"Bounty Hunter" (Bounty Hunter) -- Summary For Powertech==================================================================================================
Advanced Classes: Powertech (Shield Tech (Defense), Advanced Prototype (Damage), Pyrotech (Damage))
Mercenary (Bodyguard (Healing), Arsenal (Damage), Pyrotech (Damage))
Bounty Hunter - Base Attributes per Level
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Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 10 54 48 21 10 48 130
2 11 58 52 23 11 52 140
3 12 62 55 24 12 55 150
4 13 66 59 26 13 59 160
5 14 70 63 28 14 63 170
6 14 74 66 29 14 66 185
7 15 78 70 31 15 70 200
8 16 82 73 32 16 73 220
9 17 86 77 34 17 77 240
10 18 90 81 36 18 81 260
11 18 94 84 37 18 84 285
12 19 98 88 39 19 88 310
13 20 102 91 40 20 91 335
14 21 106 95 42 21 95 365
15 22 110 99 44 22 99 395
16 22 114 102 45 22 102 430
17 23 118 106 47 23 106 465
18 24 122 109 48 24 109 500
19 25 126 113 50 25 113 540
20 26 130 117 52 26 117 580
21 26 134 120 53 26 120 620
22 27 138 124 55 27 124 665
23 28 142 127 56 28 127 710
24 29 146 131 58 29 131 755
25 30 150 135 60 30 135 805
26 30 154 138 61 30 138 855
27 31 158 142 63 31 142 905
28 32 162 145 64 32 145 960
29 33 166 149 66 33 149 1015
30 34 170 153 68 34 153 1070
31 34 174 156 69 34 156 1125
32 35 178 160 71 35 160 1185
33 36 182 163 72 36 163 1245
34 37 186 167 74 37 167 1305
35 38 190 171 76 38 171 1370
36 38 194 174 77 38 174 1435
37 39 198 178 79 39 178 1500
38 40 202 181 80 40 181 1570
39 41 206 185 82 41 185 1640
40 42 210 189 84 42 189 1710
41 42 214 192 85 42 192 1780
42 43 218 196 87 43 196 1855
43 44 222 199 88 44 199 1930
44 45 226 203 90 45 203 2005
45 46 230 207 92 46 207 2085
46 46 234 210 93 46 210 2165
47 47 238 214 95 47 214 2245
48 48 242 217 96 48 217 2330
49 49 246 221 98 49 221 2415
50 50 250 225 100 50 225 2500
Bounty Hunter - Base Class Abilities
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"Armor Proficiency: Heavy"
Passive
Able to equip heavy combat armor.
"Armor Proficiency: Medium"
Passive
Able to equip medium-weight armor.
"Weapon Proficiency: Blaster Pistol"
Passive
Able to equip blaster pistols, and similar sidearm weapons.
"Hunter's Boon"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's Endurance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --
"Missile Blast"
Heat: 25
Instant
Range: 30 m
Deals [<1>] kinetic damage to the target and [<2>] additional kinetic damage to up to 3 nearby enemies in a 5-meter radius. If the primary target is a weak or standard enemy, it is knocked to the ground.
Rank 1: Level 1, Training Cost: --, 1: [41 - 42], 2: [5 - 6]
Rank 2: Level 4, Training Cost: 50, 1: [56 - 58], 2: [7 - 8]
Rank 3: Level 7, Training Cost: 95, 1: [74 - 76], 2: [10 - 11]
Rank 4: Level 10, Training Cost: 135, 1: [93 - 96], 2: [12 - 14]
Rank 5: Level 13, Training Cost: 395, 1: [112 - 116], 2: [14 - 17]
Rank 6: Level 17, Training Cost: 683, 1: [131 - 135], 2: [17 - 20]
Rank 7: Level 26, Training Cost: 2.200, 1: [175 - 181], 2: [23 - 27]
Rank 8: Level 37, Training Cost: 9.325, 1: [244 - 252], 2: [32 - 37]
Rank 9: Level 48, Training Cost: 21.250, 1: [316 - 326], 2: [41 - 47]
"Rapid Shots"
Instant
Range: 30 m
Fires a quick stream of bolts, causing [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [33 - 53]
"Recharge and Reload"
Channeling: 15 sec
Regenerates health and vents heat while channeling. Not usable in combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --
"Vent Heat"
Instant
Cooldown: 2 min
Rapidly vents 50 heat over 3 seconds.
Rank 1: Level 1, Training Cost: --
"Rocket Punch"
Heat: 16
Instant
Cooldown: 9 sec
Range: 4 m
Engages the jetpack, allowing you to strike the target with a heavy punch that deals [<1>] kinetic damage.
Rank 1: Level 2, Training Cost: 10, 1: [67 - 72]
Rank 2: Level 5, Training Cost: 50, 1: [90 - 97]
Rank 3: Level 8, Training Cost: 110, 1: [116 - 126]
Rank 4: Level 11, Training Cost: 295, 1: [143 - 156]
Rank 5: Level 14, Training Cost: 450, 1: [169 - 185]
Rank 6: Level 19, Training Cost: 983, 1: [202 - 221]
Rank 7: Level 28, Training Cost: 2.900, 1: [270 - 296]
Rank 8: Level 39, Training Cost: 12.300, 1: [366 - 398]
Rank 9: Level 50, Training Cost: 21.250, 1: [479 - 517]
"Unload"
Heat: 16
Channeling: 3 sec
Cooldown: 15 sec
Range: 30 m
Unloads your blaster into the target, dealing [<1>] weapon damage every second. Weak and standard enemies caught in the blaster fire are stunned for the duration. Fires both blasters if dual wielding.
Tags: [Pushback]
Rank 1: Level 3, Training Cost: 10, 1: [56 - 71]
Rank 2: Level 6, Training Cost: 95, 1: [73 - 91]
Rank 3: Level 9, Training Cost: 110, 1: [92 - 114]
Rank 4: Level 12, Training Cost: 340, 1: [110 - 135]
Rank 5: Level 15, Training Cost: 525, 1: [128 - 156]
Rank 6: Level 21, Training Cost: 1.325, 1: [155 - 189]
Rank 7: Level 32, Training Cost: 4.675, 1: [223 - 273]
Rank 8: Level 44, Training Cost: 19.550, 1: [299 - 382]
Rank 9: Level 50, Training Cost: 21.250, 1: [345 - 451]
"Combustible Gas Cylinder"
Activation: 1.5 sec
Loads your blaster with combustible gas, giving all of your blaster attacks a 10% chance to deal [<1>] additional elemental damage over 6 seconds. Only one cylinder can be active at a time.
Tags: [Pushback]
Rank 1: Level 4, Training Cost: 50, 1: [16]
Rank 2: Level 7, Training Cost: 95, 1: [21]
Rank 3: Level 10, Training Cost: 135, 1: [26]
Rank 4: Level 13, Training Cost: 395, 1: [31]
Rank 5: Level 16, Training Cost: 600, 1: [36]
Rank 6: Level 23, Training Cost: 1.663, 1: [46]
Rank 7: Level 35, Training Cost: 6.800, 1: [65]
Rank 8: Level 47, Training Cost: 21.250, 1: [87]
Rank 9: Level 50, Training Cost: 21.250, 1: [93]
"Explosive Dart"
Heat: 16
Instant
Cooldown: 15 sec
Range: 30 m
Fires a dart that will detonate after several seconds. Standard and weak enemies enter a state of panic while the dart is active. The explosion deals [<1>] kinetic damage to up to 3 nearby enemies when it detonates. Standard and weak targets are knocked back from the blast.
Rank 1: Level 5, Training Cost: 50, 1: [76 - 89]
Rank 2: Level 8, Training Cost: 110, 1: [98 - 115]
Rank 3: Level 11, Training Cost: 295, 1: [121 - 143]
Rank 4: Level 14, Training Cost: 450, 1: [144 - 170]
Rank 5: Level 19, Training Cost: 983, 1: [171 - 202]
Rank 6: Level 30, Training Cost: 3.650, 1: [246 - 292]
Rank 7: Level 41, Training Cost: 14.875, 1: [327 - 383]
Rank 8: Level 49, Training Cost: 21.250, 1: [397 - 460]
"Rail Shot"
Heat: 16
Instant
Cooldown: 15 sec
Range: 30 m
Fires a very powerful shot at the target that deals [<1>] weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
Rank 1: Level 6, Training Cost: 95, 1: [132 - 165]
Rank 2: Level 9, Training Cost: 110, 1: [167 - 206]
Rank 3: Level 12, Training Cost: 340, 1: [200 - 245]
Rank 4: Level 15, Training Cost: 525, 1: [233 - 282]
Rank 5: Level 20, Training Cost: 1.200, 1: [269 - 330]
Rank 6: Level 31, Training Cost: 4.163, 1: [391 - 479]
Rank 7: Level 42, Training Cost: 16.150, 1: [515 - 653]
Rank 8: Level 50, Training Cost: 21.250, 1: [624 - 817]
"Flame Thrower"
Heat: 25
Channeling: 3 sec
Cooldown: 18 sec
Torches everything in a 10-meter cone with a flamethrower, dealing [<1>] elemental damage over the duration.
Rank 1: Level 8, Training Cost: 110, 1: [64]
Rank 2: Level 11, Training Cost: 295, 1: [79]
Rank 3: Level 16, Training Cost: 600, 1: [102]
Rank 4: Level 21, Training Cost: 1.325, 1: [119]
Rank 5: Level 32, Training Cost: 4.675, 1: [172]
Rank 6: Level 43, Training Cost: 17.850, 1: [222]
Rank 7: Level 50, Training Cost: 21.250, 1: [263]
"Determination"
Instant
Cooldown: 2 min
Removes all incapacitating and movement-impairing effects.
Rank 1: Level 9, Training Cost: 110
"Death from Above"
Heat: 25
Channeling: 3 sec
Cooldown: 1 min
Range: 5 - 30 m
Rains death from above, firing a volley of missiles at the target area, dealing [<1>] kinetic damage over the duration. Standard and weak targets are knocked down by the blasts.
Rank 1: Level 10, Training Cost: 135, 1: [107 - 137]
Rank 2: Level 13, Training Cost: 395, 1: [128 - 165]
Rank 3: Level 18, Training Cost: 765, 1: [154 - 199]
Rank 4: Level 27, Training Cost: 2.550, 1: [206 - 267]
Rank 5: Level 38, Training Cost: 11.000, 1: [284 - 365]
Rank 6: Level 49, Training Cost: 21.250, 1: [374 - 468]
"Electro Dart"
Heat: 8
Instant
Cooldown: 1 min
Range: 30 m
Fires an electro dart that stuns the target for 4 seconds.
Tags: [StealthUseable]
Rank 1: Level 12, Training Cost: 340
"Energy Shield"
Instant
Cooldown: 2 min
Reduces all damage taken by [25]% for 12 seconds.
Rank 1: Level 14, Training Cost: 450
"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450
"On the Trail"
Instant
Cooldown: 20 min
Finishes the cooldown on Electro Dart and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525
"Speeder Piloting"
Passive
Able to ride speeder bikes.
"Kolto Overload"
Instant
Cooldown: 3 min
Restores 15% of maximum health over 10 seconds.
Rank 1: Level 32, Training Cost: 4.675
"Shoulder Slam"
Instant
Cooldown: 45 sec
Range: 4 m
Slams into the target with a rocket-propelled shoulder charge, dealing [<1>] kinetic damage to weak and standard targets or [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 34, Training Cost: 5.950, 1: [597 - 623], 2: [427 - 452]
Rank 2: Level 46, Training Cost: 21.250, 1: [802 - 833], 2: [573 - 604]
Rank 3: Level 50, Training Cost: 21.250, 1: [873 - 906], 2: [624 - 657]
"Stealth Scan"
Instant
Cooldown: 20 sec
Range: 30 m
Fires off probes that scan the area for stealthed opponents. Probes last for 10 seconds.
Rank 1: Level 36, Training Cost: 7.650
"Thermal Sensor Override"
Instant
Cooldown: 2 min
Your next ability generates no heat. Effect lasts 15 seconds.
Rank 1: Level 42, Training Cost: 16.150
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Advanced Class Bounty Hunter (Base Class: Powertech)
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Powertech (Bounty Hunter) - Advanced Class Abilities
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"Armor Proficiency: Power Generator"
Passive
Able to equip a power generator in your off-hand.
"Armor Proficiency: Shield Generator"
Passive
Able to equip a personal shield generator in your off-hand.
"Flame Burst"
Instant
Range: 10 m
Fires a burst of flame at the target that deals [<1>] elemental damage.
Rank 1: Level 10, Training Cost: 135, 1: [72 - 92]
Rank 2: Level 13, Training Cost: 395, 1: [86 - 111]
Rank 3: Level 17, Training Cost: 683, 1: [100 - 129]
Rank 4: Level 25, Training Cost: 2.038, 1: [132 - 170]
Rank 5: Level 33, Training Cost: 5.313, 1: [169 - 218]
Rank 6: Level 45, Training Cost: 20.400, 1: [229 - 288]
Rank 7: Level 50, Training Cost: 21.250, 1: [259 - 323]
"Guard"
Instant
Range: 30 m
Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemies is transferred back to you. Requires Ion Gas Cylinder.
Rank 1: Level 14, Training Cost: 450
"Ion Gas Cylinder"
Activation: 1.5 sec
Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal [<1>] additional energy damage. While this cylinder is active, threat generated is increased by 50%. Increases armor by 60%, decreases all damage taken by 5%, and increases shield chance by 15%. Only one cylinder can be active at a time. Ion Jolts can only occur once every 1.5 seconds.
Tags: [Pushback]
Rank 1: Level 14, Training Cost: 450, 1: [63]
Rank 2: Level 19, Training Cost: 983, 1: [75]
Rank 3: Level 29, Training Cost: 3.275, 1: [104]
Rank 4: Level 40, Training Cost: 13.600, 1: [141]
Rank 5: Level 50, Training Cost: 21.250, 1: [181]
"Neural Dart"
Instant
Cooldown: 15 sec
Range: 30 m
Fires a neural dart that taunts the target to attack for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts 6 seconds.
Tags: [StealthUseable]
Rank 1: Level 16, Training Cost: 600
"Quell"
Instant
Cooldown: 8 sec
Range: 4 m
Interrupts the target's current action and prevents that ability from being used for the next 4 seconds.
Rank 1: Level 18, Training Cost: 765
"High Energy Gas Cylinder"
Activation: 1.5 sec
Loads your blaster with a high-energy gas cylinder. While active, all internal and elemental damage dealt is increased by [5]%. Only one cylinder can be active at a time.
Tags: [Pushback]
Rank 1: Level 20, Training Cost: 1.200
"Grapple"
Instant
Cooldown: 45 sec
Range: 10 - 30 m
Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.
Rank 1: Level 22, Training Cost: 1.450
"Flame Sweep"
Instant
Torches up to 5 targets within 5 meters for [<1>] elemental damage.
Rank 1: Level 24, Training Cost: 1.875, 1: [80 - 118]
Rank 2: Level 35, Training Cost: 6.800, 1: [111 - 162]
Rank 3: Level 48, Training Cost: 21.250, 1: [154 - 217]
"Sonic Missile"
Instant
Cooldown: 45 sec
Range: 30 m
Fires a missile at taunting enemies and nearby enemies to attack for 6 seconds. Enemy players have their damage reduced for 6 seconds unless they attack you.
Rank 1: Level 30, Training Cost: 3.650
"Carbonize"
Instant
Cooldown: 45 sec
Encases up to 5 enemies within 8 meters in carbonite, stunning them for 2.5 seconds.
Rank 1: Level 46, Training Cost: 21.250
"Explosive Fuel"
Instant
Cooldown: 2 min
Increases ranged and tech critical hit chance by 25% for 15 seconds.
Rank 1: Level 50, Training Cost: 21.250