors" (1 Point)
Passive
Increases the duration of Corrosive Dart by [3] seconds.

Tier 3

(3.2) "Corrosive Grenade" (1 Point)
Energy: 20
Instant
Cooldown: 12 sec
Range: 30 m
Hurls a corrosive grenade that spews acid in a 5-meter radius on impact, dealing [<1>] internal damage over 21 seconds to up to 3 targets.
Level 20: 1: [43]

(3.3) "Targeted Demolition" (2 Points)
Passive
Increases the damage dealt by Fragmentation Grenade and Corrosive Grenade by [4/8]%.

(3.4) "Cut Down" (2 Points)
Passive
Increases the damage dealt by Overload Shot, Series of Shots and Cull by [3/6]%.

Tier 4

(4.1) "Lethal Purpose" (2 Points)
Passive
Reduces the cooldown of Adrenaline Probe by [15/30] seconds. In addition, critical hits with poison effects restore [1/2] energy.

(4.2) "Adhesive Corrosives" (2 Points)
Requires "Corrosive Grenade" (3.2)
Passive
Corrosive Grenade has a [50/100]% chance to reduce the movement speed of all targets by 30% for 6 seconds.

(4.3) "Vanish" (2 Points)
Passive
Reduces the cooldown of Evasion by [7.5/15.0] seconds and Escape by [15/30] seconds.

(4.4) "Lethal Dose" (3 Points)
Passive
Increases the critical hit chance of all periodic effects by [4/8/12]%.

Tier 5

(5.2) "Cull" (1 Point)
Energy: 30
Channeling: 3 sec
Cooldown: 9 sec
Range: 10 m
Fires a volley of bolts at the target, dealing [<1>] weapon damage each second. For each of your poison effects present on the target, the target is culled for an additional [<2>] internal damage each second.
Level 30: 1: [161 - 174], 2: [71]

(5.3) "Razor Rounds" (2 Points)
Requires "Cull" (5.2)
Passive
Increases the critical chance of Cull and Series of Shots by [2/4]%.

(5.4) "Counterstrike" (2 Points)
Passive
Countermeasures has a [50/100]% chance to remove all movement-impairing effects when activated.

Tier 6

(6.2) "Devouring Microbes" (3 Points)
Passive
Increases the damage dealt by poison effects by [5/10/15]% on targets below 30% of max health.

(6.3) "Hold Your Ground" (2 Points)
Passive
Reduces the cooldown of Shield Probe by [7.5/15.0] seconds and Cover Pulse by [5/10] seconds.

Tier 7

(7.2) "Weakening Blast" (1 Point)
Energy: 10
Instant
Cooldown: 15 sec
Range: 10 m
Deals [<1>] weapon damage and causes the target to take 30% additional damage from the Agent's next 10 poison effects. Lasts 15 seconds.
Level 40: 1: [238 - 262]

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Imperial Agent - Sniper - 11.12.11 Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 14:13:42 pm »
Sniper (Imperial Agent) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Coordination - Instant 6 sec 30 m
1 -- Crouch - Instant 1 sec
1 -- Explosive Probe 20 Instant 30 sec 30 m
1 -- Recuperate - Channeled 15 sec --
1 -- Rifle Shot - Instant -- 30 m
1 -- Snipe 20 Activation 1.5 sec -- 30 m
1 -- Take Cover - Instant 1 sec
2 -- Shiv 15 Instant 6 sec 4 m
3 -- Fragmentation Grenade 20 Instant 6 sec 30 m
4 -- Debilitate 10 Instant 45 sec 4 m
5 -- Corrosive Dart 20 Instant -- 30 m
6 -- Flash Bang 10 Instant 60 sec 10 m
8 -- Overload Shot 17 Instant -- 10 m
9 -- Escape - Instant 120 sec
10 -- Ambush 15 Activation 2.5 sec 15 sec 30 m
10 -- Laze Target - Instant 60 sec
12 -- Leg Shot 12 Instant 15 sec 30 m
12 -- Slice Droid - Activation 1.5 sec -- 30 m
14 -- Adrenaline Probe - Instant 120 sec
14 -- Sprint - Instant --
15 -- Advanced Recon - Instant 1200 sec
16 -- Cover Pulse - Instant 30 sec
18 -- Distraction - Instant 12 sec 10 m
18 -- Takedown 15 Instant 12 sec 30 m
20 11 Corrosive Grenade 20 Instant 12 sec 30 m
20 11 Diversion - Instant 60 sec 35 m
20 -- Entrench - Instant 60 sec
20 11 Interrogation Probe 20 Instant 18 sec 30 m
22 -- Suppressive Fire 35 Channeled 4.5 sec -- 30 m
24 -- Evasion - Instant 60 sec
28 -- Eviscerate - Instant -- 4 m
28 -- Shatter Shot 10 Instant 4,5 sec 30 m
30 -- Countermeasures - Instant 45 sec
30 21 Cull 30 Channeled 3 sec 9 sec 10 m
30 21 EMP Discharge - Instant 60 sec 30 m
30 21 Followthrough 10 Instant 9 sec 30 m
32 -- Shield Probe - Instant 45 sec
34 -- Headshot - Instant -- 30 m
36 -- Series of Shots 20 Channeled 3 sec 15 sec 30 m
40 31 Plasma Probe 20 Instant 18 sec 30 m
40 31 Rapid Fire - Instant 90 sec
40 31 Weakening Blast 10 Instant 15 sec 10 m
42 -- Ballistic Shield - Instant 180 sec
48 -- Orbital Strike 30 Activation 3 sec 60 sec 30 m
50 -- Target Acquired - Instant 120 sec

--------------------------------------------------------------------------------------------------
Sniper - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Armor Proficiency: Medium --
1 Weapon Proficiency: Blaster Rifle --
1 Weapon Proficiency: Vibroknife --
1 Coordination --
1 Crouch --
1 Explosive Probe (Rank 1/10) --
1 Recuperate --
1 Rifle Shot --
1 Snipe (Rank 1/10) --
1 Take Cover --
2 Shiv (Rank 1/9) 10
3 Explosive Probe (Rank 2/10) 10
3 Fragmentation Grenade (Rank 1/8) 10
4 Debilitate (Rank 1/8) 50
4 Snipe (Rank 2/10) 50
5 Corrosive Dart (Rank 1/9) 50
5 Shiv (Rank 2/9) 50
6 Explosive Probe (Rank 3/10) 95
6 Flash Bang 95
7 Corrosive Dart (Rank 2/9) 95
7 Debilitate (Rank 2/8) 95
7 Snipe (Rank 3/10) 95
8 Fragmentation Grenade (Rank 2/8) 130
8 Overload Shot (Rank 1/7) 130
8 Shiv (Rank 3/9) 130
9 Escape 130
9 Explosive Probe (Rank 4/10) 130
10 Advanced Targeting --
10 Hold Position --
10 Weapon Proficiency: Sniper Rifle --
10 Ambush (Rank 1/7) 215
10 Corrosive Dart (Rank 3/9) 215
10 Debilitate (Rank 3/8) 215
10 Laze Target 215
10 Snipe (Rank 4/10) 215
11 Fragmentation Grenade (Rank 3/8) 295
11 Shiv (Rank 4/9) 295
12 Explosive Probe (Rank 5/10) 340
12 Leg Shot (Rank 1/6) 340
12 Overload Shot (Rank 2/7) 340
12 Slice Droid 340
13 Ambush (Rank 2/7) 395
13 Corrosive Dart (Rank 4/9) 395
13 Debilitate (Rank 4/8) 395
13 Snipe (Rank 5/10) 395
14 Adrenaline Probe 450
14 Shiv (Rank 5/9) 450
14 Sprint 450
15 Advanced Recon 525
15 Explosive Probe (Rank 6/10) 525
15 Fragmentation Grenade (Rank 4/8) 525
15 Leg Shot (Rank 2/6) 525
16 Cover Pulse 600
16 Debilitate (Rank 5/8) 600
16 Overload Shot (Rank 3/7) 600
16 Snipe (Rank 6/10) 600
17 Ambush (Rank 3/7) 683
17 Corrosive Dart (Rank 5/9) 683
18 Distraction 765
18 Takedown (Rank 1/4) 765
19 Shiv (Rank 6/9) 983
20 Entrench 1,200
20 Leg Shot (Rank 3/6) 1,200
21 Explosive Probe (Rank 7/10) 1,325
21 Fragmentation Grenade (Rank 5/8) 1,325
22 Overload Shot (Rank 4/7) 1,450
22 Snipe (Rank 7/10) 1,450
22 Suppressive Fire (Rank 1/4) 1,450
23 Corrosive Dart (Rank 6/9) 1,663
24 Evasion 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Debilitate (Rank 6/8) 2,038
25 Takedown (Rank 2/4) 2,038
26 Ambush (Rank 4/7) 2,200
27 Leg Shot (Rank 4/6) 2,550
28 Eviscerate (Rank 1/3) 2,900
28 Shatter Shot (Rank 1/3) 2,900
29 Shiv (Rank 7/9) 3,275
30 Countermeasures 3,650
31 Overload Shot (Rank 5/7) 4,163
31 Snipe (Rank 8/10) 4,163
32 Fragmentation Grenade (Rank 6/8) 4,675
32 Shield Probe (Rank 1/3) 4,675
32 Suppressive Fire (Rank 2/4) 4,675
33 Explosive Probe (Rank 8/10) 5,313
34 Headshot (Rank 1/3) 5,950
35 Ambush (Rank 5/7) 6,800
35 Corrosive Dart (Rank 7/9) 6,800
36 Series of Shots (Rank 1/2) 7,650
36 Takedown (Rank 3/4) 7,650
37 Debilitate (Rank 7/8) 9,325
38 Eviscerate (Rank 2/3) 11,000
38 Leg Shot (Rank 5/6) 11,000
38 Shiv (Rank 8/9) 11,000
39 Shatter Shot (Rank 2/3) 12,300
40 Speeder Piloting (Rank 2/3) 210,000
40 Overload Shot (Rank 6/7) 13,600
40 Snipe (Rank 9/10) 13,600
41 Shield Probe (Rank 2/3) 14,875
42 Ballistic Shield 16,150
42 Suppressive Fire (Rank 3/4) 16,150
43 Fragmentation Grenade (Rank 7/8) 17,850
44 Explosive Probe (Rank 9/10) 19,550
45 Corrosive Dart (Rank 8/9) 20,400
46 Headshot (Rank 2/3) 21,250
47 Ambush (Rank 6/7) 21,250
48 Orbital Strike 21,250
49 Debilitate (Rank 8/8) 21,250
49 Fragmentation Grenade (Rank 8/8) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Ambush (Rank 7/7) 21,250
50 Corrosive Dart (Rank 9/9) 21,250
50 Eviscerate (Rank 3/3) 21,250
50 Explosive Probe (Rank 10/10) 21,250
50 Headshot (Rank 3/3) 21,250
50 Leg Shot (Rank 6/6) 21,250
50 Overload Shot (Rank 7/7) 21,250
50 Series of Shots (Rank 2/2) 21,250
50 Shatter Shot (Rank 3/3) 21,250
50 Shield Probe (Rank 3/3) 21,250
50 Shiv (Rank 9/9) 21,250
50 Snipe (Rank 10/10) 21,250
50 Suppressive Fire (Rank 4/4) 21,250
50 Takedown (Rank 4/4) 21,250
50 Target Acquired 21,250
---------------------------------------------------------
Total Cost: 1,304,492

 


Nasz strona na Google +1

Twitter: