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Offline Fenrir

  • Liderzy Gildii i Dyplomaci
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  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Bounty Hunter - Powertech - 11.12.11 Wszystkie informacje
« dnia: Grudzień 11, 2011, 14:16:25 pm »
"Bounty Hunter" (Bounty Hunter) -- Summary For Powertech
==================================================================================================
Advanced Classes: Powertech (Shield Tech (Defense), Advanced Prototype (Damage), Pyrotech (Damage))
Mercenary (Bodyguard (Healing), Arsenal (Damage), Pyrotech (Damage))

Bounty Hunter - Base Attributes per Level
--------------------------------------------------------------------------------------------------
Level Strength Aim Endurance Cunning Willpower Presence BaseHealth
1 10 54 48 21 10 48 130
2 11 58 52 23 11 52 140
3 12 62 55 24 12 55 150
4 13 66 59 26 13 59 160
5 14 70 63 28 14 63 170
6 14 74 66 29 14 66 185
7 15 78 70 31 15 70 200
8 16 82 73 32 16 73 220
9 17 86 77 34 17 77 240
10 18 90 81 36 18 81 260
11 18 94 84 37 18 84 285
12 19 98 88 39 19 88 310
13 20 102 91 40 20 91 335
14 21 106 95 42 21 95 365
15 22 110 99 44 22 99 395
16 22 114 102 45 22 102 430
17 23 118 106 47 23 106 465
18 24 122 109 48 24 109 500
19 25 126 113 50 25 113 540
20 26 130 117 52 26 117 580
21 26 134 120 53 26 120 620
22 27 138 124 55 27 124 665
23 28 142 127 56 28 127 710
24 29 146 131 58 29 131 755
25 30 150 135 60 30 135 805
26 30 154 138 61 30 138 855
27 31 158 142 63 31 142 905
28 32 162 145 64 32 145 960
29 33 166 149 66 33 149 1015
30 34 170 153 68 34 153 1070
31 34 174 156 69 34 156 1125
32 35 178 160 71 35 160 1185
33 36 182 163 72 36 163 1245
34 37 186 167 74 37 167 1305
35 38 190 171 76 38 171 1370
36 38 194 174 77 38 174 1435
37 39 198 178 79 39 178 1500
38 40 202 181 80 40 181 1570
39 41 206 185 82 41 185 1640
40 42 210 189 84 42 189 1710
41 42 214 192 85 42 192 1780
42 43 218 196 87 43 196 1855
43 44 222 199 88 44 199 1930
44 45 226 203 90 45 203 2005
45 46 230 207 92 46 207 2085
46 46 234 210 93 46 210 2165
47 47 238 214 95 47 214 2245
48 48 242 217 96 48 217 2330
49 49 246 221 98 49 221 2415
50 50 250 225 100 50 225 2500


Bounty Hunter - Base Class Abilities
--------------------------------------------------------------------------------------------------
"Armor Proficiency: Heavy"
Passive
Able to equip heavy combat armor.

"Armor Proficiency: Medium"
Passive
Able to equip medium-weight armor.

"Weapon Proficiency: Blaster Pistol"
Passive
Able to equip blaster pistols, and similar sidearm weapons.

"Hunter's Boon"
Instant
Cooldown: 6 sec
Range: 30 m
Increases the target's Endurance by 5% for 60 minutes. If the target is a party member, all other party members are also affected.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Missile Blast"
Heat: 25
Instant
Range: 30 m
Deals [<1>] kinetic damage to the target and [<2>] additional kinetic damage to up to 3 nearby enemies in a 5-meter radius. If the primary target is a weak or standard enemy, it is knocked to the ground.
Rank 1: Level 1, Training Cost: --, 1: [41 - 42], 2: [5 - 6]
Rank 2: Level 4, Training Cost: 50, 1: [56 - 58], 2: [7 - 8]
Rank 3: Level 7, Training Cost: 95, 1: [74 - 76], 2: [10 - 11]
Rank 4: Level 10, Training Cost: 135, 1: [93 - 96], 2: [12 - 14]
Rank 5: Level 13, Training Cost: 395, 1: [112 - 116], 2: [14 - 17]
Rank 6: Level 17, Training Cost: 683, 1: [131 - 135], 2: [17 - 20]
Rank 7: Level 26, Training Cost: 2.200, 1: [175 - 181], 2: [23 - 27]
Rank 8: Level 37, Training Cost: 9.325, 1: [244 - 252], 2: [32 - 37]
Rank 9: Level 48, Training Cost: 21.250, 1: [316 - 326], 2: [41 - 47]

"Rapid Shots"
Instant
Range: 30 m
Fires a quick stream of bolts, causing [<1>] weapon damage.
Rank 1: Level 1, Training Cost: --, 1: [33 - 53]

"Recharge and Reload"
Channeling: 15 sec
Regenerates health and vents heat while channeling. Not usable in combat.
Tags: [StealthUseable]
Rank 1: Level 1, Training Cost: --

"Vent Heat"
Instant
Cooldown: 2 min
Rapidly vents 50 heat over 3 seconds.
Rank 1: Level 1, Training Cost: --

"Rocket Punch"
Heat: 16
Instant
Cooldown: 9 sec
Range: 4 m
Engages the jetpack, allowing you to strike the target with a heavy punch that deals [<1>] kinetic damage.
Rank 1: Level 2, Training Cost: 10, 1: [67 - 72]
Rank 2: Level 5, Training Cost: 50, 1: [90 - 97]
Rank 3: Level 8, Training Cost: 110, 1: [116 - 126]
Rank 4: Level 11, Training Cost: 295, 1: [143 - 156]
Rank 5: Level 14, Training Cost: 450, 1: [169 - 185]
Rank 6: Level 19, Training Cost: 983, 1: [202 - 221]
Rank 7: Level 28, Training Cost: 2.900, 1: [270 - 296]
Rank 8: Level 39, Training Cost: 12.300, 1: [366 - 398]
Rank 9: Level 50, Training Cost: 21.250, 1: [479 - 517]

"Unload"
Heat: 16
Channeling: 3 sec
Cooldown: 15 sec
Range: 30 m
Unloads your blaster into the target, dealing [<1>] weapon damage every second. Weak and standard enemies caught in the blaster fire are stunned for the duration. Fires both blasters if dual wielding.
Tags: [Pushback]
Rank 1: Level 3, Training Cost: 10, 1: [56 - 71]
Rank 2: Level 6, Training Cost: 95, 1: [73 - 91]
Rank 3: Level 9, Training Cost: 110, 1: [92 - 114]
Rank 4: Level 12, Training Cost: 340, 1: [110 - 135]
Rank 5: Level 15, Training Cost: 525, 1: [128 - 156]
Rank 6: Level 21, Training Cost: 1.325, 1: [155 - 189]
Rank 7: Level 32, Training Cost: 4.675, 1: [223 - 273]
Rank 8: Level 44, Training Cost: 19.550, 1: [299 - 382]
Rank 9: Level 50, Training Cost: 21.250, 1: [345 - 451]

"Combustible Gas Cylinder"
Activation: 1.5 sec
Loads your blaster with combustible gas, giving all of your blaster attacks a 10% chance to deal [<1>] additional elemental damage over 6 seconds. Only one cylinder can be active at a time.
Tags: [Pushback]
Rank 1: Level 4, Training Cost: 50, 1: [16]
Rank 2: Level 7, Training Cost: 95, 1: [21]
Rank 3: Level 10, Training Cost: 135, 1: [26]
Rank 4: Level 13, Training Cost: 395, 1: [31]
Rank 5: Level 16, Training Cost: 600, 1: [36]
Rank 6: Level 23, Training Cost: 1.663, 1: [46]
Rank 7: Level 35, Training Cost: 6.800, 1: [65]
Rank 8: Level 47, Training Cost: 21.250, 1: [87]
Rank 9: Level 50, Training Cost: 21.250, 1: [93]

"Explosive Dart"
Heat: 16
Instant
Cooldown: 15 sec
Range: 30 m
Fires a dart that will detonate after several seconds. Standard and weak enemies enter a state of panic while the dart is active. The explosion deals [<1>] kinetic damage to up to 3 nearby enemies when it detonates. Standard and weak targets are knocked back from the blast.
Rank 1: Level 5, Training Cost: 50, 1: [76 - 89]
Rank 2: Level 8, Training Cost: 110, 1: [98 - 115]
Rank 3: Level 11, Training Cost: 295, 1: [121 - 143]
Rank 4: Level 14, Training Cost: 450, 1: [144 - 170]
Rank 5: Level 19, Training Cost: 983, 1: [171 - 202]
Rank 6: Level 30, Training Cost: 3.650, 1: [246 - 292]
Rank 7: Level 41, Training Cost: 14.875, 1: [327 - 383]
Rank 8: Level 49, Training Cost: 21.250, 1: [397 - 460]

"Rail Shot"
Heat: 16
Instant
Cooldown: 15 sec
Range: 30 m
Fires a very powerful shot at the target that deals [<1>] weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
Rank 1: Level 6, Training Cost: 95, 1: [132 - 165]
Rank 2: Level 9, Training Cost: 110, 1: [167 - 206]
Rank 3: Level 12, Training Cost: 340, 1: [200 - 245]
Rank 4: Level 15, Training Cost: 525, 1: [233 - 282]
Rank 5: Level 20, Training Cost: 1.200, 1: [269 - 330]
Rank 6: Level 31, Training Cost: 4.163, 1: [391 - 479]
Rank 7: Level 42, Training Cost: 16.150, 1: [515 - 653]
Rank 8: Level 50, Training Cost: 21.250, 1: [624 - 817]

"Flame Thrower"
Heat: 25
Channeling: 3 sec
Cooldown: 18 sec
Torches everything in a 10-meter cone with a flamethrower, dealing [<1>] elemental damage over the duration.
Rank 1: Level 8, Training Cost: 110, 1: [64]
Rank 2: Level 11, Training Cost: 295, 1: [79]
Rank 3: Level 16, Training Cost: 600, 1: [102]
Rank 4: Level 21, Training Cost: 1.325, 1: [119]
Rank 5: Level 32, Training Cost: 4.675, 1: [172]
Rank 6: Level 43, Training Cost: 17.850, 1: [222]
Rank 7: Level 50, Training Cost: 21.250, 1: [263]

"Determination"
Instant
Cooldown: 2 min
Removes all incapacitating and movement-impairing effects.
Rank 1: Level 9, Training Cost: 110

"Death from Above"
Heat: 25
Channeling: 3 sec
Cooldown: 1 min
Range: 5 - 30 m
Rains death from above, firing a volley of missiles at the target area, dealing [<1>] kinetic damage over the duration. Standard and weak targets are knocked down by the blasts.
Rank 1: Level 10, Training Cost: 135, 1: [107 - 137]
Rank 2: Level 13, Training Cost: 395, 1: [128 - 165]
Rank 3: Level 18, Training Cost: 765, 1: [154 - 199]
Rank 4: Level 27, Training Cost: 2.550, 1: [206 - 267]
Rank 5: Level 38, Training Cost: 11.000, 1: [284 - 365]
Rank 6: Level 49, Training Cost: 21.250, 1: [374 - 468]

"Electro Dart"
Heat: 8
Instant
Cooldown: 1 min
Range: 30 m
Fires an electro dart that stuns the target for 4 seconds.
Tags: [StealthUseable]
Rank 1: Level 12, Training Cost: 340

"Energy Shield"
Instant
Cooldown: 2 min
Reduces all damage taken by [25]% for 12 seconds.
Rank 1: Level 14, Training Cost: 450

"Sprint"
Instant
Increase movement speed by 35% while not in combat.
Tags: [StealthUseable]
Rank 1: Level 14, Training Cost: 450

"On the Trail"
Instant
Cooldown: 20 min
Finishes the cooldown on Electro Dart and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Rank 1: Level 15, Training Cost: 525

"Speeder Piloting"
Passive
Able to ride speeder bikes.

"Kolto Overload"
Instant
Cooldown: 3 min
Restores 15% of maximum health over 10 seconds.
Rank 1: Level 32, Training Cost: 4.675

"Shoulder Slam"
Instant
Cooldown: 45 sec
Range: 4 m
Slams into the target with a rocket-propelled shoulder charge, dealing [<1>] kinetic damage to weak and standard targets or [<2>] kinetic damage to strong targets. Only usable on incapacitated targets.
Rank 1: Level 34, Training Cost: 5.950, 1: [597 - 623], 2: [427 - 452]
Rank 2: Level 46, Training Cost: 21.250, 1: [802 - 833], 2: [573 - 604]
Rank 3: Level 50, Training Cost: 21.250, 1: [873 - 906], 2: [624 - 657]

"Stealth Scan"
Instant
Cooldown: 20 sec
Range: 30 m
Fires off probes that scan the area for stealthed opponents. Probes last for 10 seconds.
Rank 1: Level 36, Training Cost: 7.650

"Thermal Sensor Override"
Instant
Cooldown: 2 min
Your next ability generates no heat. Effect lasts 15 seconds.
Rank 1: Level 42, Training Cost: 16.150

--------------------------------------------------------------------------------------------------
Advanced Class Bounty Hunter (Base Class: Powertech)
--------------------------------------------------------------------------------------------------

Powertech (Bounty Hunter) - Advanced Class Abilities
--------------------------------------------------------------------------------------------------
"Armor Proficiency: Power Generator"
Passive
Able to equip a power generator in your off-hand.

"Armor Proficiency: Shield Generator"
Passive
Able to equip a personal shield generator in your off-hand.

"Flame Burst"
Instant
Range: 10 m
Fires a burst of flame at the target that deals [<1>] elemental damage.
Rank 1: Level 10, Training Cost: 135, 1: [72 - 92]
Rank 2: Level 13, Training Cost: 395, 1: [86 - 111]
Rank 3: Level 17, Training Cost: 683, 1: [100 - 129]
Rank 4: Level 25, Training Cost: 2.038, 1: [132 - 170]
Rank 5: Level 33, Training Cost: 5.313, 1: [169 - 218]
Rank 6: Level 45, Training Cost: 20.400, 1: [229 - 288]
Rank 7: Level 50, Training Cost: 21.250, 1: [259 - 323]

"Guard"
Instant
Range: 30 m
Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemies is transferred back to you. Requires Ion Gas Cylinder.
Rank 1: Level 14, Training Cost: 450

"Ion Gas Cylinder"
Activation: 1.5 sec
Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal [<1>] additional energy damage. While this cylinder is active, threat generated is increased by 50%. Increases armor by 60%, decreases all damage taken by 5%, and increases shield chance by 15%. Only one cylinder can be active at a time. Ion Jolts can only occur once every 1.5 seconds.
Tags: [Pushback]
Rank 1: Level 14, Training Cost: 450, 1: [63]
Rank 2: Level 19, Training Cost: 983, 1: [75]
Rank 3: Level 29, Training Cost: 3.275, 1: [104]
Rank 4: Level 40, Training Cost: 13.600, 1: [141]
Rank 5: Level 50, Training Cost: 21.250, 1: [181]

"Neural Dart"
Instant
Cooldown: 15 sec
Range: 30 m
Fires a neural dart that taunts the target to attack for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Effect lasts 6 seconds.
Tags: [StealthUseable]
Rank 1: Level 16, Training Cost: 600

"Quell"
Instant
Cooldown: 8 sec
Range: 4 m
Interrupts the target's current action and prevents that ability from being used for the next 4 seconds.
Rank 1: Level 18, Training Cost: 765

"High Energy Gas Cylinder"
Activation: 1.5 sec
Loads your blaster with a high-energy gas cylinder. While active, all internal and elemental damage dealt is increased by [5]%. Only one cylinder can be active at a time.
Tags: [Pushback]
Rank 1: Level 20, Training Cost: 1.200

"Grapple"
Instant
Cooldown: 45 sec
Range: 10 - 30 m
Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.
Rank 1: Level 22, Training Cost: 1.450

"Flame Sweep"
Instant
Torches up to 5 targets within 5 meters for [<1>] elemental damage.
Rank 1: Level 24, Training Cost: 1.875, 1: [80 - 118]
Rank 2: Level 35, Training Cost: 6.800, 1: [111 - 162]
Rank 3: Level 48, Training Cost: 21.250, 1: [154 - 217]

"Sonic Missile"
Instant
Cooldown: 45 sec
Range: 30 m
Fires a missile at taunting enemies and nearby enemies to attack for 6 seconds. Enemy players have their damage reduced for 6 seconds unless they attack you.
Rank 1: Level 30, Training Cost: 3.650

"Carbonize"
Instant
Cooldown: 45 sec
Encases up to 5 enemies within 8 meters in carbonite, stunning them for 2.5 seconds.
Rank 1: Level 46, Training Cost: 21.250

"Explosive Fuel"
Instant
Cooldown: 2 min
Increases ranged and tech critical hit chance by 25% for 15 seconds.
Rank 1: Level 50, Training Cost: 21.250

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
  • *
  • Wiadomości: 602
    • Dark Side
    • Zobacz profil
  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Bounty Hunter - Powertech - 11.12.11 Wszystkie informacje
« Odpowiedź #1 dnia: Grudzień 11, 2011, 14:16:38 pm »
Skill Tree "Shield Tech (Defense)" (Powertech)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Combust" (2 Points)
Passive
Flame Burst and Flame Sweep combust the target, lowering its damage dealt by [2/4]% for 15 seconds.

(1.3) "Intimidation" (3 Points)
Passive
Increases damage done by all fire effects by [2/4/6]%.

(1.4) "Rail Loaders" (2 Points)
Passive
Increases the damage of Rail Shot by [3/6]%.

Tier 2

(2.1) "Neural Overload" (1 Point)
Passive
Ion Gas Cylinder damage now lowers the movement speed of the target by 50% for 2 seconds.

(2.2) "Ion Overload" (2 Points)
Passive
Rocket Punch now has a [50/100]% chance to trigger your Ion Gas Cylinder. In addition, when Ion Gas Cylinder deals damage, it has a [50/100]% chance to shock the target for [<2>] additional energy damage over 6 seconds.

(2.3) "Steely Resolve" (3 Points)
Passive
Increases Aim by [3/6/9]%.

(2.4) "Rebraced Armor" (2 Points)
Passive
Increases armor rating by [8/16]%.

Tier 3

(3.1) "Shield Vents" (2 Points)
Passive
Increases shield chance by [1/2]%. In addition, shielding an attack has a [25/50]% chance to vent 8 heat. This effect cannot occur more than once every 6 seconds.

(3.3) "Oil Slick" (1 Point)
Instant
Cooldown: 1 min
Sprays the immediate area with oil. Nearby enemies become unbalanced and their accuracy of ranged and melee attacks is lowered by 20% for 18 seconds.

(3.4) "Ablative Upgrades" (2 Points)
Passive
Increases absorption by [3/6]% and reduces the cooldown of Kolto Overload by [30/60] seconds.

Tier 4

(4.1) "No Escape" (2 Points)
Passive
Grapple has a [50/100]% chance to immobilize the target for 3 seconds. In addition, your Stealth Scan has a [50/100]% chance to immobilize the targets it reveals for 3 seconds.

(4.2) "Supercharged Ion Gas" (1 Point)
Requires "Ion Overload" (2.2)
Passive
Increases the damage dealt by Ion Gas Cylinder by [25]% and increases its shock duration by [3] seconds.

(4.3) "Ion Screen" (2 Points)
Passive
Further increases damage reduction while Ion Gas Cylinder is active by [1/2]%.

(4.4) "Flame Shield" (2 Points)
Passive
Increases the critical chance of Rocket Punch and Flame Sweep by [15/30]%. In addition, shielding an attack has a [25/50]% chance to finish the cooldown on Rocket Punch. This effect cannot occur more than once every 4.5 seconds.

Tier 5

(5.2) "Jet Speed" (2 Points)
Requires "Jet Charge" (5.3)
Passive
Jet Charge has a [50/100]% chance to increase your movement speed by 30% for 4 seconds.

(5.3) "Jet Charge" (1 Point)
Instant
Cooldown: 15 sec
Range: 10 - 30 m
Jumps to a distant target, dealing [<1>] kinetic damage, interrupting the target's current action and immobilizing the target for 3 seconds. Cannot be used against targets in cover.
Level 30: 1: [190]

(5.4) "Flame Surge" (2 Points)
Requires "Flame Shield" (4.4)
Passive
Increases the critical strike bonus damage of Rocket Punch and Flame Sweep by [15/30]%.

Tier 6

(6.3) "Empowered Tech" (5 Points)
Passive
Increases shield chance by [2/4/6/8/10]%.

Tier 7

(7.3) "Heat Blast" (1 Point)
Instant
Cooldown: 15 sec
Range: 10 m
Discharges 8 heat into a fiery blast, dealing [<1>] elemental damage.
Level 40: 1: [216 - 271]

--------------------------------------------------------------------------------------------------
Skill Tree "Advanced Prototype (Damage)" (Powertech)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Prototype Burn Enhancers" (2 Points)
Passive
Increases the critical hit chance of all fire effects by [3/6]%.

(1.3) "Prototype Electro Surge" (2 Points)
Passive
Reduces the cooldown of Electro Dart by [5 seconds/10 seconds].

(1.4) "Puncture" (3 Points)
Passive
Rail Shot ignores [20/40/60]% of the target's armor.

Tier 2

(2.1) "Prototype Cylinders" (1 Point)
Passive
Increases the effect of your gas cylinders while they are active:
Combustible Gas Cylinder: Increases the tech critical hit chance by [3]%.
High Energy Gas Cylinder: Further increases all internal and elemental damage dealt by [3]%.
Ion Gas Cylinder: Increases the damage dealt by Ion Gas Cylinder [8]%.

(2.2) "Hot Iron" (2 Points)
Passive
Increases the damage dealt by Flame Burst and Retractable Blade by [3/6]%.

(2.3) "Power Armor" (2 Points)
Passive
Reduces all damage taken by [1/2]%.

(2.4) "Advanced Tools" (2 Points)
Passive
Reduces the cooldown of Flame Thrower by [1.5 seconds/3.0 seconds] and Grapple by [5 seconds/10 seconds].

Tier 3

(3.1) "Hitman" (2 Points)
Passive
Reduces the cooldown of Quell by [1 seconds/2 seconds].

(3.2) "Pneumatic Boots" (2 Points)
Passive
Increases movement speed by [7.5/15.0]% while High Energy Gas Cylinder is active.

(3.3) "Rectractable Blade" (1 Point)
Instant
Range: 4 m
Plunges a retractable blade into the target that deals [<1>] kinetic damage and causes the target to bleed for [<2>] internal damage over 15 seconds.
Level 20: 1: [99 - 131], 2: [28]

(3.4) "Prototype Cylinder Ventilation" (2 Points)
Passive
While High Energy Gas Cylinder is active, you have a [50/100]% chance to vent 8 heat every 6 seconds.

Tier 4

(4.2) "Flame Barrage" (2 Points)
Passive
Flame Burst has a [15/30]% chance and Immolate has a [50/100]% chance to make your next Rocket Punch free. This effect lasts 15 seconds.

(4.3) "Serrated Blades" (3 Points)
Requires "Rectractable Blade" (3.3)
Passive
Increases the damage dealt by Retractable Blade's bleed effect by [5/10/15]%.

Tier 5

(5.1) "Prototype Flame Thrower" (2 Points)
Passive
Flame Burst and Flame Sweep have a [50/100]% chance to grant Prototype Flame Thrower, increasing the damage dealt by your next Flame Thrower by 10%. Stacks up to 5 times.

(5.2) "Hydraulic Overrides" (1 Point)
Instant
Cooldown: 30 sec
Grants 8 seconds of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%.

(5.3) "Charged Gauntlets" (1 Point)
Requires "Serrated Blades" (4.3)
Passive
Rocket Punch and Retractable Blade have a 25% chance to make your next Rail Shot critically hit automatically.

(5.4) "Kolto Vents" (1 Point)
Passive
When you vent heat, you regen [7]% of your health over 10 seconds.

Tier 6

(6.2) "Stabilized Armor" (2 Points)
Passive
While stunned, you take [10/20]% less damage.

(6.3) "Prototype Weapon Systems" (3 Points)
Passive
Increases the critical strike damage bonus of Rocket Punch, Flame Burst and Immolate by [10/20/30]%.

Tier 7

(7.3) "Immolate" (1 Point)
Instant
Cooldown: 15 sec
Range: 10 m
Sprays the target with fuel and ignites it into a fireball that deals [<1>] elemental damage.
Level 40: 1: [302 - 384]

--------------------------------------------------------------------------------------------------
Skill Tree "Pyrotech (Damage)" (Powertech)
--------------------------------------------------------------------------------------------------
Tier 1

(1.2) "Bursting Flame" (3 Points)
Passive
Flame Burst has a [33.3/66.7/100.0]% chance to trigger your Combustible Gas Cylinder if active.

(1.3) "Iron Fist" (2 Points)
Passive
Increases the damage dealt by Rocket Punch by [4/8]%.

(1.4) "Integrated Cardio Package" (3 Points)
Passive
Increases Endurance by [1/2/3]%.

Tier 2

(2.2) "Superheated Gas" (3 Points)
Passive
Increases the damage dealt by Combustible Gas Cylinder by [10/20/30]% and its chance to be triggered by [2/4/6]%.

(2.3) "Sweltering Heat" (2 Points)
Passive
Combustible Gas Cylinder has a [50/100]% chance when it applies its effects to reduce the movement speed of the target by 50% for 2 seconds.

(2.4) "Gyroscopic Alignment Jets" (2 Points)
Passive
You have a [50/100]% chance to vent 8 heat when stunned, immobilized, knocked down or otherwise incapacitated.

Tier 3

(3.1) "Degauss" (2 Points)
Passive
Energy Shield has a [50/100]% chance to remove all movement-impairing effects when activated.

(3.2) "Superheated Rail" (2 Points)
Requires "Superheated Gas" (2.2)
Passive
Rail Shot ignores [15/30]% of the target's armor. In addition, if Rail Shot hits a burning target, it has a [50/100]% chance to vent 8 heat and refresh the duration of your Combustible Gas Cylinder's burn effect if present.

(3.3) "Incendiary Missile" (1 Point)
Instant
Range: 30 m
Fires a missile that explodes on contact, igniting the target for [<1>] elemental damage and an additional [<2>] elemental damage over 18 seconds.
Level 20: 1: [49 - 81], 2: [35]

(3.4) "Infrared Sensors" (2 Points)
Passive
Increases stealth detection by [1/2], melee and ranged defense by [1/2]%, and reduces the cooldown of Stealth Scan by [2.5/5.0] seconds.

Tier 4

(4.2) "Rapid Venting" (2 Points)
Passive
Reduces the cooldown of Vent Heat by [15 seconds/30 seconds].

(4.3) "Prototype Particle Accelerator" (3 Points)
Requires "Incendiary Missile" (3.3)
Passive
Flame Burst has a [10/20/30]% chance and Rocket Punch has a [15/30/45]% chance to finish the cooldown on Rail Shot and make the next Rail Shot free.

Tier 5

(5.2) "Energy Rebounder" (2 Points)
Passive
When you take damage, you have [50/100]% chance to reduce the active cooldown of Energy Shield by [1.5 seconds/3.0 seconds]. This effect cannot occur more than once every 1.5 seconds.

(5.3) "Rain of Fire" (3 Points)
Passive
Rapid Shots, Rocket Punch, Rail Shot, Unload and Flame Sweep deal [3/6/9]% additional damage to burning targets.

(5.4) "Firebug" (2 Points)
Passive
Increases the critical bonus damage of Combustible Gas Cylinder, Rail Shot, Incendiary Missile and Thermal Detonator by [15/30]%.

Tier 6

(6.2) "Automated Defenses" (2 Points)
Passive
Critical hits have a [50/100]% chance to reduce the active cooldown on Kolto Overload and Thermal Sensor Override by [3 seconds/6 seconds]. This effect cannot occur more than once every 1.5 seconds.

(6.3) "Burnout" (3 Points)
Passive
Increases tech critical hit chance by [1/2/3]% and increases the damage dealt by periodic elemental effects by [10/20/30]% on targets below 30% max health.

Tier 7

(7.3) "Thermal Detonator" (1 Point)
Instant
Cooldown: 15 sec
Range: 30 m
Hurls a thermal detonator that adheres to the target and detonates after several seconds. Standard and weak enemies enter a state of panic while the explosive is active. The explosion deals [<1>] kinetic damage when it detonates. Standard and weak targets are knocked back from the blast. Shares a 15-second cooldown with Explosive Dart.
Level 40: 1: [495 - 550]

Offline Fenrir

  • Liderzy Gildii i Dyplomaci
  • Generał Jedi
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  • Wiadomości: 602
    • Dark Side
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  • Gildia: Letalis
  • Klasa: Jedi Consular - Shadow
  • Nick: FullSilver
Odp: Bounty Hunter - Powertech - 11.12.11 Wszystkie informacje
« Odpowiedź #2 dnia: Grudzień 11, 2011, 14:16:47 pm »
Powertech (Bounty Hunter) - Abilities by Availablity
--------------------------------------------------------------------------------------------------
Lv Pt Ability Cost Casting Cooldown Range
1 -- Hunter's Boon - Instant 6 sec 30 m
1 -- Missile Blast 25 Instant -- 30 m
1 -- Rapid Shots - Instant -- 30 m
1 -- Recharge and Reload - Channeled 15 sec --
1 -- Vent Heat - Instant 120 sec
2 -- Rocket Punch 16 Instant 9 sec 4 m
3 -- Unload 16 Channeled 3 sec 15 sec 30 m
4 -- Combustible Gas Cylinder - Activation 1.5 sec --
5 -- Explosive Dart 16 Instant 15 sec 30 m
6 -- Rail Shot 16 Instant 15 sec 30 m
8 -- Flame Thrower 25 Channeled 3 sec 18 sec
9 -- Determination - Instant 120 sec
10 -- Death from Above 25 Channeled 3 sec 60 sec 5 - 30 m
10 -- Flame Burst - Instant -- 10 m
12 -- Electro Dart 8 Instant 60 sec 30 m
14 -- Energy Shield - Instant 120 sec
14 -- Guard - Instant -- 30 m
14 -- Ion Gas Cylinder - Activation 1.5 sec --
14 -- Sprint - Instant --
15 -- On the Trail - Instant 1200 sec
16 -- Neural Dart - Instant 15 sec 30 m
18 -- Quell - Instant 8 sec 4 m
20 -- High Energy Gas Cylinder - Activation 1.5 sec --
20 11 Incendiary Missile - Instant -- 30 m
20 11 Oil Slick - Instant 60 sec
20 11 Rectractable Blade - Instant -- 4 m
22 -- Grapple - Instant 45 sec 10 - 30 m
24 -- Flame Sweep - Instant --
30 21 Hydraulic Overrides - Instant 30 sec
30 21 Jet Charge - Instant 15 sec 10 - 30 m
30 -- Sonic Missile - Instant 45 sec 30 m
32 -- Kolto Overload - Instant 180 sec
34 -- Shoulder Slam - Instant 45 sec 4 m
36 -- Stealth Scan - Instant 20 sec 30 m
40 31 Heat Blast - Instant 15 sec 10 m
40 31 Immolate - Instant 15 sec 10 m
40 31 Thermal Detonator - Instant 15 sec 30 m
42 -- Thermal Sensor Override - Instant 120 sec
46 -- Carbonize - Instant 45 sec
50 -- Explosive Fuel - Instant 120 sec

--------------------------------------------------------------------------------------------------
Powertech - Abilities by Level (without Skill-Tree abilities)
--------------------------------------------------------------------------------------------------
Lv Ability Training Cost
1 Armor Proficiency: Heavy --
1 Armor Proficiency: Medium --
1 Weapon Proficiency: Blaster Pistol --
1 Hunter's Boon --
1 Missile Blast (Rank 1/9) --
1 Rapid Shots --
1 Recharge and Reload --
1 Vent Heat --
2 Rocket Punch (Rank 1/9) 10
3 Unload (Rank 1/9) 10
4 Combustible Gas Cylinder (Rank 1/9) 50
4 Missile Blast (Rank 2/9) 50
5 Explosive Dart (Rank 1/8) 50
5 Rocket Punch (Rank 2/9) 50
6 Rail Shot (Rank 1/8) 95
6 Unload (Rank 2/9) 95
7 Combustible Gas Cylinder (Rank 2/9) 95
7 Missile Blast (Rank 3/9) 95
8 Explosive Dart (Rank 2/8) 110
8 Flame Thrower (Rank 1/7) 110
8 Rocket Punch (Rank 3/9) 110
9 Determination 110
9 Rail Shot (Rank 2/8) 110
9 Unload (Rank 3/9) 110
10 Armor Proficiency: Power Generator --
10 Armor Proficiency: Shield Generator --
10 Combustible Gas Cylinder (Rank 3/9) 135
10 Death from Above (Rank 1/6) 135
10 Flame Burst (Rank 1/7) 135
10 Missile Blast (Rank 4/9) 135
11 Explosive Dart (Rank 3/8) 295
11 Flame Thrower (Rank 2/7) 295
11 Rocket Punch (Rank 4/9) 295
12 Electro Dart 340
12 Rail Shot (Rank 3/8) 340
12 Unload (Rank 4/9) 340
13 Combustible Gas Cylinder (Rank 4/9) 395
13 Death from Above (Rank 2/6) 395
13 Flame Burst (Rank 2/7) 395
13 Missile Blast (Rank 5/9) 395
14 Energy Shield 450
14 Explosive Dart (Rank 4/8) 450
14 Guard 450
14 Ion Gas Cylinder (Rank 1/5) 450
14 Rocket Punch (Rank 5/9) 450
14 Sprint 450
15 On the Trail 525
15 Rail Shot (Rank 4/8) 525
15 Unload (Rank 5/9) 525
16 Combustible Gas Cylinder (Rank 5/9) 600
16 Flame Thrower (Rank 3/7) 600
16 Neural Dart 600
17 Flame Burst (Rank 3/7) 683
17 Missile Blast (Rank 6/9) 683
18 Death from Above (Rank 3/6) 765
18 Quell 765
19 Explosive Dart (Rank 5/8) 983
19 Ion Gas Cylinder (Rank 2/5) 983
19 Rocket Punch (Rank 6/9) 983
20 High Energy Gas Cylinder 1,200
20 Rail Shot (Rank 5/8) 1,200
21 Flame Thrower (Rank 4/7) 1,325
21 Unload (Rank 6/9) 1,325
22 Grapple 1,450
23 Combustible Gas Cylinder (Rank 6/9) 1,663
24 Flame Sweep (Rank 1/3) 1,875
25 Speeder Piloting (Rank 1/3) 40,000
25 Flame Burst (Rank 4/7) 2,038
26 Missile Blast (Rank 7/9) 2,200
27 Death from Above (Rank 4/6) 2,550
28 Rocket Punch (Rank 7/9) 2,900
29 Ion Gas Cylinder (Rank 3/5) 3,275
30 Explosive Dart (Rank 6/8) 3,650
30 Sonic Missile 3,650
31 Rail Shot (Rank 6/8) 4,163
32 Flame Thrower (Rank 5/7) 4,675
32 Kolto Overload 4,675
32 Unload (Rank 7/9) 4,675
33 Flame Burst (Rank 5/7) 5,313
34 Shoulder Slam (Rank 1/3) 5,950
35 Combustible Gas Cylinder (Rank 7/9) 6,800
35 Flame Sweep (Rank 2/3) 6,800
36 Stealth Scan 7,650
37 Missile Blast (Rank 8/9) 9,325
38 Death from Above (Rank 5/6) 11,000
39 Rocket Punch (Rank 8/9) 12,300
40 Speeder Piloting (Rank 2/3) 210,000
40 Ion Gas Cylinder (Rank 4/5) 13,600
41 Explosive Dart (Rank 7/8) 14,875
42 Rail Shot (Rank 7/8) 16,150
42 Thermal Sensor Override 16,150
43 Flame Thrower (Rank 6/7) 17,850
44 Unload (Rank 8/9) 19,550
45 Flame Burst (Rank 6/7) 20,400
46 Carbonize 21,250
46 Shoulder Slam (Rank 2/3) 21,250
47 Combustible Gas Cylinder (Rank 8/9) 21,250
48 Flame Sweep (Rank 3/3) 21,250
48 Missile Blast (Rank 9/9) 21,250
49 Death from Above (Rank 6/6) 21,250
49 Explosive Dart (Rank 8/8) 21,250
50 Speeder Piloting (Rank 3/3) 330,000
50 Combustible Gas Cylinder (Rank 9/9) 21,250
50 Explosive Fuel 21,250
50 Flame Burst (Rank 7/7) 21,250
50 Flame Thrower (Rank 7/7) 21,250
50 Ion Gas Cylinder (Rank 5/5) 21,250
50 Rail Shot (Rank 8/8) 21,250
50 Rocket Punch (Rank 9/9) 21,250
50 Shoulder Slam (Rank 3/3) 21,250
50 Unload (Rank 9/9) 21,250
---------------------------------------------------------
Total Cost: 1,169,407